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Commando : Open Source [message #115166] |
Fri, 17 September 2004 11:53 |
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Quote: | The only way could be that they work to gether with an other team but this community was never really help friendly so why would they work together with ppl like that?
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He's asking to get his HL2 mod's code for nothing, that has nothing to do with helping a community, or even this community.
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Commando : Open Source [message #115201] |
Fri, 17 September 2004 14:04 |
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smwScott
Messages: 225 Registered: February 2003
Karma: 0
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Recruit |
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Actually, I believe you will be able to attain a similar level of physics in multiplayer. You'd probably have to change the more unimportant objects client side, or remove a lot of extra physical objects to cut down lag, but it's definitely do-able. Even if you keep it standard I'm sure it will be far beyond the physics boundaries of almost any other game, even single player.
And to Dante, I'm well aware it will take a good deal of coding to get an RTS themed mod running on Source, but just look at what Ren Alert has been doing. You've got people working double time to make characters viewable in vehicles and increase the draw distance to a more acceptable length. There are still no vehicle enter/exit animations, no way of going prone, etc. Also, the infantry combat is awful and there's not much anyone can do about that. All this stuff comes out of the box with Source, allowing modders to work on more important things like getting the multiplayer modes set up properly and balancing gameplay.
The only advantage I see for Renegade is that it already has the main multiplayer mode set up and working, so you've got a head start on the devloping process. Even so, a much higher quality version of this mode, with a commander and buildable buildings could be created with Source.
-smwScott
47% of all statistics are made up on the spot.
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Commando : Open Source [message #115268] |
Fri, 17 September 2004 19:55 |
z310
Messages: 2459 Registered: July 2003
Karma: 0
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General (2 Stars) |
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Renardin6 |
Dante | yes, but i am well aware of what needs to be coded, and have some people on the team that have worked quite a bit with the hl coding techniques, and are VERY good with C++ programming.
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what about sharing your code ( when done of course ) later to help other people to make renegade-like mod on HL2 engine ?
If you do a such thing, we will make an HL2 version in the future.
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ROFL no offence, but common...
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