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Renegade 2 stuff [message #111547] |
Sat, 28 August 2004 23:51 |
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Polyucount of doom 3 models are low.
The main stuff that makes you need a good graphic cards are bump mapping, shadow effects, AA and some other effects on the textures.
Bump mapping everywhere is hard for low price cards.
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Renegade 2 stuff [message #111614] |
Sun, 29 August 2004 06:52 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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Awww, c'mon, don't just use a bland concrete texture to cover perhaps sixty percent of the thing! Make it look interesting...
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Renegade 2 stuff [message #111624] |
Sun, 29 August 2004 07:29 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 0
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General (5 Stars) |
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Post the 3DS on the forum and I'll take a go at texturing it.
Quote: | Ak you need to understand that your skills are like beginner. But you think your the best. You see in that bridge there is actual detail on it unlike your models.
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ROFL...
What did you not understand about what I said? I have polygon restrictions to observe of course that has more detail... That fucking bridge probably has more polygons than six Mammoth Tanks do in RA, and each Mammoth Tank is about 2,150 polygons.
Being a professional artist for a game doesn't include using too many polygons when the budget does not allow it. If you go back and play Medal of Honor, you'd notice that the character models are really low detailed yet they look and work great in the game. That's professionalism, doing what is required to run good and look good at the same time with the target audience.
Sure, if I wanted to, I could make buildings with 10,000 exterior polygons, and give them 30,000 polygon interiors... Just so you'd shut up and find something else to complain about, but then you'd be whining that your framerate would drop like a sack of Reborn because of the engine pushing 250,000 polygons a game just on the game levels, without dynamic objects.
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Renegade 2 stuff [message #111776] |
Sun, 29 August 2004 17:54 |
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Doitle
Messages: 1723 Registered: February 2003 Location: Chicago, IL
Karma: 0
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General (1 Star) Moderator/Captain |
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I kinda like the untouched bridge. It looks nice. I know out here, when they finish an overpass, they dont immediately, shoot it with a gun, chip off a large corner, go psycho on it with a chainsaw, plant moss on it, and set off explosives in random places to scar the surface. They stay pretty much nice for a while, until they get Grafito-Tagged...
Jen with Shoes gives the good HEAD
~P5yk0~
Something cryptic and stupid like that, that he and his possum can laugh about.
lol actually saw that on the support of a railroad overpass out here.
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Renegade 2 stuff [message #111813] |
Sun, 29 August 2004 20:30 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Instead of just showing us, I'd like these to be open to the public.
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Renegade 2 stuff [message #111856] |
Mon, 30 August 2004 03:10 |
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Aircraftkiller | each Mammoth Tank is about 2,150 polygons.
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My question is :
Mammoth is needs deeply less details on the model than the titan.
So how is your mammoth so high in polys ? titan is around 1700 or something like that.
( That's not bash, just a question )
EDIT : I checked : 1688 polys for Titan
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