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Renegade 2 stuff [message #111358] |
Sat, 28 August 2004 10:28 |
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Renx
Messages: 2321 Registered: April 2003 Location: Canada
Karma: 0
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General (2 Stars) Category Moderator |
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Wow, sounds great. Maybe you could use this stuff for a C&C mod on a newer game sometime?
~Canucck
[Updated on: Sat, 28 August 2004 11:26] Report message to a moderator
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Renegade 2 stuff [message #111363] |
Sat, 28 August 2004 11:00 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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Map Name: A bridge Too Far
Gampaly: A big bridge from renegade 2. w3333 It be fun/
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Renegade 2 stuff [message #111434] |
Sat, 28 August 2004 15:58 |
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xptek
Messages: 1410 Registered: August 2004 Location: USSA
Karma: 0
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General (1 Star) |
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Looks much better than anything in Renalert.
cause = time
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Renegade 2 stuff [message #111478] |
Sat, 28 August 2004 18:05 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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Aircraftkiller | Why does it matter where he's getting them from? That refinery looks like ass to begin with, and the bridge is just a shape repeated over and over with some supports beneath it. I don't know why anyone would want them unless you plan on putting them into that "D6" thing...
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watch your tone.
funny how you call chuck carters work ass though.
RenEvo
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Renegade 2 stuff [message #111481] |
Sat, 28 August 2004 18:21 |
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smwScott
Messages: 225 Registered: February 2003
Karma: 0
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Recruit |
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These obviously are very impressive models, by any standards. I wonder how well they'll perform in the current version of W3D though, I assume many optimizations to the engine came with the higher polygon counts.
-smwScott
47% of all statistics are made up on the spot.
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