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Commando : Open Source [message #115035] |
Thu, 16 September 2004 13:40 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
Karma: 0
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General (1 Star) |
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Why is Seaman bothering to move Commando to a new engine? He's just gonna work into a stall on that one, too, and by the team he has this much work done again, a new game engine will be out that will be that much better. I sense an endless loop...
"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)
"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)
The Liberal Media At Work
An objective look at media partisanship
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Commando : Open Source [message #115064] |
Thu, 16 September 2004 16:31 |
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smwScott
Messages: 225 Registered: February 2003
Karma: 0
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Recruit |
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SuperFlyingEngi | Why is Seaman bothering to move Commando to a new engine? He's just gonna work into a stall on that one, too, and by the team he has this much work done again, a new game engine will be out that will be that much better. I sense an endless loop...
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Not really, it's downright silly to continue work on a mod for Renegade unless it's right on the verge of being released. Ren Alert, the most popular mod for Renegade, isn't getting nearly as many players as a lot of shitty, unpopular Half-Life mods. This certainly isn't because of quality, but because the game the mod is built off of was not very popular.
Just look at it this way. You can make two relatively identical mods (gameplay wise) for Renegade and Half-Life 2. With Renegade, you have to do a tremendous amount of scripting and hacking to the engine just to get it to do basic things that come standard in modern engines. You will probably spend more time and more work getting the mod out in a relatively stable form. After all this work, you will get a fairly small number of players compared to mods for more popular games. Now, if you made that same mod for Half-Life 2 then you wouldn't have spent nearly as much time coding and more time fine tuning the gameplay. The graphics would be uncomparably better, and it would be an overall much higher quality product. The best part is you will have many, many times the amount of players you would have with Ren.
Renegade is a great game. In my opinion it's the most underrated game ever. But that doesn't change the fact that it's a shitty basis for a successful mod.
-smwScott
47% of all statistics are made up on the spot.
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Commando : Open Source [message #115105] |
Fri, 17 September 2004 01:31 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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smwScott | Not really, it's downright silly to continue work on a mod for Renegade unless it's right on the verge of being released. Ren Alert, the most popular mod for Renegade, isn't getting nearly as many players.... -snip-.
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My point exactly. The Source allows to do things that that was not possible do in Renegade or they were in very limited form. Like for example, a true night vision/IR goggles mode can be done with Source while Renegade could only make the screen green with an alpha channel.
[Updated on: Fri, 17 September 2004 03:38] Report message to a moderator
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Commando : Open Source [message #115112] |
Fri, 17 September 2004 05:20 |
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They're just giving up on their little dead mod and abandoning Renegade, we simply announced that when our mod is finished we might move on to create a new mod together on a new engine, what we're doing is completely different.
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Commando : Open Source [message #115125] |
Fri, 17 September 2004 07:26 |
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Dante | yes, but i am well aware of what needs to be coded, and have some people on the team that have worked quite a bit with the hl coding techniques, and are VERY good with C++ programming.
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what about sharing your code ( when done of course ) later to help other people to make renegade-like mod on HL2 engine ?
If you do a such thing, we will make an HL2 version in the future.
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Commando : Open Source [message #115127] |
Fri, 17 September 2004 07:32 |
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Sir Kane
Messages: 1701 Registered: March 2003 Location: Angerville
Karma: 0
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General (1 Star) |
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Should have seen that question coming.
Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
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