Applying Scripts [message #115695] |
Mon, 20 September 2004 15:10  |
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Sanada78
Messages: 435 Registered: April 2003
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Commander |
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I have two things I'd like to use in my map...
1. I want the GDI/Nod Construction Yards to repair all buildings in the teams base. This includes vehicle structures such as the Turret.
2. I want the Repair Facities to work correctly, using the script that fixes the mine issue.
I don't really know what I'm doing with these scripts. I know how to attach them, but don't which object to attach them to or which script to attach. I have the latest scripts.dll (1.9.3) in the mod folder along with the original scripts.dll renamed to "scripts2.dll".
Thanks.
Ooh, nasty.
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