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OT: FPSCentral Interview [message #112178] Tue, 31 August 2004 08:18 Go to next message
Dante
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OK, this rocks!!!

http://www.fpscentral.com/index.php?game=3


OT: FPSCentral Interview [message #112180] Tue, 31 August 2004 09:05 Go to previous messageGo to next message
Dishman is currently offline  Dishman
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Recruit

Schweet!

"God isn't on our side either, cuz he hates idiots also."
OT: FPSCentral Interview [message #112182] Tue, 31 August 2004 09:23 Go to previous messageGo to next message
npsmith82 is currently offline  npsmith82
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Colonel
Yet another reason why i'm really glad to know you Dante!

WOL: npsmith82

For RenAutoComplete, RenSkirmish, RenBuddyList and RenWOLstatus please visit (IE) TheCodeSmith.com
OT: FPSCentral Interview [message #112183] Tue, 31 August 2004 09:26 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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That concept art still looks really, really bad...
OT: FPSCentral Interview [message #112186] Tue, 31 August 2004 09:36 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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Commander
Something slightly newer - texturing sucks, as it was a 15-minute job.

http://www.eradicators.co.uk/dead6/ref2b.jpg


OT: FPSCentral Interview [message #112188] Tue, 31 August 2004 09:43 Go to previous messageGo to next message
Renx is currently offline  Renx
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I'm sure things will be improved as they progress.

For Multiplayer, is something similar to C&C Mode going to be the main focus?


~Canucck

http://www.sloganizer.net/en/style7,Espion.png

Blazer

...RG made me ugly
OT: FPSCentral Interview [message #112190] Tue, 31 August 2004 10:07 Go to previous messageGo to next message
NeoX is currently offline  NeoX
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I guess thats cool but with next to no real content what was the point of doing an interview.
OT: FPSCentral Interview [message #112192] Tue, 31 August 2004 10:10 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Pi, that makes no sense. Why would Nod go from having a Weapons Factory, then start building highly vulnerable Airfields? The C5 Galaxy transport aircraft they used to drop off the vehicles purchased isn't exactly the most stealthy vehicle in existence, and would be easy to shoot down by even the A-10 and its cannon... Or a wandering Mammoth Tank's Tusk missiles. The D6 story seems to be full of holes...

Why would the GDI build a tracked vehicle to test walking mechanized battle armor? That makes no sense either. Generally, you don't build a rock to test aircraft physics... You build an airplane.

So one would think you would build a mechanized battle armor prototype, similar to the one at the end of C&C Dawn, to make a future of walking battle units.
OT: FPSCentral Interview [message #112193] Tue, 31 August 2004 10:16 Go to previous messageGo to next message
Dante
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Aircraftkiller

Pi, that makes no sense. Why would Nod go from having a Weapons Factory, then start building highly vulnerable Airfields? The C5 Galaxy transport aircraft they used to drop off the vehicles purchased isn't exactly the most stealthy vehicle in existence, and would be easy to shoot down by even the A-10 and its cannon... Or a wandering Mammoth Tank's Tusk missiles. The D6 story seems to be full of holes...

Why would the GDI build a tracked vehicle to test walking mechanized battle armor? That makes no sense either. Generally, you don't build a rock to test aircraft physics... You build an airplane.

So one would think you would build a mechanized battle armor prototype, similar to the one at the end of C&C Dawn, to make a future of walking battle units.


what did Pi say?


OT: FPSCentral Interview [message #112194] Tue, 31 August 2004 10:18 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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It's an early refinery Smile

Before the advent of customised Tiberium harvesting technology, existing technology was used. An excavator picks up the tiberium crystals and deposits them in the striped area at the front. It's then pushed into the refinery for processing.

Bear in mind that it's concept work - I sketch ideas and then go straight into 3D studio. The final version will have a far more industrial look, with more pipes, gantries etc.


[Updated on: Tue, 31 August 2004 10:26]

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OT: FPSCentral Interview [message #112196] Tue, 31 August 2004 10:22 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Aircraftkiller

The D6 story seems to be full of holes...



Hmm, maybe because the Renegade story is full of plot holes.
They're basing the story off the Renegade story.
The Black Hand is just about to form, the Dead Six aren't "dead" yet.

And by the way, Nod used C-17 Globemaster II and An-22 Cock planes to deliver their cargo.
OT: FPSCentral Interview [message #112207] Tue, 31 August 2004 11:17 Go to previous messageGo to next message
Demolition man
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Why don't you just make the original ref?
OT: FPSCentral Interview [message #112211] Tue, 31 August 2004 11:36 Go to previous messageGo to next message
Dante
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why don't we just copy Renegade and make 0 original "cannon like" material?

cause thats stupid, Renegade already exists...


OT: FPSCentral Interview [message #112212] Tue, 31 August 2004 11:36 Go to previous messageGo to next message
Dante
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or i could hit submit 2x and look like an ass...

OT: FPSCentral Interview [message #112213] Tue, 31 August 2004 11:38 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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When Tiberium was found to be a valuable resource, do you think people (or more specifically, the Brotherhood) sat round and said "tell you what, we'll wait until there's a safe and easy self-contained system to collect and process this stuff"?

This is before the Tiberium war. This is the genesis Smile


OT: FPSCentral Interview [message #112214] Tue, 31 August 2004 11:39 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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So what's the point of basing it off C&C if you're not going to follow it, trying to do another Reborn?

The original Refinery from C&C came into use well before the First Tiberian War started...
OT: FPSCentral Interview [message #112215] Tue, 31 August 2004 11:41 Go to previous messageGo to next message
Dante
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please show me the patent date on the cookie cutter refinery used in Renegade, and i will agree.

OT: FPSCentral Interview [message #112216] Tue, 31 August 2004 11:45 Go to previous messageGo to next message
Demolition man
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Dante

why don't we just copy Renegade and make 0 original "cannon like" material?

cause thats stupid, Renegade already exists...
Then why bas it on C&C?
You can then just make an own type totally.
And renegade didn't even have everything correct from C&C....
OT: FPSCentral Interview [message #112217] Tue, 31 August 2004 11:47 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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Aircraftkiller

So what's the point of basing it off C&C if you're not going to follow it, trying to do another Reborn?

The original Refinery from C&C came into use well before the First Tiberian War started...


The design for the refinery didn't land with the meteor. Using common sense and engineering principles, the design for the refinery would have been, ahem, refined over the years.


OT: FPSCentral Interview [message #112218] Tue, 31 August 2004 11:48 Go to previous messageGo to next message
Dante
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C&C storyline rocks, is very thought provoking, and an enjoyable game theme.

i chose the dead 6 to expand on, as well as the blackhand, since there is not a huge amount of information about them thus allowing me a bit of freedom with the actual content of the game, and not hard coding and copying exact replicas of Red Alert and Tiberium Dawn.

NOW, everything in this mod, the story, the objects, etc... are all cannon friendly, ever read it?


OT: FPSCentral Interview [message #112219] Tue, 31 August 2004 11:53 Go to previous messageGo to next message
Demolition man
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I agree C&C rocks thats why i own them (legal Surprised ) but i rather would c u add stuff and not change the buildings. I rather like to run around in buildings i saw from top down. New buildings aren't bad but don't use them to replace originals.

This is just my opinion i would still play the mod but it makes me a bit dissapointed. Crying or Very Sad
OT: FPSCentral Interview [message #112221] Tue, 31 August 2004 11:55 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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Look at it this way:

Mission 1: Refinery as per my design, excavator and dump trucks in use
Mission 5: Tiberium Harvester prototype in use, refinery design has some elements of the TD refinery
Mission 10: Harvester as you know it from TD. Refinery has most of the elements of the TD refinery.

Genesis. Evolution.


OT: FPSCentral Interview [message #112222] Tue, 31 August 2004 11:57 Go to previous messageGo to next message
Dante
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if you could please then, show me westwood created tiberium refinery for this timeframe...


Quote:


However, by the time Moebius and his team first realized the dangers of Tiberium, the plant was reported to have already spread slowly but steadily over most of the planet. They saw that it might already be too late to warn the world about the dangers of Tiberium. The shortage in time, however, wasn't Moebius' greatest problem in convincing the authorities to take immediate steps in halting Tiberium growth. Tiberium seemed to absorb all soil nutrition and ground minerals almost like a sponge. The end result of this unique leeching process was the formation of Tiberium crystals, which consisted mainly of a high number of enriched minerals and metals.

Shortly after Moebius made this discovery, an unknown organization suddenly revealed to the international press to have been doing research on Tiberium ever since its arrival and developed a technique of efficiently harvesting these Tiberium crystals with a minimum of mining expense.

Immediately realizing that these harvesting techniques could make the Tiberium crystals into a resource of tremendous economical value, governments and petrochemical companies worldwide attempted to buy off the harvesting techniques from the organization for astronomical prices. Eventually leasing its harvesting equipment to the highest bidders (mainly the G7 nations) on large scales, the organization made sure to maintain its position as a monopolist on the rapidly increasing Tiberium resources, gaining immense financial resources. Within a matter of months, refined Tiberium far outgrew the value of both gold and oil on the world trade markets. The organization that developed the harvesting technology and was therefore directly responsible for this Tiberium gold-fever was a group referring to itself as:

"The Brotherhood of Nod"



that would rock, because according to C&C cannon, Nod was harvesting and researching Tiberium before Dr. Mobius even stumbled across the meteor he found.

NOW, with all that said, if you know ANYTHING about engineering, architecture, and manufacturing process', you know it takes more then one prototype and patent to create a sellable item. You don't magically whip out that awesome new item, and sell it on ebay 2 days later for everyone to use. And yes, for the non-readers, Nod made there money by selling Tiberium Refineries to the world.

*edited to highlight the keyword up there...


OT: FPSCentral Interview [message #112224] Tue, 31 August 2004 12:08 Go to previous messageGo to next message
Demolition man
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PiMuRho

Look at it this way:

Mission 1: Refinery as per my design, excavator and dump trucks in use
Mission 5: Tiberium Harvester prototype in use, refinery design has some elements of the TD refinery
Mission 10: Harvester as you know it from TD. Refinery has most of the elements of the TD refinery.

Genesis. Evolution.

http://images.fok.nl/s/heart.gif
OT: FPSCentral Interview [message #112235] Tue, 31 August 2004 12:35 Go to previous messageGo to previous message
Deactivated is currently offline  Deactivated
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Dante

why don't we just copy Renegade and make 0 original "cannon like" material?

cause thats stupid, Renegade already exists...


If you're talking about the story, it is "canon", not cannon.

The Renegade refinery hardly looks like the original TD Refinery.

http://www.cannis.net/forum/uploads/post-32-1085066237.jpg
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