Conquest Winter Released! [message #11446] |
Wed, 02 April 2003 20:32  |
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SomeRhino
Messages: 260 Registered: February 2003
Karma: 0
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Download:
http://mods.cncrenegade.com/somerhino/CWinter.zip (4.6 MB)
Images:
http://www.n00bstories.com/image.gallery.php?folder=97
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Conquest Winter Readme
Author: SomeRhino
Setting:
Deep within the snow-covered mountains flourishes a new type of Tiberium; a species which contains double the amount of value when compared to common green Tiberium. It is apparent that blue Tiberium only grows where heat doesn't breakdown it's components. Both Nod and GDI desire to harvest the crystals.
Description:
Conquest Winter is a larger map with mountain passes, tunnels, caves, a frozen waterfall, a cottage, trees, bunkers, climbable mountains, blue tiberium, and much more. New buildings include the Communication Centers and the Repair Bays. With 5 months in the making, it is my most elaborate map yet.
The map has been optimized with vis culling rendering to bring the best performance possible.
Conquest Winter is FDS Compliant; it cycles with maps without crashing.
As far as I know, there are no known bugs except for the Nod Repair Bay disappearing from certain angles. This is apparently a vis error. I tried numerous times to fix it, but the error did not show up in Level Edit, so I couldn't. Just imagine that it's Nod's test on their stealth generator prototype...
If you do find any serious flaws, email them to me, and I may consider releasing an updated version.
Special thanks go out to:
Westwood Studios
Bumpaneer: Custom PTs and MCTs
AircraftKiller: Environment mapping tutorial and various suggestions
The dedicated beta testers: Adnecles1*, Aprime1, BigWig992, Diotle**, Imdgr8one, Majjin Vegeta aka DethMadx9, MeXadiaz, Sk8rRIMuk, SS3Vegito, Titan1x77, Triforce, and Yano7. Adnecles gets the asterisk award for most bugs reported. Doitle gets the double asterisk award for being forgotten as a beta tester in the readme.
I hope you have as much fun playing this map as I did making it. If not, then there's something seriously wrong with you...
-SomeRhino
SomeRhino@juno.com
Questions/Comments?
Email me.
[Updated on: Thu, 03 April 2003 19:24] Report message to a moderator
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Conquest Winter Released! [message #11572] |
Thu, 03 April 2003 14:12   |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Yeah I agree they are good repair bays. Do they have the problem that conquest island had though? If you shoot it with a rocket based weapon you get something like 200 points per hit?
I would say it was the armour.ini but conquest island was a MIX format so I would have guessed it would have been the repair bays controller with some weired settings or some side effects.
Nice map though, can't wait to get this on a 32 player server and see the tactics people develop. I like the frozen water idea, it's different from any other maps i have seen. Good Job
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Conquest Winter Released! [message #11595] |
Thu, 03 April 2003 16:51   |
Predator
Messages: 94 Registered: March 2003
Karma: 0
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1 key thing comes to mind walking and in this level....SNIPER WARS....(actually anything that doesn't include tanks....actually just no base kill it is an awesome map i wanna LIVE ther ) and also, it takes approx. 24 timed c4's with ff on to kill nod comm center (i got bored)..... :twisted:
Predator, Disobedient to the world.
Abandon Faith, what has it EVER done for me?
Anti-(insert name here) ppl tick me off....

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Conquest Winter Released! [message #11609] |
Thu, 03 April 2003 17:56   |
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SomeRhino
Messages: 260 Registered: February 2003
Karma: 0
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Blazer | Using the repair bays, do you get the glitch that glacier has where the "arc" is at coordinates 0,0,0 and copies of all the mines go there?
I suppose one way around that glitch is to just make sure 0,0,0 is inside of a mountain or something 
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I was wrong, ACK informed me it was the building controller rather than the aggregate. Mines go through the ground, unfortunately. They still stick to building interiors, however, so it shouldn't cause too many problems.
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Conquest Winter Released! [message #11745] |
Fri, 04 April 2003 06:26   |
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StoneRook
Messages: 144 Registered: February 2003 Location: Milky Way - Orion Arm - S...
Karma: 0
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Excellent map - i like the hidden area - great work inside the cave....
keep em coming...
"None shall pass"
RenEvo -- see our forums ( www.renevo.com).
There are times when you must run - and times when you must fight - I choose - fight"
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Conquest Winter Released! [message #11747] |
Fri, 04 April 2003 06:30   |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Yup excellent work. Send it to http://www.renmaps.com because thats an excellent map site and it's easy to find the maps you need. Also I like the rating system they have there.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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