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Alpha Channeled Textures [message #118573] Wed, 06 October 2004 01:08 Go to previous message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma:
General (1 Star)
I've made a few Alpha Channeled Texture and applied thme to my Plane using the Face setting under UVW map. I checked Shader as Alpha Test and Checked Valpha under the W3D tools. I exported and it came out like this:

http://www.n00bstories.com/image.fetch.php?id=1358635163

I also tried exporting as Alpha blend aswell.

The way I made my texture was remove everything in the backround of my image , use the magic wand tool on the backround then inverse the selection and make a new channel then Hid the backround channel and saved as 24bit Tga.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
 
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