Cydonia Mars Map. pics etc. [message #117691] |
Fri, 01 October 2004 14:17 |
Blazea58
Messages: 408 Registered: May 2003
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Commander |
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Quote: | Blazea, if you want rocks, put them in, in lots of diffrent sizes, Big and small.
And maybe a meteor? A largish Crater, with the meteor gone, seeming they explode and scatter, make it just like a blast crater, with scorch marks.
But the map looks very cool and promising. Keep up the work.
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Yea every single rock will be different, as i have a really good technique for doing that. A meteor sounds good, i already have many large craters, where i could just add a large meteor like rock, and many boulders as well.
I guess i have alot more work to do then i expected, like usual. [/quote]
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Cydonia Mars Map. pics etc. [message #118439] |
Tue, 05 October 2004 02:19 |
SioxerNic
Messages: 47 Registered: October 2004 Location: Denmark, Vejen
Karma: 0
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Hey i know im stuffed up with work...... but i could make a Unidentified Flying Object (UFO) for you. If you not allready done the map.
but anyway....
THATS A F*CKING COOL MAP......
You rock
Co leader in the
BfD Mod project
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Cydonia Mars Map. pics etc. [message #118583] |
Wed, 06 October 2004 05:32 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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SioxerNic | Hey i know im stuffed up with work...... but i could make a Unidentified Flying Object (UFO) for you. If you not already done the map.
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Yea if you would like to give it a go, id be more then happy to add it, as i couldn't come up with a fair design, plus other people were saying to make it enterable etc, so i just don't know what i want exactly.
Im 50% done adding boulders and rocks, there is around 200 right now, and im adding another 300 ish to the map. The rocks average between 10-36 polygons tops, per peice. The Maps polygon count still sits at 15,000 so i can still do a fair amount to the map.
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Cydonia Mars Map. pics etc. [message #118733] |
Thu, 07 October 2004 00:15 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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PCWizzardo | Don't know if using id's textures is legal, but the easy way to get them is to rename pak00.pak (or whatever the name is) to .zip and open it - .pak files are really .zip files.
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Responce is quite late because i wasnt reading this thread, but i dont think they would mind, especially since they released the source.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Cydonia Mars Map. pics etc. [message #118743] |
Thu, 07 October 2004 02:50 |
SioxerNic
Messages: 47 Registered: October 2004 Location: Denmark, Vejen
Karma: 0
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I know wich kin ill do... it wont be a round saucer...... since we decided to implement space maps in the BfD mod i began to draw ships... ill take one of them.. destroy it.... and make a interior.. hehe.... ill give it a functioning canon.... if thats ok???
Co leader in the
BfD Mod project
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Cydonia Mars Map. pics etc. [message #119602] |
Mon, 11 October 2004 01:19 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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Yea thats a great model, looks just right for a map like this, and would add alot more fun to it.
You dont gotta destroy it really though, as is looks fine, either way, it looks pretty nice.
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Cydonia Mars Map. pics etc. [message #119605] |
Mon, 11 October 2004 01:28 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
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General (1 Star) |
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Just add some crates around it and some pipes then he can add a dark colored alpha channel on the ground around it.
It looks awsome. Did you make those textures?
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Cydonia Mars Map. pics etc. [message #119608] |
Mon, 11 October 2004 03:34 |
SioxerNic
Messages: 47 Registered: October 2004 Location: Denmark, Vejen
Karma: 0
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EXdeath7 | Just add some crates around it and some pipes then he can add a dark colored alpha channel on the ground around it.
It looks awsome. Did you make those textures?
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no didnt make em... but i did the uvw.... its made up by two textures... both from the game emperor: battle for dune
and roger about the crates and pipes... but interior... NOT ME
Co leader in the
BfD Mod project
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Cydonia Mars Map. pics etc. [message #119711] |
Mon, 11 October 2004 13:34 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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I'd love to see an Emperor/Renegade mod...
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Cydonia Mars Map. pics etc. [message #119716] |
Mon, 11 October 2004 13:41 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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SioxerNic |
EXdeath7 | Just add some crates around it and some pipes then he can add a dark colored alpha channel on the ground around it.
It looks awsome. Did you make those textures?
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no didnt make em... but i did the uvw.... its made up by two textures... both from the game emperor: battle for dune
and roger about the crates and pipes... but interior... NOT ME
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I highly suggest you unwrap it. It's easy and makes it a hell of a lot better.
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Cydonia Mars Map. pics etc. [message #119831] |
Tue, 12 October 2004 00:10 |
SioxerNic
Messages: 47 Registered: October 2004 Location: Denmark, Vejen
Karma: 0
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no time.. no texture.... and no texture creation experience... tell me what to do then??
also... we are creating a BfD mod
check my signature
Co leader in the
BfD Mod project
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Cydonia Mars Map. pics etc. [message #119908] |
Tue, 12 October 2004 13:22 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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Those models you posted need a LOT of work with the texture...
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Cydonia Mars Map. pics etc. [message #120080] |
Wed, 13 October 2004 13:36 |
SioxerNic
Messages: 47 Registered: October 2004 Location: Denmark, Vejen
Karma: 0
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i know... but got no tex experience... cant texture...
anyway.. blazea told me he might add something else instead.. ill let him say it
Co leader in the
BfD Mod project
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Cydonia Mars Map. pics etc. [message #120844] |
Mon, 18 October 2004 02:09 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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Well i finally got this map to the point where all i need to do is the level edit work, and a few texture changes.
I'm going to try and get this out for both renegade and Renalert, and have them both similar.
This will be a classic Deathmatch, but with rangers and supply trucks to cruise around in. And for renegade it would be cargo trucks, and buggies.
Here are a few screenshots from where its at right now. Ive gone and added exactly 184 rocks and boulders to the map, and they weigh in at 4500 polygons total, so its pretty much worth the detail. The full polygon count sits at 16,500, so there is still alot of room to add more to it if needed.
http://www.n00bstories.com/image.fetch.php?id=1332601036
http://www.n00bstories.com/image.fetch.php?id=1267209996
Far away with less fog.
http://www.n00bstories.com/image.fetch.php?id=1097611064
No fog , and zoomed out.
http://www.n00bstories.com/image.fetch.php?id=1168549256
http://www.n00bstories.com/image.fetch.php?id=1394778358
[Updated on: Mon, 18 October 2004 18:01] Report message to a moderator
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