Renegade Alert's public beta is released [message #11180] |
Tue, 01 April 2003 15:13 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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Commando no. 448 | Still. WHAT ABOUT MY THEIF! How the heck do I get that thing working! I love cash so I want to steal it! Do I need more then 1 player to steal though? Maybe that was it. How does it steal money? Per player? Per second? I want to steal things! How do I steal? I am going crazy! Must steal... Must steal... Must steal...
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Thief doesnt work yet.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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Renegade Alert's public beta is released [message #11201] |
Tue, 01 April 2003 17:08 |
LTKirovy
Messages: 156 Registered: February 2003
Karma: 0
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Recruit |
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One correction Raven. V2's were never ever homing in a normal game. I stil play Red Alert, and I have yet to see a v2 rocket home in on its target
WOL:LTKirovy
GSA:LTKirovy
Renegade owns!
RIP Westwood
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Renegade Alert's public beta is released [message #11299] |
Wed, 02 April 2003 05:08 |
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Scythar
Messages: 580 Registered: February 2003 Location: Finland
Karma: 0
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Colonel |
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This is awesome mod already, but the fearsome Zero-bug seems to have returned with full power. Even restarting Renegade didn't work when I tried just a while ago on the DOMserver. Yesterday it worked well though, dunno why.
There's a hole in the sky through which things can fly.
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Renegade Alert's public beta is released [message #11320] |
Wed, 02 April 2003 07:08 |
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bigejoe14
Messages: 1302 Registered: February 2003
Karma: 0
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General (1 Star) |
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Sir Phoenixx |
bigejoe14 | Not trying to sound mean or anything but, how come no custom gun models? Is it because of it just being a beta? Or a .dll?
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Damn people, stop it with the stupid questions. It's a beta.
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I clearly understand that it's a beta. I was just curious as to why there were no custom gun models. Thanks to Blazer for cleared up my question.
WHATEVER, FAGGOT
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Renegade Alert's public beta is released [message #11326] |
Wed, 02 April 2003 08:24 |
NHJ BV
Messages: 712 Registered: February 2003
Karma: 0
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Colonel |
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And does anyone know how to play this thing offline? I do not posess a network card, so I cannot use LAN. I tried RenSkirmish, but then it acts like there is no map present. I tried using a virtual network card (Microsoft Loopback adapter in XP, it is called), but it keeps saying "gameplay pending"...I think that I just have to wait for someone to host it on a server (in Europe).
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Renegade Alert's public beta is released [message #11329] |
Wed, 02 April 2003 08:53 |
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bigejoe14
Messages: 1302 Registered: February 2003
Karma: 0
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General (1 Star) |
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NHJ BV | And does anyone know how to play this thing offline? I do not posess a network card, so I cannot use LAN. I tried RenSkirmish, but then it acts like there is no map present. I tried using a virtual network card (Microsoft Loopback adapter in XP, it is called), but it keeps saying "gameplay pending"...I think that I just have to wait for someone to host it on a server (in Europe).
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You can play by yourself on LAN. Just make sure you're connected and just host a game. I did it last night wiht RenAlert. You shouldn't need a network card.
WHATEVER, FAGGOT
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Renegade Alert's public beta is released [message #11350] |
Wed, 02 April 2003 10:15 |
NHJ BV
Messages: 712 Registered: February 2003
Karma: 0
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Colonel |
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majikent |
NHJ BV | I tried using a virtual network card (Microsoft Loopback adapter in XP, it is called), but it keeps saying "gameplay pending"...
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When you host it for just yourself on a LAN game, you need to make sure that you are hosting for just 1 player, otherwise you will get that "gameplay pending" message forever.
majikent
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That might be it...I'll check it out. BTW, the LAN menu is really choppy with that virtual card...(but not unusable)
And connecting the the internet for a 1player game isn't practical; I'm on 56k thus it costs money.
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Renegade Alert's public beta is released [message #11358] |
Wed, 02 April 2003 11:18 |
Raven
Messages: 115 Registered: February 2003
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Recruit |
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lmao dude. duh not dedicated. ha, i hosted a 1 player dedicated on wol before. some noob joined it and started playing. he claimed somebody had aimbot in the game.
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Renegade Alert's public beta is released [message #11360] |
Wed, 02 April 2003 11:26 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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NHJ BV | Putting the # of players to 1 didn't help; it still gave the flashing "gameplay pending" message. Then the great idea popped into my mind: maybe the server should not be dedicated!
Unfortunately, when I set it to non-dedicated (I certainly should've noticed that), the game failed to load (on the "to command & conquer" screen). It went slower and slower and sloooooooower until the progress bar came to a halt at +/- 20%...
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Settings for Hosting 1 Player LAN
Dedicated OFF
Remix Teams ON 'for the full effect of the map
Change Teams ON
Number of Players = 1
ok?
RenEvo
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Renegade Alert's public beta is released [message #11501] |
Thu, 03 April 2003 06:32 |
NHJ BV
Messages: 712 Registered: February 2003
Karma: 0
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Colonel |
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Dante |
Settings for Hosting 1 Player LAN
Dedicated OFF
Remix Teams ON 'for the full effect of the map
Change Teams ON
Number of Players = 1
ok?
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I'm afraid not. These are my settings for 1 player LAN (after installing Microsoft Loopback Adapter):
[Settings]
wConfigName=MQAgAHAAbABhAHkAZQByACAATABBAE4AIABSAGUAbgBBAGwAZQByAHQAIABCAGUAdABhAAAA
MapName=ra_keep_off_the_grass.lsd
ModName=RedAlertMod.pkg
TimeLimitMinutes=30
RadarMode=1
Port=4848
IsDedicated=no
IsAutoRestart=no
IsPassworded=no
IsQuickMatch=no
IsLaddered=no
RemixTeams=no
CanRepairBuildings=yes
DriverIsAlwaysGunner=yes
SpawnWeapons=yes
UseLagReduction=yes
wGameTitle=RABlAGQAaQBjAGEAdABlAGQAIABSAGUAbgBlAGcAYQBkAGUAIABTAGUAcgB2AGUAcgAAAA==
MapName00=ra_keep_off_the_grass.lsd
IsFriendlyFirePermitted=yes
DoMapsLoop=yes
IsTeamChangingAllowed=yes
IsClanGame=no
MaxPlayers=1
BaseDestructionEndsGame=yes
BeaconPlacementEndsGame=yes
StartingCredits=200
I only have Remix Teams on "off", but that shouldn't be a huge difference, I think.
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