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W3D importer and map coordinates? [message #114999] Thu, 16 September 2004 08:37 Go to next message
Goltergaul is currently offline  Goltergaul
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hello first!
is there a way to import a w3d to max but with the map coordinates?

thanx!
W3D importer and map coordinates? [message #115004] Thu, 16 September 2004 09:15 Go to previous messageGo to next message
Spice
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3dsmax Right? It will be at 0,0,0 at defualt when you first import it , Though. Same with Gmax.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
W3D importer and map coordinates? [message #115021] Thu, 16 September 2004 12:07 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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I think he mean the MAPPING Coordinates.
They are imported.. but u have reassign the textures. Confused


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W3D importer and map coordinates? [message #115042] Thu, 16 September 2004 14:30 Go to previous messageGo to next message
Spice
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Laeubi

I think he mean the MAPPING Coordinates.
They are imported.. but u have reassign the textures. Confused


Ahh... Yea. It does'nt import alpha blends aswell.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
W3D importer and map coordinates? [message #115601] Mon, 20 September 2004 03:45 Go to previous messageGo to next message
Goltergaul is currently offline  Goltergaul
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hi thanks also if i understood right the mapping coords are imported but i have to do domething to "aktivate" (reasssign) them?

how to "aktivate" (reasssign) them? i have the tga version of the skin, exported from the always.dat and the imported model. yes in 3dsmax Wink
W3D importer and map coordinates? [message #115802] Tue, 21 September 2004 03:01 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Reassign means, you make a new material in 3dsMax and then apply it to the part that orginaly has this texture.
Every UVW-Mapping coordinates (Thats the right meaning I think) will be used, so if the model has had a single Skin and u apply it, it will be ok, without doing any further UVW mapping thingy. Wink


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W3D importer and map coordinates? [message #115813] Tue, 21 September 2004 05:10 Go to previous message
Goltergaul is currently offline  Goltergaul
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yeah i did this with the humvee and it worked but it dont work with the apache and it says that there are NO mapping coordinates.
>> apache.00 mapping coordinates missing. objekt may not render correctly <<
do i have the wrong w3d file or what?
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