Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Polygon Errors?
Polygon Errors? [message #111784] Sun, 29 August 2004 18:25 Go to next message
DeathAX is currently offline  DeathAX
Messages: 31
Registered: August 2004
Karma: 0
Recruit
Right well , I got poly Errors (It seems) In one of my models. I was wondering if there are any ways to prevent or fix these. Here are my errors in a Render.

http://www.n00bstories.com/image.fetch.php?id=1140281788
Back Left Side of the Engine in that picture. Some more of them are up in the top right body part.

http://www.n00bstories.com/image.fetch.php?id=1195781836

They mostly appeared after I booleaned in the Eascape pod on the side. I also tried opening a later scene I didnt boolean it in before and just kind placed the pod in there. It was still there before I booleaned , I just hadent noticed it.

*Usng this account Due to the other one not working*
Polygon Errors? [message #111791] Sun, 29 August 2004 18:49 Go to previous messageGo to next message
PermaGrin
Messages: 285
Registered: June 2004
Location: Winter Park, Fl
Karma: 0
Recruit

Few things....

Can you highlight/circle the areas you are tlaking about?

It seems the the face on the bodys appears to be detached, weild the verts around the polgon? Or maybe for some reason you have a different smoothing group on the face.

I think thats what im looking at. Im not sure becuase you show three pics and a vague desripction of where things are. I dont know what you engine is or where you escape pod is located.

Make some renders of the spots themselves. Like renders that show close-ups of just that area to better show your problem.

Yet maybe there is someone that can tell you exactly whats wrong based on these pics.

EDIT: After I replied a new pic popped up Confused

It looks to me like the verts are detached on those faces. Try going into vert mode and and selecting all the verts. Then go to merge verts with a distance of like 0.00001 and see what happens.
Polygon Errors? [message #111793] Sun, 29 August 2004 19:14 Go to previous messageGo to next message
DeathAX is currently offline  DeathAX
Messages: 31
Registered: August 2004
Karma: 0
Recruit
I didnt even think of un welded vertices and never thought to check. That cleared it all up and I cant belive I didnt check. I was about to redo the whole model tommorrow. This is a big relief.

Thanks permagrin and to think I was argueing to post and ask or not.
Polygon Errors? [message #111794] Sun, 29 August 2004 19:23 Go to previous messageGo to next message
PermaGrin
Messages: 285
Registered: June 2004
Location: Winter Park, Fl
Karma: 0
Recruit

np Wink
Polygon Errors? [message #111795] Sun, 29 August 2004 19:25 Go to previous messageGo to next message
DeathAX is currently offline  DeathAX
Messages: 31
Registered: August 2004
Karma: 0
Recruit
After a Rendering a few images in the main spots where the errors were , Its all clean. Mostley the errors were where I was building polygons onto the hull.

http://www.n00bstories.com/image.fetch.php?id=1187260630

All clean. Time for extra detailing. Thanks again Permagrin
Polygon Errors? [message #111809] Sun, 29 August 2004 20:08 Go to previous messageGo to next message
DeathAX is currently offline  DeathAX
Messages: 31
Registered: August 2004
Karma: 0
Recruit
Renders dont count: They still appear in W3D. It cleared up the max renders though , My original reason for thinking it was ok.

http://www.n00bstories.com/image.fetch.php?id=1130668219

And After I apply a Simple Texture:
http://www.n00bstories.com/image.fetch.php?id=1119083273
Polygon Errors? [message #111824] Sun, 29 August 2004 23:10 Go to previous messageGo to next message
PermaGrin
Messages: 285
Registered: June 2004
Location: Winter Park, Fl
Karma: 0
Recruit

One thing I would try (maybe tedious, but may work) would to delete the "wrong" faces. Then use the extrude tool in edge mode (select an edge than etrude it out some). Then using the target weld tool, weld the two "floating" verts into the correct place to "replace" the deleted faces.

Might work, might not. Personally its hard for me to determine the exact solution from pictures becuase of two things. 1) I dont know everything Razz 2) Cant really fiddle with pictures the same way you can with the scene file.

EDIT: Im guessing you are modeling and rendering max and it is fine there. Then you export/import to gmax and then export as a w3d, then the same problems occur. Am I correct on this? If so, after you import into gmax, try the same fix you did before by welding all the verts by 0.00001, see if that works. I noticed when I import some of my models from max into gmax all the verts become detached. So then I just do the weld step mentioned above and it fixes evertything.
Polygon Errors? [message #111826] Sun, 29 August 2004 23:42 Go to previous messageGo to next message
DeathAX is currently offline  DeathAX
Messages: 31
Registered: August 2004
Karma: 0
Recruit
Yea I tried the same thing in Gmax as I did in 3Dsmax. Before I deleted the faces and used the create poly tool and made some around it , Ill try Extrude Edge.
Polygon Errors? [message #111967] Mon, 30 August 2004 13:27 Go to previous messageGo to next message
DeathAX is currently offline  DeathAX
Messages: 31
Registered: August 2004
Karma: 0
Recruit
I havent tested it out in 3Dsmax and then exported it again but I did use a imported .3DS file and extrude the edges then exported to W3d and took a look. It seems it has cleared it up. It should be fine now.

I believe the reason it did this is those place are where I used the create polygon tool. I created polygons along those edges to try and reduce polygons. Thing I could make 6 into 1. It doesnt look right when you do it though as I fouind out. It also really only appears to look wrong in Gmax. (with the more of Lighted faces)

Next task...get my old account back Razz
Polygon Errors? [message #111990] Mon, 30 August 2004 14:28 Go to previous messageGo to next message
NeoX is currently offline  NeoX
Messages: 408
Registered: April 2003
Location: Canada, Ontario, Acton
Karma: 0
Commander
Yea thats a real odd problem, and its a pain in the ass to boot. Mad
Polygon Errors? [message #112136] Mon, 30 August 2004 21:07 Go to previous messageGo to next message
DeathAX is currently offline  DeathAX
Messages: 31
Registered: August 2004
Karma: 0
Recruit
Yea that worked thanks for the help permagrin. I finished it a few hours ago.

http://www.n00bstories.com/image.fetch.php?id=1101841737

URL: http://www.n00bstories.com/image.fetch.php?id=1101841737

[Updated on: Mon, 30 August 2004 23:10]

Report message to a moderator

Polygon Errors? [message #112143] Mon, 30 August 2004 21:52 Go to previous messageGo to next message
PermaGrin
Messages: 285
Registered: June 2004
Location: Winter Park, Fl
Karma: 0
Recruit

YEAH!! Now to the fun part, unwrapping. Very Happy Why do you pics show up for a split second and the disappear?
Polygon Errors? [message #112149] Mon, 30 August 2004 23:10 Go to previous messageGo to next message
DeathAX is currently offline  DeathAX
Messages: 31
Registered: August 2004
Karma: 0
Recruit
I hate unwrapping. which im not too experienced in. I used this tutorial if anyone needs to learn how. (Also NeoX taught me the bulk of unwrapping)

http://waylon-art.com/uvw_tutorial/uvwtut_01.html

Hmm might be something with your browser and cookies. I use Mozilla firefox and they appear fine. IE contracts all kind of weird stuff if your using that.

If you hit the auote button you cna get the URLS for images you can see and post them in your browser.

[Updated on: Mon, 30 August 2004 23:57]

Report message to a moderator

Polygon Errors? [message #112151] Mon, 30 August 2004 23:56 Go to previous message
DeathAX is currently offline  DeathAX
Messages: 31
Registered: August 2004
Karma: 0
Recruit
err... Delete this post. Refresh error.
Previous Topic: Full Conversion Mod Tutorial
Next Topic: Renegade Alert Allied Longbow
Goto Forum:
  


Current Time: Sun Nov 10 07:29:26 MST 2024

Total time taken to generate the page: 0.01611 seconds