scripts.dll 1.9.2 is released [message #114468] |
Mon, 13 September 2004 21:09 |
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get it from http://www.sourceforge.net/projects/rentools/
Now that NeoSaber has confimed that RenAlert 0.9932 wont be shipping scripts.dll/bhs.dll 1.9.x, I no longer need to deal with testing/fixing to make sure its compatible so I can release 1.9.2
scripts.dll 1.9.2 contains a number of important bug fixes (including fixes for some things that could cause crashes) and as such, if you are using scripts.dll 1.9.1 (with bhs.dll 1.9.1), you should upgrade so you get the benifits of the bugfixes.
scripts.dll 1.9.2 will be included in Blackhand Studios Core Patch 1 (which is set to go into open beta testing soon).
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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scripts.dll 1.9.2 is released [message #114741] |
Tue, 14 September 2004 17:23 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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So will RenAlert be using its own unique scripts, separate from these?
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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scripts.dll 1.9.2 is released [message #114772] |
Tue, 14 September 2004 18:56 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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Hmmm, well if that is the case, does this mean that this is going to create more problems, or solve the problem over the scripts that was sparked a few weeks ago?
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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scripts.dll 1.9.2 is released [message #114790] |
Tue, 14 September 2004 22:47 |
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Dan
Messages: 395 Registered: August 2003 Location: UK
Karma: 0
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Commander |
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I would have thought that if anyone wanted one of the scripts from RenAlert, then they should make it themselves. I could make some of the scripts used in RenAlert, but I wouldnt really have much use for them.
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scripts.dll 1.9.2 is released [message #114812] |
Wed, 15 September 2004 02:49 |
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Essentially, what RenAlert has is as follows:
RenAlert.dll dll by Silent_Kane containing engine fixes (sounds, poke, animations and some other stuff)
scripts.dll closed source dll containing some of the RenAlert scripts (I think the Missile Silo, Underwater Logic and the weather scripts for metro and canyon river are in there, all of which are specific to RenAlert anyway)
scripts2.dll westwood origonal scripts.dll
scripts3.dll my open scripts.dll containing all my scripts plus those renalert scripts that have been opened.
For 0.9932 (acording to NeoSaber anyway), they are going to ship either a version based on 1.8 with various additions or a version based on 1.9.2 but with all the links to bhs.dll removed (i.e. the 1.9.2 stuff that doesnt need bhs.dll in order to work). NeoSaber didnt say which option has been chosen but regardless, everything in 1.8 should be in 0.9932 with possibly some of the stuff from 1.9.2 too.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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scripts.dll 1.9.2 is released [message #114945] |
Wed, 15 September 2004 14:39 |
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All the stuff of mine they are using is going into the open scripts3.dll.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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