The Beacon Pedistal.... Cheap Sh!t or good combaq stratagy [message #110017] |
Wed, 25 August 2004 08:17 |
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csskiller
Messages: 522 Registered: April 2004
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Colonel |
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This thing is annoying 4 a team that destroy half of the emeny base then lose because some 1 placed it on the ped. But on the other hand this can redeem a team who had its base nearly destroyed. So im wondering what other ppl think about this powerful yet cheap startagy.
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The Beacon Pedistal.... Cheap Sh!t or good combaq stratagy [message #110023] |
Wed, 25 August 2004 08:44 |
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Javaxcx
Messages: 1943 Registered: February 2003 Location: Canada, eh?
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General (1 Star) |
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Pedistal beaconing is a good call in my books. Take walls_flying, for example. If you're on GDI, and you're getting the smack kicked out of you by Nod and are down to something like a Power Plant and no "advanced" characters, if you can force the enemy to remember "when you attack, your base is unguarded", then it's by all means a valid tactic.
Besides, if you can take on a whole base of vehicles and "advanced" characters with something like an engineer, and still get off the beacon the pedistal, you deserve to win anyway.
Sniper Extraordinaire
Read the FUD Rules before you come in and make an ass of yourself.
All your base are belong to us.
You have no chance to survive make your time.
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The Beacon Pedistal.... Cheap Sh!t or good combaq stratagy [message #110290] |
Thu, 26 August 2004 03:19 |
Jzinsky
Messages: 339 Registered: June 2004 Location: Warrington
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Valid tactic, nothing wrong with it. If you can waltz into the barracks or hand and stick a beacon on the first place a noob would think of then fine.
Does take the Michael somewhat when you hear "Nuclear strike beacon detected" or whatever it says about 15 times though.. but it works, ever tried disabling 8-10 beacons?
No flashy signature..
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Re: The Beacon Pedistal.... Cheap Sh!t or good combaq strat [message #111427] |
Sat, 28 August 2004 15:23 |
SuperTech
Messages: 89 Registered: March 2003
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csskiller | This thing is annoying 4 a team that destroy half of the emeny base then lose because some 1 placed it on the ped. But on the other hand this can redeem a team who had its base nearly destroyed. So im wondering what other ppl think about this powerful yet cheap startagy.
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I don't consider this cheap at all: it's part of the game. The only people that seem to think its cheap are the losers. If you properly mine, they won't be able to do it.
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The Beacon Pedistal.... Cheap Sh!t or good combaq stratagy [message #112115] |
Mon, 30 August 2004 19:47 |
kadoosh
Messages: 90 Registered: April 2004
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I see it both ways.
good = getting your arse kicked and someone ped beaconing
the thing i hate is when i've killed 1/2 of a base and my teammate runs in and ped beacons. That's just shit and cowardly. Also the ped should be disabled till a set instance occours.Eg: your team loses 2 buildings or game goes past the 15 min mark. who knows that's just my opinion and everyone has one of those.
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The Beacon Pedistal.... Cheap Sh!t or good combaq stratagy [message #112117] |
Mon, 30 August 2004 20:06 |
spoonyrat
Messages: 406 Registered: December 2003 Location: England
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It's cheap when it's a win based on luck instead of skill...
If you sneak into base, disarm mines, lay your ped nuke and fight off a mob of hotwires, that's skill... If you sneak into base as an SBH and the barracks and ped mines are gone because some noob overmined, that's luck
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The Beacon Pedistal.... Cheap Sh!t or good combaq stratagy [message #112923] |
Fri, 03 September 2004 18:46 |
AlostSOul
Messages: 101 Registered: August 2004
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It's not a cheap, and lameass tactic. I prefer to nuke/ion any hon/barrx with 8 to ten people then me having it to do it alone, that way the can't disarm it. Also, try and defend it with your character, so they can get distracted by you and the hon will get destroyed.
the only thing I can say is this: ROFL!!!!
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The Beacon Pedistal.... Cheap Sh!t or good combaq stratagy [message #113261] |
Sun, 05 September 2004 16:36 |
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NukeIt15
Messages: 987 Registered: February 2003 Location: Out to lunch
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It was an intentional feature in the game, and it is not cheap or unfair. It isn't that hard to spot a beacon being placed on the pedestal- it is placed so that it is easy to see- if you're Nod, you can even watch the twerp planting the thing from halfway across the base. If you lose to a ped beacon, well, good for the other team. And if you don't like the idea of your whole base being smeared in one strike, just play in a server with the option turned off. If you want it to happen later in the game, set the starting cash low. It's that simple.
"Arms discourage and keep the invader and plunderer in awe, and preserve order in the world as well as property. Horrid mischief would ensue were (the law-abiding) deprived of the use of them." - Thomas Paine
Remember, kids: illiteracy is cool. If you took the time to read this, you are clearly a loser who will never get laid. You've been warned.
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The Beacon Pedistal.... Cheap Sh!t or good combaq stratagy [message #117780] |
Fri, 01 October 2004 21:27 |
icedog90
Messages: 3483 Registered: April 2003
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General (3 Stars) |
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It's a good stragety for the game, but what's cheap about it is that there is no realism involved in it and that's always bothered me. Think about it, a nuke striking one small little area in the base, destroying everyone and everything, winning the game for that team. Doesn't make much sense at all.
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The Beacon Pedistal.... Cheap Sh!t or good combaq stratagy [message #117798] |
Sat, 02 October 2004 02:28 |
PiMuRho
Messages: 494 Registered: February 2003
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If you're playing Renegade for the realism aspect, then you picked the wrong game.
I think the beacon pedestal is a valid tactic if your team has nothing left to lose (i.e. you lost the wf/strip and/or barracks/hand) and is faced with overwhelming odds.
However, I think they could have implemented it better. The pedestal should only become active when a team has lost both production facilities.
Anyway, if you don't like it, play on servers where it's disabled. Problem solved.
Dev Diary
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