Core Patch 1 progress report [message #114072] |
Sat, 11 September 2004 15:23 |
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Core Patch 1 is almost ready to go into beta-testing.
Currently scheduled to go into the client side portion (the beta anyway), are the following:
fastload version of C&C_Canyon
fastload version of C&C_City
fastload version of C&C_City_Flying
fastload version of C&C_Complex
new Miles Sound System drivers
GDI weapons factory interior glass fix (so you cant shoot through it anymore)
C&C_FieldTS
C&C_Gobi
C&C_Mutation_Redux
C&C_Sand
C&C_Siege
C&C_Snow
scripts.dll 1.9.2
fastload version of C&C_Field
fastload version of C&C_Hourglass
fastload version of C&C_Islands
fastload version of C&C_Mesa
fastload version of C&C_Under
fastload version of C&C_Volcano
fastload version of C&C_Walls
fastload version of C&C_Walls_Flying
C4 and beacon countdown sounds (both english and german)
strings.tdb with ACK changes (both english and german)
To be done before we go into client beta:
Completion of scripts.dll 1.9.2 (waiting for NeoSaber to do the testing and stuff he said he was going to do)
Program to detect installed language and install correct files (should be easy enough to write, its just a matter of finding the time to write and test it)
We are still working with SomeRhino (who assures me he is going as fast as possible) to fix the last remaining bugs in Siege plus the following Westwood Studios map bugs:
Base to Base on Field
Vehicles getting on the walls in Walls & Walls Flying
Vehicles getting on the walls in Mesa
Base to Base on Islands
Shooting through the tunnel walls in the tunnels in Islands
and People getting on top of the War Factory in Canyon
In addition, we are trying to get localized versions of the strings.tdb changes and C4/beacon countdown done for as many languages as possible. For languages we have (currently only english and german), the appropriate language will be installed, otherwise no strings.tdb/sound files will be installed.
And, we are working on some sounds to go with the new BrenBot features so that brenbot can play varous sounds at various times in the game.
If possible, these fixes will go into the final release of Core Patch 1. If not, we will release a new patch as soon as these fixes are done and tested (i.e. a "Core Patch 2")
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Core Patch 1 progress report [message #114087] |
Sat, 11 September 2004 17:16 |
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ok, the language changes are in and the language installer thingo is written and should work.
All thats left now is to finish 1.9.2 (which means I need to talk to NeoSaber and see what he has to say) then we can go into open beta.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Core Patch 1 progress report [message #114169] |
Sun, 12 September 2004 07:03 |
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mac
Messages: 1018 Registered: February 2003
Karma: 0
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General (1 Star) Administrator/General |
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All changed/new files are going into always.dat/always.dbs. This is the new default then - if you have a file already in \data with the same name, it overrides anything in always*
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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Core Patch 1 progress report [message #114189] |
Sun, 12 September 2004 08:12 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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I hope not those so called "fast" maps you already can download... they still load slow.
Anyway, i hope renegade will suck a bit less with this.
Beter known as "raapnaap".
www.apathbeyond.com
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Core Patch 1 progress report [message #114282] |
Sun, 12 September 2004 17:39 |
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They are the same fast maps that already exist.
Why they dont load arent as fast as RenAlert I dont know since the trick used to load fast are the same as what RenAlert uses.
Also, we now have a french language strings and countdown files set.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Core Patch 1 progress report [message #114329] |
Mon, 13 September 2004 02:10 |
ohnou812
Messages: 58 Registered: March 2003 Location: Western NY
Karma: 0
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Recruit |
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Wow! Thanks Jonwil and all involved looks great. Hope it comes out soon, I may have trouble sleeping until it is released now! LOL
Founder of Ohnouserv AOW Renegade Server
US Navy Veteran
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Core Patch 1 progress report [message #114484] |
Tue, 14 September 2004 01:51 |
Jason8765
Messages: 46 Registered: March 2004
Karma: 0
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Recruit |
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will the countdown stuff stop when the object making the sound is disarmed...
cause those current countdown sounds annoy me cause they carry on ergardless of whether the beacon/c4 is still there anymore...
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Core Patch 1 progress report [message #114491] |
Tue, 14 September 2004 03:15 |
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Will look into b2b on mesa.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Core Patch 1 progress report [message #114601] |
Tue, 14 September 2004 11:08 |
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Rex
Messages: 107 Registered: March 2003 Location: Netherlands
Karma: 0
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Recruit |
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Majiin Vegeta |
Blazer |
Renx | I don't think the C4 countdown is a good idea, unless it's only for the person who plants it....then it might be okay...
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Only the planter hears it.
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unless this is a new countdown mod.. everyone who is close to the c4 can hear it fine
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I was just gonna say the same thing!
And btw. I think you forgot to mention that emoticons will also be available.... Or did I forgot to read something?
You can rent this signature for 2 euros/month.
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Core Patch 1 progress report [message #114960] |
Wed, 15 September 2004 18:06 |
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Scripts.dll 1.9.2 is complete and in. (although there is a crash bug we are looking into that may result in the release of scripts.dll 1.9.3)
Also, a new bandtest.dll has been added that gets rid of the "testing bandwidth" thing.
And, I have just recieved the "final" (i.e. all the stuff we wanted fixed fixed) version of Siege plus the working version of C&C_Field. (with the base 2 base fix)
So those can now go in.
We are also having new loadscreens made that will provide more information about the Core Patches and the included maps and stuff. (for french, english and german at this time)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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