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MCT Mesh [message #114042] Sat, 11 September 2004 12:20 Go to previous messageGo to previous message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
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Commander

I seem to have another problem with aggregates now. I thought I'd just post it here since it’s related.

What happens is that when a building is destroyed, they don't switch frame. Basically, they stay in the same frame in whatever state the building is in. I don't know it this is a prefix/suffix problem since I tried a different name and it still didn't work. I used the original settings for the building ags (such as mgcon_ag_1) and simply "temped" it and inserted the new name for the preset and W3D file. I called it "R_MGCon_Ag_1", this didn't work and neither did "MGCon_Ag_1_R".

They appear in-game, just don't switch frame. I have to use different names otherwise they will conflict with other files.

EDIT: Oh, and they do animate in the W3D viewer.


Ooh, nasty.
 
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