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The point system [message #115389] |
Sat, 18 September 2004 19:00 |
spoonyrat
Messages: 406 Registered: December 2003 Location: England
Karma: 0
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Commander |
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The only thing that sucks about the point system is ramjets. The problem is, that one thing really, REALLY sucks...
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The point system [message #115473] |
Sun, 19 September 2004 09:05 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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I don't think anyone will play those maps, waste of disk space for just a few fixes. Just put it in CP1 ffs.
Beter known as "raapnaap".
www.apathbeyond.com
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The point system [message #115496] |
Sun, 19 September 2004 10:27 |
spoonyrat
Messages: 406 Registered: December 2003 Location: England
Karma: 0
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Commander |
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I'll host them. If it'll cut n00bjetting down to a minimum, it's no bad thing. A while ago I hosted a No N00bjet server, and you know what? Gameplay was 500% better
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The point system [message #115585] |
Sun, 19 September 2004 23:35 |
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Rex
Messages: 107 Registered: March 2003 Location: Netherlands
Karma: 0
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Recruit |
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Woohoo! That would rock man! Every server would have their own way of getting points and own way of making damage, cool!
It will be as if you just entered a new game (every time you enter different server) and you have to learn everything all over again...
And btw CSSKILLER, the answer to your question has been posted already: "That is why we will not do any gameplay specific changes"
Thinking about it, that idea could rock, if hosts wouldn't change too much and if there were a few limitations ... [/edit]
You can rent this signature for 2 euros/month.
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The point system [message #115678] |
Mon, 20 September 2004 13:21 |
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xptek
Messages: 1410 Registered: August 2004 Location: USSA
Karma: 0
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General (1 Star) |
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Madtone |
Majiin Vegeta | how about a Weapondamage.ini on the FDS so the server hosts can edit ho many points / what dmg each unit does ?
i think it could be a bit to big with all the kind of thingys.. but meh its an idea
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Now THAT would rock!
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Change the shield type server side. I did that for my (r.i.p) servers and it was amazing how much the game improved.
cause = time
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