Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Tactics and Strategies » Rushing
Rushing [message #114288] Sun, 12 September 2004 18:40 Go to next message
glyde51 is currently offline  glyde51
Messages: 1827
Registered: August 2004
Location: Winnipeg
Karma: 0
General (1 Star)
Okay, since most of the people I know can't do anything right, here's a topic to teach you about rushes.

1. Size matters, but as much. Of course, I mean the size of the group. Three is the standard, any less and it was luck or the stupidity of the other team.

2. GDI doesn't need to worry about this, but NOD does. A Flamer is superior in close quarter maps, like where there are tunnels and junk to go through, but a stealth tank is better in open fields because of it's stealth and cloaking. Chose accordingly.

3. GDI is superior in the all-around weapony. Depending on the map, you may want a mammoth tank if it is only a short walk to the base because of it's heavy armour, or a medium tank in big maps because of it's speed.

4. The main attack units should always be Stealth Tanks, Flamers, Medium Tanks, and Mammoths. The Buggy, Hummvee, APC, MLRS, Artellery, and all other units are support units and should be called on into a certain stage of development in the battle.

5. While a good offence is great, make sure someone is at base, like a Advanced Engineer and a Back-Up of some sort. Just in case.

Taking Out The Enemy:

1. Depending on the map, pick a main target. I suggest the Power Plant (killing off a Power Plant makes the costs on the other team double and main base defences don't work) or the Air Strip/War Factory. Killing the WF should be at the top of your list, mostly because this gives you the edge and lowers moral of the other team when they all get squished.

2. If there is a base defence and the Air Strip/War Factory or Hand of Nod/Barracks is not avalible to attack because of the defence, take out that base defence. This will let the infantry swarm in.

Your Priorities:

1a. The Power Plant
2a. The War Factory/Airstrip
1+2b. The Base Defence
3. The Hand of Nod/Barracks
4. The Refinery
5. Others

Killing these priorites in order is a great way to cause havoc in the ranks of the other team. Please note that if you cannot attack the Power Plant or the Airstrip/War Factory without the base defence attacking you, kill it.

I hope to see this strategy in gameplay, and please tell me if it was good, bad, or worse than a free night at the Micheal Jackson Inn.
Rushing [message #114325] Sun, 12 September 2004 23:52 Go to previous messageGo to next message
kevrulezz
Messages: 10
Registered: August 2003
Location: Melbourne, Australia
Karma: 0
Recruit
You should try and take out the Hon/Barracks before the WF/Air Strip as once the other team gets those advanced infantry (Rave, PIC Mobius/Medoza) its hard to destroy the rest of the base (unless its a n00b team or your team has excelent teamwork) and a Arty or MRLS rush can be quite devistating Very Happy

http://83.149.116.22/files666/690498549.jpg
Rushing [message #114352] Mon, 13 September 2004 07:16 Go to previous messageGo to next message
spoonyrat is currently offline  spoonyrat
Messages: 406
Registered: December 2003
Location: England
Karma: 0
Commander
A light tank rush supported by one arty > any flamer or stank rush, fact...
Rushing [message #114358] Mon, 13 September 2004 07:57 Go to previous messageGo to next message
karmai is currently offline  karmai
Messages: 319
Registered: September 2004
Karma: 0
Recruit
Buggy rush
Rushing [message #114360] Mon, 13 September 2004 09:51 Go to previous messageGo to next message
spoonyrat is currently offline  spoonyrat
Messages: 406
Registered: December 2003
Location: England
Karma: 0
Commander
THE BEST RUSH IS FOR 20 CHEM TROOPERS TO CHARGE OVER THE HOURGLASS HILL
Rushing [message #114371] Mon, 13 September 2004 11:29 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
Messages: 1478
Registered: July 2003
Location: Syracuse, New York
Karma: 0
General (1 Star)
I disagree, the Refinery should be a pretty high priority in the beginning of the game. Taking out the Refinery prevents the opposing team to purchase more high-tech vehicles and infantry early in the game. Thus, allowing sneaking and rushing without the risk of Proximity Mines.
Rushing [message #114419] Mon, 13 September 2004 15:42 Go to previous messageGo to next message
csskiller is currently offline  csskiller
Messages: 522
Registered: April 2004
Karma: 0
Colonel
spoonyrat

THE BEST RUSH IS FOR 20 CHEM TROOPERS TO CHARGE OVER THE HOURGLASS HILL

Lol can you actually make it?
Rushing [message #114430] Mon, 13 September 2004 16:04 Go to previous messageGo to next message
spoonyrat is currently offline  spoonyrat
Messages: 406
Registered: December 2003
Location: England
Karma: 0
Commander
Highly doubtful.
Rushing [message #114441] Mon, 13 September 2004 18:01 Go to previous messageGo to next message
Homey is currently offline  Homey
Messages: 1084
Registered: February 2003
Location: Canada
Karma: 0
General (1 Star)
hmmmmm 8 buggies with 16 chems would Very Happy

Homey
Rushing [message #114451] Mon, 13 September 2004 19:18 Go to previous messageGo to next message
spoonyrat is currently offline  spoonyrat
Messages: 406
Registered: December 2003
Location: England
Karma: 0
Commander
I feel a sudden urge to test this theory.
Rushing [message #114466] Mon, 13 September 2004 21:00 Go to previous messageGo to next message
codeman is currently offline  codeman
Messages: 5
Registered: September 2004
Karma: 0
Recruit
indeed, sounds extremely effective

unless they use the 20 medium tank glitch to kill all your buggys before you can attack.
Rushing [message #114542] Tue, 14 September 2004 08:19 Go to previous messageGo to next message
karmai is currently offline  karmai
Messages: 319
Registered: September 2004
Karma: 0
Recruit
use the hills, bring 15 chem troppers 5 techs? Hide behind the hills and repair each other?
Rushing [message #114654] Tue, 14 September 2004 12:39 Go to previous messageGo to next message
glyde51 is currently offline  glyde51
Messages: 1827
Registered: August 2004
Location: Winnipeg
Karma: 0
General (1 Star)
what's the heck is the 20 medium tank glitch?
Rushing [message #114791] Tue, 14 September 2004 22:53 Go to previous messageGo to next message
codeman is currently offline  codeman
Messages: 5
Registered: September 2004
Karma: 0
Recruit
thats not what its called

but its when people almost blow the tanks up, so they can buy past the limit of vehicles, then repair the destroyed vehicles
Rushing [message #114833] Wed, 15 September 2004 07:19 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
Messages: 2593
Registered: August 2003
Karma: 0
General (2 Stars)
Category Moderator
Surprised

when health gets V low the tank dousnt count towards the limit Surprised


i gotta try that someday Very Happy
Rushing [message #114836] Wed, 15 September 2004 08:33 Go to previous messageGo to next message
kurt421 is currently offline  kurt421
Messages: 47
Registered: August 2004
Karma: 0
Recruit
i'd never heard of that either!


interesting! Wink
Rushing [message #114900] Wed, 15 September 2004 12:07 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
Messages: 1478
Registered: July 2003
Location: Syracuse, New York
Karma: 0
General (1 Star)
It's a Black Cell mod. When a vehicle is destroyed it becomes a wrecked, unusable form that can only be repaired by an Engineer or Technician.
Rushing [message #115391] Sat, 18 September 2004 19:05 Go to previous messageGo to next message
Jzinsky is currently offline  Jzinsky
Messages: 339
Registered: June 2004
Location: Warrington
Karma: 0
Recruit
j4S[p

]I disagree, the Refinery should be a pretty high priority in the beginning of the game. Taking out the Refinery prevents the opposing team to purchase more high-tech vehicles and infantry early in the game. Thus, allowing sneaking and rushing without the risk of Proximity Mines.


In an early game instance the harvy would be a better target, as the refinery on its own only gives a couple of credits out..


No flashy signature..
Rushing [message #115504] Sun, 19 September 2004 11:22 Go to previous messageGo to next message
Deathgod is currently offline  Deathgod
Messages: 504
Registered: February 2003
Location: The House of B
Karma: 0
Colonel

I'd pay money to see 20 chemwarriors harvywalk on Hourglass all at once.

WOL: priestofb
FUD Online for Renegade character details

The preceding post was sponsored by FUD.
We are the way, you are in the way.â„¢
Rushing [message #116161] Wed, 22 September 2004 22:45 Go to previous messageGo to next message
mikeon is currently offline  mikeon
Messages: 2
Registered: June 2004
Karma: 0
Recruit
here's another tip. When taking part in an apc rush, don't join with a damn basic soldier. I just left a game of mesa where I got in an apc with a friend, then two basic soldiers jump in, i keep saying get engys but noo and they call me a n00b Shocked Reason why for engys? Because all it takes is 3 engys to put down thier remote c4's to blow up a building. I even stress it in other early on apc rushes "USE REMOTE C4 FIRST!" but no, it's alwasy ppl who use timed Mad

btw we did rush the air my friend who was also an engy got killed so i plant my c4 and what are the two basic soldiers doing? they are afk standing at the doorway :rolleyes:
Rushing [message #116162] Wed, 22 September 2004 22:52 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
Sniprs

Buggy rush


Not a good idea, I've never seen them work in my entire two years of playing Renegade.
Rushing [message #116256] Thu, 23 September 2004 13:56 Go to previous messageGo to next message
csskiller is currently offline  csskiller
Messages: 522
Registered: April 2004
Karma: 0
Colonel
icedog90

Sniprs

Buggy rush

Not a good idea, I've never seen them work in my entire two years of playing Renegade.

Shocked Shocked Shocked
Are you serious?! if done properly a buggy rush can almost guarentee a win for nod on city flying. And I've done at least 5 good buggy rushes with uboom on n00bstories1.
Rushing [message #116277] Thu, 23 September 2004 15:43 Go to previous messageGo to next message
spoonyrat is currently offline  spoonyrat
Messages: 406
Registered: December 2003
Location: England
Karma: 0
Commander
They occasionally work but are a bad idea in general.
Rushing [message #116303] Thu, 23 September 2004 18:44 Go to previous messageGo to next message
IceSword7
Messages: 603
Registered: February 2003
Location: NY
Karma: 0
Colonel
csskiller

icedog90

Sniprs

Buggy rush

Not a good idea, I've never seen them work in my entire two years of playing Renegade.

Shocked Shocked Shocked
Are you serious?! if done properly a buggy rush can almost guarentee a win for nod on city flying. And I've done at least 5 good buggy rushes with uboom on n00bstories1.


Depends who your rushing against
Rushing [message #116321] Thu, 23 September 2004 19:39 Go to previous messageGo to previous message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma: 0
General (3 Stars)
Those mixed vehicle rushes are the best, I've always seen them succeed most of the time. That's using a few flame tanks, a couple light tanks, and a couple stealth tanks.
Previous Topic: Need hits for Tomorrow's Technology Today
Next Topic: City_Flying Tactic For NOD
Goto Forum:
  


Current Time: Sun Nov 24 21:03:36 MST 2024

Total time taken to generate the page: 0.01214 seconds