Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Archived Forums » Core Patches » Core Patch 1 progress report
Core Patch 1 progress report [message #114072] Sat, 11 September 2004 15:23 Go to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

Core Patch 1 is almost ready to go into beta-testing.
Currently scheduled to go into the client side portion (the beta anyway), are the following:
fastload version of C&C_Canyon
fastload version of C&C_City
fastload version of C&C_City_Flying
fastload version of C&C_Complex
new Miles Sound System drivers
GDI weapons factory interior glass fix (so you cant shoot through it anymore)
C&C_FieldTS
C&C_Gobi
C&C_Mutation_Redux
C&C_Sand
C&C_Siege
C&C_Snow
scripts.dll 1.9.2
fastload version of C&C_Field
fastload version of C&C_Hourglass
fastload version of C&C_Islands
fastload version of C&C_Mesa
fastload version of C&C_Under
fastload version of C&C_Volcano
fastload version of C&C_Walls
fastload version of C&C_Walls_Flying
C4 and beacon countdown sounds (both english and german)
strings.tdb with ACK changes (both english and german)

To be done before we go into client beta:
Completion of scripts.dll 1.9.2 (waiting for NeoSaber to do the testing and stuff he said he was going to do)
Program to detect installed language and install correct files (should be easy enough to write, its just a matter of finding the time to write and test it)

We are still working with SomeRhino (who assures me he is going as fast as possible) to fix the last remaining bugs in Siege plus the following Westwood Studios map bugs:
Base to Base on Field
Vehicles getting on the walls in Walls & Walls Flying
Vehicles getting on the walls in Mesa
Base to Base on Islands
Shooting through the tunnel walls in the tunnels in Islands
and People getting on top of the War Factory in Canyon

In addition, we are trying to get localized versions of the strings.tdb changes and C4/beacon countdown done for as many languages as possible. For languages we have (currently only english and german), the appropriate language will be installed, otherwise no strings.tdb/sound files will be installed.

And, we are working on some sounds to go with the new BrenBot features so that brenbot can play varous sounds at various times in the game.

If possible, these fixes will go into the final release of Core Patch 1. If not, we will release a new patch as soon as these fixes are done and tested (i.e. a "Core Patch 2")


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Core Patch 1 progress report [message #114077] Sat, 11 September 2004 15:38 Go to previous messageGo to next message
Renx is currently offline  Renx
Messages: 2321
Registered: April 2003
Location: Canada
Karma: 0
General (2 Stars)
Category Moderator
I don't think the C4 countdown is a good idea, unless it's only for the person who plants it....then it might be okay...

I like that you're adding in Mutation too, to me that's the only ren map that looks like a real C&C map.


~Canucck

http://www.sloganizer.net/en/style7,Espion.png

Blazer

...RG made me ugly
Core Patch 1 progress report [message #114083] Sat, 11 September 2004 16:25 Go to previous messageGo to next message
spoonyrat is currently offline  spoonyrat
Messages: 406
Registered: December 2003
Location: England
Karma: 0
Commander
Dammit, why did no one mention the fastloading maps? Smile That's great.
Core Patch 1 progress report [message #114087] Sat, 11 September 2004 17:16 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

ok, the language changes are in and the language installer thingo is written and should work.
All thats left now is to finish 1.9.2 (which means I need to talk to NeoSaber and see what he has to say) then we can go into open beta.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Core Patch 1 progress report [message #114090] Sat, 11 September 2004 17:25 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
Messages: 1391
Registered: July 2004
Karma: 0
General (1 Star)
Sounds good! Smile

Who are going to be the BETA testers? If I may ask Razz


Warrior Nation Number One Gaming Clan In The World Razz

http://www.tibnas.com/Outbound_Images/wnxcabal_cabalcc3kw_sig_ani.gif
Core Patch 1 progress report [message #114103] Sat, 11 September 2004 18:42 Go to previous messageGo to next message
xptek is currently offline  xptek
Messages: 1410
Registered: August 2004
Location: USSA
Karma: 0
General (1 Star)
It's going to be open.

Anyone can test it.


cause = time
Core Patch 1 progress report [message #114106] Sat, 11 September 2004 19:01 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
Messages: 1391
Registered: July 2004
Karma: 0
General (1 Star)
agh ok.

Warrior Nation Number One Gaming Clan In The World Razz

http://www.tibnas.com/Outbound_Images/wnxcabal_cabalcc3kw_sig_ani.gif
Core Patch 1 progress report [message #114163] Sun, 12 September 2004 06:16 Go to previous messageGo to next message
Try_lee is currently offline  Try_lee
Messages: 542
Registered: February 2003
Location: Reading, England
Karma: 0
Colonel
If we already have a beacon countdown sound, it will not be overwritten... right?

YARR! The pirate life is for me! http://www.n00bstories.com/image.fetch.php?id=1202408761
Core Patch 1 progress report [message #114164] Sun, 12 September 2004 06:21 Go to previous messageGo to next message
cowmisfit is currently offline  cowmisfit
Messages: 2035
Registered: May 2003
Karma: 0
General (2 Stars)
looks awsome Smile I already have a sound from CS i got in a sound pack that does like the bomb does on cs. So i can hear the beep get faster and faster and know if its gonna blow or not sorta Very Happy

http://img299.echo.cx/img299/7085/philly1ge.jpg
Core Patch 1 progress report [message #114169] Sun, 12 September 2004 07:03 Go to previous messageGo to next message
mac is currently offline  mac
Messages: 1018
Registered: February 2003
Karma: 0
General (1 Star)
Administrator/General
All changed/new files are going into always.dat/always.dbs. This is the new default then - if you have a file already in \data with the same name, it overrides anything in always*

Quote:


danpaul88: buggy bugs brenbot because buggy befriends brainlessness

Core Patch 1 progress report [message #114171] Sun, 12 September 2004 07:13 Go to previous messageGo to next message
Hav0c is currently offline  Hav0c
Messages: 305
Registered: August 2003
Location: England, UK
Karma: 0
Recruit
When you say fastload maps, do you mean they will load like the RenAlert ones?
Core Patch 1 progress report [message #114173] Sun, 12 September 2004 07:18 Go to previous messageGo to next message
xptek is currently offline  xptek
Messages: 1410
Registered: August 2004
Location: USSA
Karma: 0
General (1 Star)
Yes.

cause = time
Core Patch 1 progress report [message #114185] Sun, 12 September 2004 07:58 Go to previous messageGo to next message
snipesimo is currently offline  snipesimo
Messages: 764
Registered: February 2003
Karma: 0
Colonel
Unless they changed from the current fast maps, no. :rolleyes:
Core Patch 1 progress report [message #114189] Sun, 12 September 2004 08:12 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
Messages: 771
Registered: April 2004
Location: The Netherlands
Karma: 0
Colonel
I hope not those so called "fast" maps you already can download... they still load slow.

Anyway, i hope renegade will suck a bit less with this.


Beter known as "raapnaap".
www.apathbeyond.com
Core Patch 1 progress report [message #114206] Sun, 12 September 2004 10:15 Go to previous messageGo to next message
visorneon is currently offline  visorneon
Messages: 153
Registered: March 2004
Location: England
Karma: 0
Recruit
Hey just an idea-
i was just looking through the always.dat file, and i found something called "c&c cloaking.wav" and i was wondering if this could be used to replace the current sound when the stank/sbh re-stealths?

And also there is one called "Connection Broken.wav" and i thought maybe it could play this if you lose connection with a server?

Finally maybe you could use "Elecfire.wav" for when you are near or are a mobius or mendoza?


http://img.photobucket.com/albums/v611/visorneon/Signature-Animated.gif
Core Patch 1 progress report [message #114282] Sun, 12 September 2004 17:39 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

They are the same fast maps that already exist.
Why they dont load arent as fast as RenAlert I dont know since the trick used to load fast are the same as what RenAlert uses.

Also, we now have a french language strings and countdown files set.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Core Patch 1 progress report [message #114290] Sun, 12 September 2004 18:50 Go to previous messageGo to next message
havocide3 is currently offline  havocide3
Messages: 110
Registered: June 2003
Karma: 0
Recruit
What about b2b on Mesa? Nod can shoot from the end of the airstrip and hit the GDI refinery
Core Patch 1 progress report [message #114329] Mon, 13 September 2004 02:10 Go to previous messageGo to next message
ohnou812 is currently offline  ohnou812
Messages: 58
Registered: March 2003
Location: Western NY
Karma: 0
Recruit
Wow! Thanks Jonwil and all involved looks great. Hope it comes out soon, I may have trouble sleeping until it is released now! LOL

Founder of Ohnouserv AOW Renegade Server
US Navy Veteran
Core Patch 1 progress report [message #114424] Mon, 13 September 2004 15:53 Go to previous messageGo to next message
Blazer is currently offline  Blazer
Messages: 3322
Registered: February 2003
Location: Phoenix, AZ
Karma: 0
General (3 Stars)
Administrator/General

Renx

I don't think the C4 countdown is a good idea, unless it's only for the person who plants it....then it might be okay...


Only the planter hears it.
Core Patch 1 progress report [message #114484] Tue, 14 September 2004 01:51 Go to previous messageGo to next message
Jason8765 is currently offline  Jason8765
Messages: 46
Registered: March 2004
Karma: 0
Recruit
will the countdown stuff stop when the object making the sound is disarmed...
cause those current countdown sounds annoy me cause they carry on ergardless of whether the beacon/c4 is still there anymore...


http://stats.cnc-fubar.net/get.stats/ren/Jason8765/jason8765.jpg
Core Patch 1 progress report [message #114491] Tue, 14 September 2004 03:15 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

Will look into b2b on mesa.

Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Core Patch 1 progress report [message #114547] Tue, 14 September 2004 08:42 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
Messages: 2186
Registered: February 2003
Location: London
Karma: 0
General (2 Stars)
Blazer

Renx

I don't think the C4 countdown is a good idea, unless it's only for the person who plants it....then it might be okay...


Only the planter hears it.


unless this is a new countdown mod.. everyone who is close to the c4 can hear it fine
Core Patch 1 progress report [message #114601] Tue, 14 September 2004 11:08 Go to previous messageGo to next message
Rex is currently offline  Rex
Messages: 107
Registered: March 2003
Location: Netherlands
Karma: 0
Recruit
Majiin Vegeta

Blazer

Renx

I don't think the C4 countdown is a good idea, unless it's only for the person who plants it....then it might be okay...


Only the planter hears it.


unless this is a new countdown mod.. everyone who is close to the c4 can hear it fine


I was just gonna say the same thing!

And btw. I think you forgot to mention that emoticons will also be available.... Or did I forgot to read something?


You can rent this signature for 2 euros/month.
Core Patch 1 progress report [message #114641] Tue, 14 September 2004 12:20 Go to previous messageGo to next message
exnyte is currently offline  exnyte
Messages: 746
Registered: February 2003
Karma: 0
Colonel
Emoticons were enabled in scripts 1.9.1 which has been out for a bit now.

Core Patch 1 progress report [message #114960] Wed, 15 September 2004 18:06 Go to previous messageGo to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

Scripts.dll 1.9.2 is complete and in. (although there is a crash bug we are looking into that may result in the release of scripts.dll 1.9.3)
Also, a new bandtest.dll has been added that gets rid of the "testing bandwidth" thing.
And, I have just recieved the "final" (i.e. all the stuff we wanted fixed fixed) version of Siege plus the working version of C&C_Field. (with the base 2 base fix)
So those can now go in.

We are also having new loadscreens made that will provide more information about the Core Patches and the included maps and stuff. (for french, english and german at this time)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Previous Topic: CP1...when? (aprox)
Next Topic: Sounds for Infantery
Goto Forum:
  


Current Time: Sun Nov 24 11:12:45 MST 2024

Total time taken to generate the page: 0.01408 seconds