Question about modeling in Gmax... [message #118845] |
Thu, 07 October 2004 14:53 |
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rm5248
Messages: 1156 Registered: November 2003 Location: USA
Karma: 0
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General (1 Star) |
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I've noticed that to model something in Gmax, people put the image of the object that they want to model in the background, like this:
How do I do this?
w00t?
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Question about modeling in Gmax... [message #118848] |
Thu, 07 October 2004 14:59 |
Major Mike
Messages: 40 Registered: August 2004
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Recruit |
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First I click on the viewport i want the image to display on(left for me) then i go to view, Viewport background, then click file and browse to the image you want. It might help to check Match Bitmap and Lock Zoom/Pan.
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Question about modeling in Gmax... [message #118849] |
Thu, 07 October 2004 15:01 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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Major Mike | First I click on the viewport i want the image to display on(left for me) then i go to view, Viewport background, then click file and browse to the image you want. It might help to check Match Bitmap and Lock Zoom/Pan.
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You can't move the picture in the backround so that way is poor for modeling.
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Question about modeling in Gmax... [message #118860] |
Thu, 07 October 2004 16:14 |
Slash0x
Messages: 455 Registered: January 2004 Location: California
Karma: 0
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Commander |
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You create a box object and place it where you want to creat the model. Go to the front/left viewport and it will be like drawing on a piece of paper (as long as you don't do any view rotating, view moving with the hand icon is fine).
L3T'5 4LL THR0W 3GG5 4T D4 N00B!
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Question about modeling in Gmax... [message #118868] |
Thu, 07 October 2004 16:46 |
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alt+b and put it in the viewport background. (Turn on 'match bitmap' and 'lock zoom/pan')
Quote: | You can't move the picture in the backround so that way is poor for modeling.
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You'd never need to move the background, so that's completely irrelavent. If you need to model another part the same way somewhere else on the model, either clone it, or move the model over and model it, there's no need to go through the extra steps of putting it as a texture on a box.
.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.
My Gallery: sir-phoenixx.deviantart.com/gallery
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Question about modeling in Gmax... [message #118883] |
Thu, 07 October 2004 18:32 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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Sir Phoenixx |
You'd never need to move the background, so that's completely irrelavent.
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You may not be able to move the backround but it also covers up your whole Viewport and I find it harder to do things in the perspective viewport.
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Question about modeling in Gmax... [message #118976] |
Fri, 08 October 2004 11:38 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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If you don't select match bitmap it does. That isn't the point , I said I like it better with plane. You can zoom in and see detail more easily and zoom out to compare from a distance. You can't do that placing it in the back of your viewport since zoom doesn't affect the image at all.
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Question about modeling in Gmax... [message #119016] |
Fri, 08 October 2004 14:21 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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In perspective I use it for 3D detailed and As I already said I I find it harder to do things in the perspective viewport with it covered with the image.
I prefer the a textured plane and that isn't going to change.
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Question about modeling in Gmax... [message #119070] |
Fri, 08 October 2004 18:35 |
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No one said anything about putting an image in perspective. Perspective isn't there to model in, it's there so you can move the view around the model and see how it looks, how different parts look in relation to each other, if the widths/etc. look right, etc. If something doesn't look right, you go into the correct left/front/top viewport and fix it.
Quote: | You can zoom in and see detail more easily and zoom out to compare from a distance. You can't do that placing it in the back of your viewport since zoom doesn't affect the image at all.
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And you can do the exact same thing with the image in the background.
.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.
My Gallery: sir-phoenixx.deviantart.com/gallery
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Question about modeling in Gmax... [message #119158] |
Sat, 09 October 2004 02:44 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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Once Again I must repeat myself . I use the perspective view for 3D detailing. Did I say I modeled in it? No , I did not. I could use the Top viewport if I wanted but I prefer the Perspective.
Exdeath7 | I prefer the a textured plane and that isn't going to change.
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Kthnx , I'm done argueing with you.
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