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donate command [message #109728] Mon, 23 August 2004 19:49 Go to previous messageGo to next message
falcon030
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Gizbotvas

I was in a game that had the !donate command and I was greatly annoyed. I personally took out the enemy Refinery, but it was halfway through the game. The point-mongers had enough credits to supply their team with sbh nukers for the rest of the map.

When I take out an enemy Refinery, it is SUPPOSED to be an inconvenience, not an obstacle to bypass with cheap, whiny hand-outs never intended by game deisgners.

In my opinion this command is almost as bad as cheating. When you have no refinery, you have no income. If you want the ability to buy beacons and Sakuras for your teammates, then keep your Refinery and harvester alive. This bulls*** end-around to make gameplay easier belongs in unladdered, Gamespy games where extras and cheats run rampant.


How is donate almost as bad as cheating? Cheating ruins games and makes everything pointless. Donate however creates teamwork and lets people who have no credits get back into the game and be able to help their team do something. Why the hell shouldn't someone with extra credits be able to give them to someone else.

But oh yes, I can see how donate is almost as bad as cheating. :rolleyes:
donate command [message #109736] Mon, 23 August 2004 21:30 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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It equates to cheating because credit transferring was never an intended feature for multiplayer Renegade. The reasoning behind this logic was that people would not be punished for losing the Tiberium Refinery, or not defending the Tiberium Harvester.

It creates an imbalance, such as what was outlined above. Especially, in a 30 player server, you could have people using Stealth Tanks before they should be available. Mammoth Tanks used before they should be on the field.

The credit\point\damage system in Renegade is horrible, at best, but it does maintain early game balance by preventing high priced units from appearing on the battlefield.

In my opinion, if you want credits, go earn them. Attack the enemy base. Destroy their vehicles.
donate command [message #109745] Mon, 23 August 2004 23:11 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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I'm inclined to agree. A team of experienced players could wreak havoc by pooling credits and doing an APC rush full of hotwires in the first 60 seconds. The other team wouldn't stand a chance...Unless they too were experienced and pooled their credits and bought mobius's etc to stop the incoming vehicles.

I have no desire to play in a game where the winning outcome is based on who rushed within the first 60 seconds, instead of strategy, skill, and teamwork (real teamwork not collecting money). If I want to play fast paced sudden death 30 second matches I will just play CounterStrike.
donate command [message #109748] Mon, 23 August 2004 23:41 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Yes and setting the Starting Credits = 0 is also not possible Razz
And Team Remix is on btw so skilled players will be divided over Nod and GDI Smile

Idea: Make !donate unavailable the first 10 minutes of a game maybe this is possible?


Or disable it throughout the whole game but once the Refinery is destroyed, then 10 mins after this !donate is available.

Maybe put a limit on donations say you can donate a max of 100$ a time, and you can use the !donate command only 10 times during the whole game.

If possible: Put this in the server2.ini options or in brenbot.cfg so that server owners can set their own rules for donating.

EnableDonate=true ; Set donate on
MaxDonate=100 ; Set max ammount for donations
MaxTurns:10 ; Set max ammount of times a player can donate during one game
RefineryDependent=true ; Donate is only available when Ref is dead, and only after <Timer> minutes
Timer=5 (minutes) ; Set timeout how long it lasts before donate will be available
Interval=1 (minute(s)) ; Set timeout between donations.

[/edit]

[zunnie]


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[Updated on: Tue, 24 August 2004 00:29]

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donate command [message #109755] Tue, 24 August 2004 00:27 Go to previous messageGo to next message
PermaGrin
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Blazer

I have no desire to play in a game where the winning outcome is based on who rushed within the first 60 seconds, instead of strategy, skill, and teamwork (real teamwork not collecting money).


Blazer

A team of experienced players could wreak havoc by pooling credits and doing an APC rush full of hotwires in the first 60 seconds.


WTF? You want to win based on strategy, skill, and teamwork. Would not a team of experinced (skill) players wreaking havoc by pooling credits and APC rushing (strategy and teamwork) within the first 60 seconds have?
donate command [message #109785] Tue, 24 August 2004 06:45 Go to previous messageGo to next message
Vomancha is currently offline  Vomancha
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I for one am all in favour of the !donate command. It adds a whole new dimension of strategy and teamwork to the game. You complain that the "pointwhores" can give money to their team mates and this was "unfair" because you destroyed your opposing team's refinery. Guess what, stop the pointwhores! If you allow a pointwhore to obtain creds for his team then more fool you for allowing them to do it and not pooling your resources to kill them.

Many a time I have encouraged my team to collectively pool cash for an early APC rush and yes the first few times it worked and I would try it 100% of the time. But it doesnt work on every map (field is a example of a map where it rarely works) and it doesnt work all the time. Yes at first it worked almost all the time, but now people are getting wise to it. Depending on my team and my opponents depends on whether I try the early rush or the defensive strategy. Tactics now plays as much a role in a map than individual skill will. But this isnt the only teamwork it promotes. Very rarely does anyone ever offer to buy someone a tank. I've seen it probably less than 10 times. How many times have I seen "can i have 200 creds please to get a stank" or "can i get 150 creds to buy a sniper" and someone has immediately gone "!donate soandso 200". Thats what teamwork is about, helping other people out on your team. We've all joined a game with no Refinery and 100 starting creds. I personally find it boring having no credits to afford something worthwhile to help the team. Ok yes it was my team's fault for letting the refinery die but why not allow us to work as a team to turn around such a loss. Whenever I kill a building in Renegade I never think of it as a game winner whether it be the Power Plant, Barracks, Hand, Refinery or Airstrip. The game isnt over till its over. If you want to win then your team has to work for it. The !donate command supports teamwork and I'm all for it.
donate command [message #109794] Tue, 24 August 2004 08:26 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Aircraftkiller

It equates to cheating because credit transferring was never an intended feature for multiplayer Renegade. The reasoning behind this logic was that people would not be punished for losing the Tiberium Refinery, or not defending the Tiberium Harvester.


Tell me then, why does "Donate" exist in the strings database?
donate command [message #109837] Tue, 24 August 2004 12:38 Go to previous messageGo to next message
falcon030
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Blazer

I have no desire to play in a game where the winning outcome is based on who rushed within the first 60 seconds, instead of strategy, skill, and teamwork (real teamwork not collecting money).


Blazer

A team of experienced players could wreak havoc by pooling credits and doing an APC rush full of hotwires in the first 60 seconds.


WTF? You want to win based on strategy, skill, and teamwork. Would not a team of experinced (skill) players wreaking havoc by pooling credits and APC rushing (strategy and teamwork) within the first 60 seconds have?


My thoughts exactly.

If a team can't work together to form a rush so be it. But if a team CAN work together and get their money straight and pull off a rush...they deserve to win.
donate command [message #109870] Tue, 24 August 2004 14:47 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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PermaGrin

Blazer

I have no desire to play in a game where the winning outcome is based on who rushed within the first 60 seconds, instead of strategy, skill, and teamwork (real teamwork not collecting money).


Blazer

A team of experienced players could wreak havoc by pooling credits and doing an APC rush full of hotwires in the first 60 seconds.


WTF? You want to win based on strategy, skill, and teamwork. Would not a team of experinced (skill) players wreaking havoc by pooling credits and APC rushing (strategy and teamwork) within the first 60 seconds have?


Because I don't want EVERY map to start like this:

1. Okay everyone pool all credits together!
2. Quick! Hurrrrryyy!
3. Oh wait who to donate them to? Who's getting the APC? Who is getting hotwires? I want the APC! No Me! Okay You..
4. Okay give them to you! HURRY OMG 30 SECONDS HAVE GONE BY ALLREADY!
5. OKAY NOW BUY AN APC! QUICK!
6. You 4 guys get hotwires NOW! NOW NOW NOW!
7. Okay now RUSH!
8. Oh shit we took too long...they are allready incoming with an APC full of Nod techs....DAMMIT!
9. *GDI Weapons Factory destroyed*
10. *GDI Infantry barracks destroyed*
11. Next minute is spent being rushed by SBH nukers, bought with the donated credits gleaned from the first rush.
12. Ref destroyed by beacons or another rush
13 Game over...gametime: <5mins.

Yeah that sounds like great fun....not.
donate command [message #109880] Tue, 24 August 2004 15:27 Go to previous messageGo to next message
falcon030
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Um, a few things things.

1. I've never seen that happen.

2. People on Renegade are idiots. They do not know teamwork.

and 3. If you're stupid enough to let the Barracks and Weapons Factory die after KNOWING they're coming beforehand...that's just sad. And of course, you should lose.

Plain and simple, teamwork wins the game.
donate command [message #109883] Tue, 24 August 2004 15:39 Go to previous messageGo to next message
PointlessAmbler is currently offline  PointlessAmbler
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Better: Allow donations only while the Refinery is up (instead of when the Refinery is destroyed), and only allow donations after 10 minutes have gone by.

donate command [message #109887] Tue, 24 August 2004 15:59 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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falcon030

Um, a few things things.
and 3. If you're stupid enough to let the Barracks and Weapons Factory die after KNOWING they're coming beforehand...that's just sad. And of course, you should lose.


So your team of basic infantry is going to stop 2 APCs full of hotwires and not lose a building...can I be in your clan? :rolleyes:
donate command [message #109889] Tue, 24 August 2004 16:28 Go to previous messageGo to next message
falcon030
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Ever heard of remote C4? It would be easy to stop a rush.

Also. It all depends on how much the starting credits are. Be they 0, it would be kinda hard to get 2 apcs full of hotwires. Be they higher say, 200 or 400. It would be even easier to stop the rush.

As I said before, it's all about TEAMWORK. After all Multiplayer is meant to be a TEAM game.
donate command [message #109895] Tue, 24 August 2004 16:42 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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The reason Generals was a flop was because the game came down to whoever made the first rush won the game. I don't want to see Renegade go down the same path. The donate command, while "neat" drastically changes the gameplay, and confuses newbies who dont know what it is, and some servers using it and some not etc.

I prefer a long drawn out battle where our team wins due to superior coordination and planning, rather than a 60 second victory that we only got because we all happened to be the quickest at mindlessly executing a predetermined recipie to win. Did we win because of "teamwork", or just because we donated money and APC rushed faster than the other team did. That seems like a hollow victory.
donate command [message #109905] Tue, 24 August 2004 17:17 Go to previous messageGo to next message
falcon030
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Wow...wow...I didn't think you were a dumbass but you proved me wrong.

Honestly, you people whine too much. Something gets thrown into the game that requires new strategy, new tactics, more teamwork, creates more of a CHALLENGE but I guess you can't handle it. And your solution is to bitch and whine about how the gameplay is screwed, pathetic.
donate command [message #109909] Tue, 24 August 2004 17:28 Go to previous messageGo to next message
msgtpain is currently offline  msgtpain
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I disagree, and we're having a lot of fun with it on our server over the last day..

There are so many things that can go wrong, and change the dynamics, that all this does is add a new dimension for people to "wonder" about, and change their play style.

The money box that I pick up at the beginning of the game almost always gives me 200 credits anyway.. I'm almost always in an APC right after the game starts in maps such as City, Hourglass, etc anyway.. any smart person in a game can have an APC rush going in the first 60 seconds because of those alone.

The thing about the donate command is that if you aren't smart with it, you can shoot yourself in the head. If everyone on your team donates to a few people to buy an APC or two, and for some others to get a hotwire; what happens when the other team is expecting it, stops your rush easily, then all have 500 credits while your entire team is broke? You're pretty much screwed.. that's what.

If people are doing your scenario Blazer, then they simply aren't bright enough to be playing anyway.. In the games that I played, right when the game started, I would PM someone like Giz, or Nas and say "GET AN APC", then run !donate right after it to give them the extra 250 they needed.. When they see my PM, then my donate right after it.. they don't have to be a rocket scientist to see what the game plan is.. I grab an engie, jump in the APC, pick up a few more on teh way out, and off we go..

If you have to have a "rush discussion", your rush is already over.. But that's been the way rushes go since the game began.. If you spend 3 minutes trying to convince everyone to stop attacking the harvester and get in your buggy, it ain't going to work..

We'll play this out for a few nights and see what all the comments are, but so far, we've had a great response.. and even Giz.. who totally shot it down above, said "It was fun" in the thread on our forums...

Don't knock it till you try it Smile
donate command [message #109918] Tue, 24 August 2004 17:57 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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falcon030

Wow...wow...I didn't think you were a dumbass but you proved me wrong.

Honestly, you people whine too much. Something gets thrown into the game that requires new strategy, new tactics, more teamwork, creates more of a CHALLENGE but I guess you can't handle it. And your solution is to bitch and whine about how the gameplay is screwed, pathetic.


Wow, you typed 3 sentences, all of them insults. I guess you win. :rolleyes:
donate command [message #109920] Tue, 24 August 2004 18:01 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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msgtpain

Don't knock it till you try it Smile


I admit I have not tried it, but I certainly will tonight Smile I still don't like the overall premise but after tonight I may eat my words, we'll see Cool
donate command [message #109923] Tue, 24 August 2004 18:11 Go to previous messageGo to next message
msgtpain is currently offline  msgtpain
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I admit that it will really only work with people that you know, and know their playstyle.. (like in The Pits)..

If someone says "Get an APC" and you reply "No, You get it".. and they send you the money, then you buy a hotwire, etc.. well.. you can see the end result..

Rule of thumb.. if someone you know tells you to do something that you know you don't have the cash for.. just get ready and don't argue Smile unless they're just drunk, and didn't mean to PM you or something, lol..

msgtpain: /page blazer0x GET AN APC!
msgtpain: !donate somen00b 250
blazer0x: dumbshit..
msgtpain: what?
blazer0x: you donated to the wrong person!
msgtpain: WTF are you talking about? No I didn't.. GET AN APC
blazer0x: lay off the crack dude..
donate command [message #111064] Fri, 27 August 2004 14:24 Go to previous messageGo to next message
Weirdo is currently offline  Weirdo
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After playing some games on the Pits with the donate function, I must say I don't have any problems with it. My only problem is that on maps, like city flying taking out the first harvy has become less usefull, but when you lower the starting cash, I think the first harvester will become more important. Lowering the starting cash would also help against the early apc rush.

Size doesn't matter.
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donate command [message #111530] Sat, 28 August 2004 21:55 Go to previous messageGo to next message
revenuke is currently offline  revenuke
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_TFWxANDY_

At the start of the games we donated about 100 to detharmy8 for him to buy an APC and rush ASAP


that was my idea Wink i am JointRev Razz

anyway someone must have noticed that if you type !donate <name> - <money> then u can steal money form team m8s.... please fix this asap..


maps.darev.co.uk

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donate command [message #111568] Sun, 29 August 2004 02:14 Go to previous messageGo to next message
Vomancha is currently offline  Vomancha
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Its already fixed Rev Smile
donate command [message #111570] Sun, 29 August 2004 02:34 Go to previous messageGo to next message
Deltafox2004 is currently offline  Deltafox2004
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Arrow Good luck to the hotties that waste there money trying to pass my shotgun Exclamation

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donate command [message #111585] Sun, 29 August 2004 04:08 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Deltafox2004

Arrow Good luck to the hotties that waste there money trying to pass my shotgun Exclamation


LOL

Thats the spirit Very Happy

[zunnie]


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donate command [message #111745] Sun, 29 August 2004 15:10 Go to previous messageGo to previous message
Scythar is currently offline  Scythar
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Or, as I've posted elsewhere, you could make somekind of taxation mechanism. For example, if you donate 100 credits to someone, he only gets 80% of it and the rest of the cash disappears. This way your team could still benefit from the feature and make, for example, an early rush, but it would cost more for you than the usual way of waiting for everyone to have 800 credits.

There's a hole in the sky through which things can fly.
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