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C&C_Big_Walls MapID Problem server2.ini [message #111251] |
Sat, 28 August 2004 00:17 |
Alkaline
Messages: 1132 Registered: November 2003
Karma: 0
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General (1 Star) Deleted |
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Zunnie I swear you are most ignorant.
You post on issues already covered, mostly by me.
I told you that bigwalls id does NOT work, nor does SNOW, Haunted2, and a number of new maps
Considering you post your infamous search button image, did you bother to search for ssaow? NO because I already pointed this out in the mod forum.
I reccomend you stick to version 1.0 of the mod as it does not dissable weapons for maps it does not detect. This new dissable 2ndry weapons on maps not detect feature in the ssaow is pretty stupid.
http://www.UNRules.com
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C&C_Big_Walls MapID Problem server2.ini [message #111445] |
Sat, 28 August 2004 17:00 |
Alkaline
Messages: 1132 Registered: November 2003
Karma: 0
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General (1 Star) Deleted |
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well the problem is that 1.0 and higher use that dissable list thing... which = evil because unless a map is detected, it defaults to dissable all weapons except the one the player spawns with. so sakura only gets ramjet, hotwire only the repair...
1.0 didn't have a dissable list, hence, it always defaulted to the map default, meaning regular weapons. 1.0 uses scripts.dll 1.3 so it will work with all maps that need 1.3 or lower scripts (I don't think anyone has released a map that needs anything higher than 1.3)
if you need ssaow1.0: http://renmaps.neronhosting.com/ssaow1.0.zip
you will need to change server2.ini a good bit, the map ids also have to be the way the original map ids were generated (gdi baracks) so use the ids I posted.
Also the only option for each map that you can specify is the wheater option, no dissabled list.
http://www.UNRules.com
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