Home » Renegade Discussions » Mod Forum » scripts.dll 2.0, post ideas here
scripts.dll 2.0, post ideas here [message #116574] |
Sat, 25 September 2004 16:32 |
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Post ideas for the next scripts.dll here.
Whoever wanted that "fancy CTF script", post the details for it in this thread.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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scripts.dll 2.0, post ideas here [message #116587] |
Sat, 25 September 2004 18:06 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
Karma: 0
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General (1 Star) |
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Also as a reminder, is there a way to fix vehicle destruction animations? Say you're driving a tank down a hill, your tank dies, and the animation plays. But when the animation plays, it is always played flat, so it look like it's sticking straight out of the hill you were driving down. The same thing happens when you deploy the MAD tank on a hillside. Is there a way to script a fix for this, like having the animation keep the present rotation?
"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)
"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)
The Liberal Media At Work
An objective look at media partisanship
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scripts.dll 2.0, post ideas here [message #116746] |
Sun, 26 September 2004 17:24 |
Slash0x
Messages: 455 Registered: January 2004 Location: California
Karma: 0
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Commander |
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The CTF script needs something along these lines:
CTF model for Team 1.
CTF model for Team 2.
Attach the model to what bone on the character for Team 1.
Attach the model to what bone on the character for Team 2.
How many captures to win for Team 1.
How many captures to win for Team 2.
Flag must be at home for it to be captured.
Flag drop model after death for Team 1.
Flag drop model after death for Team 2.
Time for flag to reset after dropped.
Sound of choice for flag capture for Team 1.
Sound of choice for flag capture for Team 2.
Sound of choice when flag is dropped for Team 1.
Sound of choice when flag is dropped for Team 2.
Sound of choice when flag is reset for Team 1 (by player or time).
Sound of choice when flag is reset for Team 2 (by player or time).
Added 1:
Points gained on capture, reset-pickup, flag pickup, and flag drop for Team 1.
Points gained on capture, reset-pickup, flag pickup, and flag drop for Team 2.
Credits gained on capture, reset-pickup, flag pickup, and flag drop for Team 1.
Credits gained on capture, reset-pickup, flag pickup, and flag drop for Team 2.
I think that will do for now.
L3T'5 4LL THR0W 3GG5 4T D4 N00B!
[Updated on: Sun, 26 September 2004 20:14] Report message to a moderator
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scripts.dll 2.0, post ideas here [message #117106] |
Tue, 28 September 2004 14:57 |
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no there is no way to turn it off.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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