Server Sniper Mod Update [message #71763] |
Mon, 15 March 2004 11:52 |
vloktboky
Messages: 290 Registered: February 2003 Location: Kentucky, USA
Karma: 0
|
Recruit |
|
|
It's been awhile, but I have started to go through all my server side mods and update them. First one that is ready is the SSM. Current version - 1.3.
- Beacons have been removed from the game.
- Free characters have been changed. Minigunner => Minigunner, Shotgun => Deadeye/BlackHand Sniper, Flamethrower/Grenade Trooper => Sakura/Havoc, Engineer => PIC Sydney/Raveshaw. Having KillRamjet and KillPICBolt on will still kill the respected characters.
- All non sniping characters have been removed from the Purchase Terminal.
- All sniping characters (including PIC Sydney and Raveshaw) now cost 0 credits to purchase.
- All vehicles have been removed from the Purchase Terminal. (safety check)
- The random spawn weapons in the game now will spawn the Sniper Rifle.
- The random spawn crates will now be Full Ammo crates.
- The basic soldier will be given the Sniper Rifle.
- The dropped weapons are now the same weapons as the characters are given.
- Fixed a bug where Locke (Extra character) was not killed.
- New INI option: KillSoldierBuilding. You can choose to kill the Barracks and the Hand of Nod on the start of the map. Not killing it allows players to get the other skins of the characters they can be. Killing it ensures no other non sniping character can be purchased. Note: The free characters (Numbers 1 - 4 on the PT menu) are the characters you can be, so killing it will not deprive the players from getting sniping characters.
Download link: http://bcserv5.black-cell.net/users/pafiledb/pafiledb.php?action=download&id=17
Be on the lookout for more updates. Next update will probably be CTF, with some much needed improvements. After that, the Infantry Only mod will be divided into 2 separate mods, TDM with no base kill, and Inf Only with base kill.
|
|
|
|
Server Sniper Mod Update [message #71843] |
Mon, 15 March 2004 17:06 |
xptek_disabled
Messages: 1308 Registered: September 2003
Karma: 0
|
General (1 Star) |
|
|
Cant wait for new CTF update. I'll upgrade my server with it ASAP
ALSO: In the new version of CTF, can you make it so we have the option of choosing the flag model in the .ini file? I'd love to have a night of "Capture the chicken"
Local oper-irc.ugin.net - A Scrumfy free IRC.
Jonwil > SK
http://www.byterush.net/
|
|
|
|
|
Server Sniper Mod Update [message #71890] |
Mon, 15 March 2004 20:49 |
|
Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
how about an Un-stealth Black hand for CTF?
Stealth characters make it sort of unbalanced for the CTF mod.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
|
|
|
Server Sniper Mod Update [message #71895] |
Mon, 15 March 2004 21:28 |
xptek_disabled
Messages: 1308 Registered: September 2003
Karma: 0
|
General (1 Star) |
|
|
Titan, it's not possible to unstealth someting on the server and have it show correctly. One alternative would be to remove it from the purchase terminal or make it one of the unused single-player models.
Local oper-irc.ugin.net - A Scrumfy free IRC.
Jonwil > SK
http://www.byterush.net/
|
|
|
Server Sniper Mod Update [message #71904] |
Mon, 15 March 2004 23:18 |
|
Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
|
General (1 Star) |
|
|
Cwazyape | Titan, it's not possible to unstealth someting on the server and have it show correctly. One alternative would be to remove it from the purchase terminal or make it one of the unused single-player models.
|
Sure it is...very easy actually...if he can modify the characters(removing weapons for the Sniper mod) then he can modify the stealth soldier and uncheck the is stealth parameter for CTF.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
|
|
|
|
|
Server Sniper Mod Update [message #71976] |
Tue, 16 March 2004 12:50 |
|
gibberish
Messages: 366 Registered: May 2003
Karma: 0
|
Commander |
|
|
Another solution is just to make it so that SBH's can't pickup the flag.
They can still spot for team mates and also cover them when the go for the flag, but it makes it so they are only really useful for team players.
|
|
|
|
|
|
Server Sniper Mod Update [message #73698] |
Wed, 24 March 2004 21:31 |
|
Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
|
General (1 Star) |
|
|
if you download it, and try to run it with renegade no it won't, its ment for a fds
-->
|
|
|
|
|
|
|
|
|
|
|
|