CnC Reborn : NOD Cyborg Reaper [message #112880] |
Fri, 03 September 2004 15:56 |
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Model : SpartnII ( edited by Permagrin )
Texture : Renardin
TheKGBspy will add reflection effects on it and also some lights...
Enjoy :
Cya all in a week, time for me to have some rest...
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CnC Reborn : NOD Cyborg Reaper [message #112902] |
Fri, 03 September 2004 17:18 |
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It's decent, needs more detail and changes/fixes.
The cannon seems to be missing the bright blue band around/above the barrel. It also seems to be a little too thin, and the barrel looks a little too short. There should be something below the cannon inbetween the supports. The supports should be thinner with a bar connecting them.
The head, instead of a brown skull, should be a messed up/mangled/mutated fleshy head, etc. It looks like the back of the skull should be encased in metal. I can't really tell if it's there in the screenshot, but it should have an eye piece of sorts sticking out of the left eye.
The armor needs to cover more of his chest, come up a little higher. The gold thing around his shoulders hanging on his chest needs to end further down, just above the segments that make up his waist. The red shoulder pads come down too far, and the arms start too far down also. The shoulder pads should also come out to the sides more. The arms need a lot more detail, and the upper arm needs to be thicker.
The segments that make up the waist are spread a little too far apart, the bottom, just above where his legs attach, is too short. The legs (mainly just the second segment) is too long, and it looks like there should be a hole in the leg segment, with the bright blue around the bottom of the hole.
.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.
My Gallery: sir-phoenixx.deviantart.com/gallery
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CnC Reborn : NOD Cyborg Reaper [message #112956] |
Fri, 03 September 2004 23:02 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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spreegem | Where are the reference image for that? It doesn't really look that good though. . . The base part, where the legs are looks cool, but everything above that doesn't look so good. I don't know why really, the guns just look like cones, the waist is some cylinders that decrease in size, and the thing above it's head just looks wierd.
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I agree.
Also, another good thing is nothing on it looks a little bit like plastic now.
The face kind of reminds me of Doom 3... lol.
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CnC Reborn : NOD Cyborg Reaper [message #112966] |
Sat, 04 September 2004 00:42 |
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The first model was more accurate and detailed, but the pulycount was 4500 or more...
We had to remove a lot of 3d details to get a decent polycount wich is still high for a vehicle ( 2300 or something like that ).
Thx for the comments Sir Phoenixx, I think we will scale some stuff later and maybe change some parts only if we can stay at the same or at a lower polycount. ( for an example : adding detailed arms add too much polys )
For the head, I sux at making faces, I f anyone can help... you're welcome !
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CnC Reborn : NOD Cyborg Reaper [message #112983] |
Sat, 04 September 2004 05:02 |
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Aircraftkiller | [edited by Dante]
Sum it up, he don't like it.
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Wow, grammar Dante... 'he doesn't' I am a french noob but that's a mistake
As said above, we would match the legs with the renders, but we will have 5000 polys model then, we have to remove a lot of details, that's what we have done. Anyway, if someone can do better and stay under the 2500 polys and give us the model, then do it
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CnC Reborn : NOD Cyborg Reaper [message #113005] |
Sat, 04 September 2004 09:29 |
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Shappy
Messages: 36 Registered: June 2004
Karma: 0
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Recruit |
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Matrixnut42 |
DethHav0c | Lol he never said that. Theres always been a limit.
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I would get you the direct quote from Angel of Dawn, but I can't, as I am banned. All I remember is it is somewhere in SoDX's model update thread.
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is this what you mean?
angel of dawn | Looks hot again
To be honest: I dont care about people with lower end PCs
We remove some unnecessary eyecandy like too much snow. but if a building needs over 1000 polys to look good...i wont tell the modeler to make it look bad and only use 500 polys
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