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Evil Texture "error" >:( [message #116219] |
Thu, 23 September 2004 11:12 |
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Genocide
Messages: 222 Registered: October 2003
Karma: 0
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Recruit |
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I think i know what you have done wrong,
1. Select terrain and press "M" (Which brings up Renegade Material Editor)
2. On the properties tab click the checkbox that says "Static Sorting Level".
3. Any other object using Vertex Paint should also have this ticked, it helps light functions and ofcourse conflicts like you have shown.
If this doesnt work you could be applying more than 2 passes without doing it correctly, this will also cause that error to occur.
I hope this helps you.
Fist Of Fate Renegade Mod:
http://fof.deadlyfear.com
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Evil Texture "error" >:( [message #116227] |
Thu, 23 September 2004 11:37 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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I am using 2 passes.
I use the tutorial at renhelp about this.
Ill re-do the texture part then... see what happens then.
Edit: lol i did what you sead but with 2 passes, the terrain is completely black
Beter known as "raapnaap".
www.apathbeyond.com
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Evil Texture "error" >:( [message #116228] |
Thu, 23 September 2004 11:42 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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Pass 1: Opaque
Pass 2: Alpha Blend
Make sure on pass two the ambient and diffuse are turn to a lighter grey or white. Or it will appear black.
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