Need some help, with a renalert "mod". [message #111380] |
Sat, 28 August 2004 12:16 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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I wanted to change gameplay a bit by using an objects.ddb (adding supply trucks, C4 as "beacons", and many balance changes that effect gameplay a little.)
I have no problems when making it but when i test it in-game it crashes when i enter a supply truck, or buy a volkov (modified).
Im no expert at this but does anyone know how to fix this?
Thanks.
Beter known as "raapnaap".
www.apathbeyond.com
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Need some help, with a renalert "mod". [message #111407] |
Sat, 28 August 2004 13:32 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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I may end up trying that for renalert, but then i would need to add maps and stuff.
It's only an objects.ddb now, i was more thinking of server sided stuff... (host)
So that everyone can join without downloading it. (we don't wan't people to cheat now do we )
Beter known as "raapnaap".
www.apathbeyond.com
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Need some help, with a renalert "mod". [message #111573] |
Sun, 29 August 2004 03:00 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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I am talking about renalert not renegay :rolleyes:
Edit: Even if it's done people won't be able to download it. It's just an option for servers to use it... but since there are so many crashes at this point i don't think ill ever get it fixed
Beter known as "raapnaap".
www.apathbeyond.com
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Need some help, with a renalert "mod". [message #111597] |
Sun, 29 August 2004 05:25 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Naamloos | I am talking about renalert not renegay
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Then your on the wrong forums
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Need some help, with a renalert "mod". [message #111615] |
Sun, 29 August 2004 06:57 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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The scripts.dll, scripts2.dll and scripts3.dll are already in the renalert folder... Unless you are saying they should also be in the renalert/data folder...
The crash only happens with a few things, the rest works fine.
Edit: i tried to undo the changes to the thing that crash but no effect.
Beter known as "raapnaap".
www.apathbeyond.com
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Need some help, with a renalert "mod". [message #111621] |
Sun, 29 August 2004 07:24 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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instead of arguing about it, why dont you obviuosly help him?
You'd rather argue about the fact that posting about Renalert mod issues is ok here rather then just answering the inital topics question.
I was just stating that he could find help elsewhere(maybe renalert.com) rather then here.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Need some help, with a renalert "mod". [message #111626] |
Sun, 29 August 2004 07:37 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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Maybe it help when i tell what i changed...
List...
Allies:
-Changed M60 firing sound.
-Changed pistol firing sound.
-Gave techie 25 armor.
-Gave sniper 100 health.
-Rocket soldier now kills infantry as fast as a grenadier and with changed explosion animation.
-Rocket soldier reload time longer, also added reloading and firing sounds.
-Gave thief 100 health.
-Gave spy 100 health.
-Gave tanya 100 armor.
-Gave officer, sniper and rocket soldier a pistol.
-Ranger cost from 600 to 500.
-Arty health/armor from 100 to 150.
-Light tank and medium tank splash damage increased.
-Ore truck cost from 1400 to 1200.
-Demo truck cost from 2400 to 2000.
-Supply truck added, 110 health at a prise of 500 and can carry max 5 people.
-Phase transport added, 250/250 health/armor at a prise of 1100, also changed firing and movement sounds. (planned for extra's but there are no extra's for vehicles in RA)
Soviets:
-PKM firing sound changed.
-Flametrower splash damage increased.
-Grenade explosion animation changed and is now the same as a rocket soldier.
-Grenadier reload time increased.
-Grenadier cost from 160 to 175.
-Gave sniper 100 health.
-Removed armor from grenadier.
-Flametrower armor increased from 25 to 50.
-Volkov cost from 1200 to 1700.
-Removed volkov's C4.
-Gave volkov 500 armor and higher jump.
-Gave officer, flametrower, grenadier, sniper, shock trooper and volkov a pistol.
-V2 cost from 700 to 750.
-MAD tank cost from 2400 to 1700.
-MAD tank armor/health increased from 300 to 400.
-Demo truck cost from 2400 to 2000.
-Ore truck cost from 1400 to 1200.
-Supply truck added in the same way as the allies.
-Tesla Tank armor/health from 110 to 150.
-Tesla Tank cost from 1500 to 1200.
-All tesla weapons have a bit larger range of splash damage.
Other:
-2 remote C4 can be bought as "beacons" for 500.
I may have forgotten something... but that's about it.
Beter known as "raapnaap".
www.apathbeyond.com
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Need some help, with a renalert "mod". [message #111628] |
Sun, 29 August 2004 07:54 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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LOL.
You should know that rocket soldiers own armored units. And i sead i removed his C4 and increased his cost to $1700.
Edit: And since you seem to know so many things about balance, explain why soviet snipers have 90 health and allied snipers 80?
Or how allied techie's have no armor and soviet ones 25?
Or how Heavy tanks have large splash damage against infantry and allied light tanks and mediums have almost none?
Or how grenadiers rape everything?
And a rocket head shot only damages 20% of a players health?
ect ect ect...
Beter known as "raapnaap".
www.apathbeyond.com
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Need some help, with a renalert "mod". [message #111630] |
Sun, 29 August 2004 08:07 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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I am making it only to change gameplay a bit, i have been playing 993 the minute it was released and THIS is what I think makes the game "balanced", or atleast more fun.
And those small health things where there in 9925 already, should have been an easy fix
And i never sead RA sucks, if it sucked that mush i would have been playing renegay now.
I also don't suck at the game, i may have a bad aim but i know almost everything in renalert.
Beta or not, this is the way i think it's more fun.
Beter known as "raapnaap".
www.apathbeyond.com
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Need some help, with a renalert "mod". [message #111633] |
Sun, 29 August 2004 08:27 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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Damn dude there is a edit button.
For sound changes:
Name the sound files according to the ones in the data folder. Place them in your data folder or editors chache in LE mod folder. (export as .pkg or mix)
All the othe changes:
Settings in Level edit. Export as a .pkg or mix file.
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Need some help, with a renalert "mod". [message #111637] |
Sun, 29 August 2004 08:32 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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Aircraftkiller | Just hope you realize no one is going to want to play it with those absurd changes... And it doesn't matter if something was there before, if it can't get fixed in a timely manner, it doesn't get fixed until later on.
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I only wan't to test how it goes with this, i can always change things later.
Oh and EXdeath7, or you saying a .mix or .pkg can work the same as a .ddb? Also, everything i use is already in the RA always.dat.
Beter known as "raapnaap".
www.apathbeyond.com
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