Alpha Channeled Textures [message #118573] |
Wed, 06 October 2004 01:08 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma:
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General (1 Star) |
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I've made a few Alpha Channeled Texture and applied thme to my Plane using the Face setting under UVW map. I checked Shader as Alpha Test and Checked Valpha under the W3D tools. I exported and it came out like this:
I also tried exporting as Alpha blend aswell.
The way I made my texture was remove everything in the backround of my image , use the magic wand tool on the backround then inverse the selection and make a new channel then Hid the backround channel and saved as 24bit Tga.
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