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Ramjet [message #110374] Thu, 26 August 2004 12:07 Go to next message
Renx is currently offline  Renx
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If I remember right, the ramjet you got in SP only had 1 shot per clip. That would also explain why the ramjet you get from drop mods on some servers has only 1 shot per clip.

Everyone says the Ramjet is way to powerful, and I usually agree. But what if it was meant to only have 1 shot per clip because it's so powerful? And the 4 shots was just a preset bug they copied from the Sniper Rifle, or something to that affect.

What I'm saying it, should Ramjets be modified to have only 1 shot per clip? Even if it was just only the seperate BHS levels. It would solve a lot of balance issues, like Aircraft being killed so easily. They'd no longer have enough time to load up 5 shots and kill it so quickly. Same goes for light armored vehicles.

What do you think?


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Ramjet [message #110376] Thu, 26 August 2004 12:16 Go to previous messageGo to next message
spoonyrat is currently offline  spoonyrat
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That's a really good idea, actually... I don't know why nobody ever thought of that. This would probably please everybody, even the skill-less n00bjetters.
Ramjet [message #110416] Thu, 26 August 2004 14:01 Go to previous messageGo to next message
Pendullum is currently offline  Pendullum
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I agree, it would also slow the n00bs going aroung a base with the barracks down killing baisic infantry like flies...

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Ramjet [message #110438] Thu, 26 August 2004 14:25 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Pendullum

I agree, it would also slow the n00bs going aroung a base with the barracks down killing baisic infantry like flies...


I love doing that though >: )

Suppose this will be done, i would limit clipsize to two bullets instead, not one. [/edit]

[zunnie]


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Ramjet [message #110470] Thu, 26 August 2004 14:47 Go to previous messageGo to next message
kurt421 is currently offline  kurt421
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hum.. interesting idea.

it would solve a lot of balence problems i say go for it! Smile
Ramjet [message #110489] Thu, 26 August 2004 15:11 Go to previous messageGo to next message
cokemaster is currently offline  cokemaster
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I'd agree with it too. Although I still think the n00bjet is too powerful, at least it gives you a bit of a fighting chance.

Remember, Friends don't let friends play Reborn!
Re: Ramjet [message #110505] Thu, 26 August 2004 15:30 Go to previous messageGo to next message
visorneon is currently offline  visorneon
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Hmm yeah thats a good concept, and you may well be right, Because the ramjet, apart from the scope, has nothing to do with sniper rifle, it does too much damage for a sniper rifle.
Also has anyone else seen the Havoc and Ramjet models Westwood DID make for Renegade but changed in the last week or whatever before they realised it? maybe this is why, maybe they rushed it and messed up? Confused

Also look at this: http://www.planetcnc.com/renegade/gameinfo/weapons/
I wonder why they gave all the weapons different names? I've never seen any reason

Oh and heres a picture of the ramjet i was on about:
http://www.cnc-source.com/gallery/details.php?image_id=909&s=6bd5ca5d2004a8d487839f72e8ddf317

And they changed the Sniper scope too it seems:
http://www.cnc-source.com/gallery/details.php?image_id=952&s=6bd5ca5d2004a8d487839f72e8ddf317

And the old havoc:
http://www.cnc-source.com/gallery/details.php?image_id=893&s=af00249b4f358ea6c088e78648681f91


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[Updated on: Thu, 26 August 2004 15:55]

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Ramjet [message #110531] Thu, 26 August 2004 15:54 Go to previous messageGo to next message
Javaxcx
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All of those names are the "nicknames" given to the weapons. They can be found in the manual.


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Ramjet [message #110557] Thu, 26 August 2004 16:09 Go to previous messageGo to next message
genetix is currently offline  genetix
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I think the clip should be reduced to 1 bullet. The only reason it might have 4 would be for close range combat which its not in anyway ment for. Its sole purpose is long range sniping.
Ramjet [message #110558] Thu, 26 August 2004 16:10 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
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In the beta, the ramjet had 8 bullets. It was changed to 4 for balance purposes. I wouldn't buy something that cost $1000 when it could only fire a single shot. with rave/sydney that's ok because.........fuck, who am I kidding. great idea!

I think it's fair to say it should still have 2 bullets though, and something like this shouldn't be fucked with until the first balance changed maps have came out.
Ramjet [message #110591] Thu, 26 August 2004 16:27 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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1-2 bullets a clip sounds great =)
Ramjet [message #110593] Thu, 26 August 2004 16:27 Go to previous messageGo to next message
cokemaster is currently offline  cokemaster
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One shot would be better, then you don't have that rapid fire succession of blue streaks. It would also take some skill on non-free men as well, because they would have more time to get you unless you got a headshot.

Remember, Friends don't let friends play Reborn!
Ramjet [message #110707] Thu, 26 August 2004 18:02 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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With 1 bullet you cant afford to miss sometimes...
Im busy right now to apply this on the FanMaps servers (server side that is)
to limit clipsize to 2 bullets and max.invent to 34 instead of 32.
Will need a few games at least to see if its really a good idea i suppose.

A problem would be the 500$ sniper though, he will own ramjet snipers then i think.. Could be wrong.. I maybe give a 500$ sniper clipsize 3 then (or maybe increase costs to 600-650$ and leave 4 clipsize alone).
First gonna see if this 2 bullet clipsize is a good idea for ramjet.

[zunnie]


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[Updated on: Thu, 26 August 2004 19:49]

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Ramjet [message #110726] Thu, 26 August 2004 18:18 Go to previous messageGo to next message
cokemaster is currently offline  cokemaster
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Sounds really good, zunnie.

Can't wait to see the results.


Remember, Friends don't let friends play Reborn!
Ramjet [message #110770] Thu, 26 August 2004 19:55 Go to previous messageGo to next message
Renx is currently offline  Renx
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That's the point though, any skilled person using a 500 sniper should be able to pwn other infantry.

The n00bjet just does too much damage to everything. The current solution was to make it a sniper only, and make it not damage vehicles. But I don't think it was meant to be a real sniper. Giving it 1 shot makes the damage more realistic, and just because it has a scope doesn't mean it's a sniper rifle either.

1 shot will still take away over half of any infantries health, kill basic infantry, and deal 20% damage to any light armored vehicle. That is plenty powerful enough.


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Re: Ramjet [message #110840] Fri, 27 August 2004 03:19 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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visorneon

Hmm yeah thats a good concept, and you may well be right, Because the ramjet, apart from the scope, has nothing to do with sniper rifle, it does too much damage for a sniper rifle.
Also has anyone else seen the Havoc and Ramjet models Westwood DID make for Renegade but changed in the last week or whatever before they realised it? maybe this is why, maybe they rushed it and messed up? Confused

Also look at this: http://www.planetcnc.com/renegade/gameinfo/weapons/
I wonder why they gave all the weapons different names? I've never seen any reason

Oh and heres a picture of the ramjet i was on about:
http://www.cnc-source.com/gallery/details.php?image_id=909&s=6bd5ca5d2004a8d487839f72e8ddf317

And they changed the Sniper scope too it seems:
http://www.cnc-source.com/gallery/details.php?image_id=952&s=6bd5ca5d2004a8d487839f72e8ddf317

And the old havoc:
http://www.cnc-source.com/gallery/details.php?image_id=893&s=af00249b4f358ea6c088e78648681f91


Much in the game was changed when Dan Cermak joined as the Exec Producer.
Originally, there was no Ramjet. There was only the Sniper rifle, which was based on the M82 Special Application Scoped Rifle.

*cough* Plug: If you want the stuff that was in the game (and much more), maybe you should take a look at Commando.
Ramjet [message #110868] Fri, 27 August 2004 05:47 Go to previous messageGo to next message
spoonyrat is currently offline  spoonyrat
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zunnie

A problem would be the 500$ sniper though, he will own ramjet snipers then i think

They do anyway, since the majority of people who buy a ramjet to "snipe" can't aim for shit
Ramjet [message #110881] Fri, 27 August 2004 06:42 Go to previous messageGo to next message
Renx is currently offline  Renx
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Exactly, and I'm sick of seeing skill-less shitheads getting mass amounts of bodyshot kills, then bragging about how good they are. This would put them in their place...

~Canucck

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Blazer

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Ramjet [message #110971] Fri, 27 August 2004 12:17 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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The 1 bullet ramjet is weaker then the 4 bullet one, try shooting a light vehicle with it and you will see what i mean.

It's the same as a sniper rifle bullet.


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Ramjet [message #110994] Fri, 27 August 2004 12:41 Go to previous messageGo to next message
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Naamloos

The 1 bullet ramjet is weaker then the 4 bullet one, try shooting a light vehicle with it and you will see what i mean.

It's the same as a sniper rifle bullet.


That would make it better still.. I think it still takes 2 shots to kill advanced infantry, and it would make it a bit better if it did less damage to orcas. Although if you are good enough, you can take down sakuras/havocs down in one in no time.
Ramjet [message #111048] Fri, 27 August 2004 13:28 Go to previous messageGo to next message
Weirdo is currently offline  Weirdo
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I thought Renalert's sniper in .9925 had only 1 clip, but I think they changed it back to 4 in the latest patch. I don't know why exactly they changed it back.

Anyway's I'm afraid that by giving the ramjet a limit of 2, or 3. It might get less powerfull then the 500 sniper against infantry, wich is basicly the only thing I have against this idea.


Size doesn't matter.
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Ramjet [message #111050] Fri, 27 August 2004 13:34 Go to previous messageGo to next message
Hav0c is currently offline  Hav0c
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I think 2 shots is good for the Ramjet.
Ramjet [message #111055] Fri, 27 August 2004 14:04 Go to previous messageGo to next message
Renx is currently offline  Renx
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Weirdo

Anyway's I'm afraid that by giving the ramjet a limit of 2, or 3. It might get less powerfull then the 500 sniper against infantry, wich is basicly the only thing I have against this idea.


That's the point. The 500 sniper is the real sniper, and should be the main anti-infantry unit. Right now Havocs and Sakuras are anti-everything x4. Bringing it down to 1 would balance things a lot more. Or maybe 2 shots, but with a slower rate of fire.


~Canucck

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Blazer

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Ramjet [message #111067] Fri, 27 August 2004 14:25 Go to previous messageGo to next message
Vomancha is currently offline  Vomancha
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Doesnt giving it a clip size of 1 just make it a rubbish alternative to the Sydney/Ravenshaw without the anti tank ability but increased range and slightly larger clip size. If you reduced the clip size to 1 I see know reason to want to use it over a Sydney or Ravenshaw.
I dont see much wrong with the Ramjet, yes its a bit overpowered but it does cost 1000, twice as much as a normal sniper, does twice as much damage and has more health. Yeah its annoying when your Hand/Bar dies and you get picked off like flies, but dont let it die, then you wont have the problem.
Ramjet [message #111073] Fri, 27 August 2004 14:39 Go to previous messageGo to previous message
flyingfox is currently offline  flyingfox
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if you made a multiplayer game with 2 sides and gave them all weapons that could tear the living hell out of each other in 1 shot, and vehicles that could do the same, but only as long as they had a building intact..would it be right that when one team loses one of those buildings and gets given really weak characters, the other team gets to incinerate everything without fear of death because they blew that structure up?
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