Home » Renegade Discussions » Tactics and Strategies » Need hits for Tomorrow's Technology Today
Need hits for Tomorrow's Technology Today [message #110372] |
Thu, 26 August 2004 11:56 |
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terminator 101
Messages: 822 Registered: March 2003 Location: Toronto
Karma: 0
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Colonel |
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I am having trouble with this mission. I re-started it like 8 times already and I still can't beat it. Could someone give me some useful hits for this mission?
Also I found a bug: If you move with mammoth close to the first gate, and the go open it, the MRLS will appear, but the mammoth will be gone.
"It is time you saw the future, while you still have human eyes"
Cheaters only Cheat themselves!
so
Hasta la vista, baby!
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Need hits for Tomorrow's Technology Today [message #110400] |
Thu, 26 August 2004 13:13 |
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NukeIt15
Messages: 987 Registered: February 2003 Location: Out to lunch
Karma: 0
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Colonel |
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The best advice would be to limit your exposure to enemy fire, and use longer ranged weaponry such as the sniper rifle or rocket launcher whenever the opportunity presents itself.
What part, exactly, are you stuck on?
"Arms discourage and keep the invader and plunderer in awe, and preserve order in the world as well as property. Horrid mischief would ensue were (the law-abiding) deprived of the use of them." - Thomas Paine
Remember, kids: illiteracy is cool. If you took the time to read this, you are clearly a loser who will never get laid. You've been warned.
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Need hits for Tomorrow's Technology Today [message #110412] |
Thu, 26 August 2004 13:54 |
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Lance3066
Messages: 39 Registered: August 2004
Karma: 0
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Recruit |
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Here's a simple walkthrough based on my time in the mission:
When you first start out check EVERY wreck for weapons because you can get some pretty good ones. Next, make sure you kill the Sam Sites and then Stanks or tran helis before they drop off and kill the mammoth (unless of course you don't want it) make sure you kill the Hand of Nod ASAP. Once the hand is down hop in the mammoth and destroy the turrets around the hand then move beinde the hand and destroy the harvester if its in the tiberium. After that move up the hill and destroy the 2 turrets on the sides of the enterance and then head inside the refinery. Once inside look for an officer and kill him to (hopefully) find the first keycard. After you obtain the card head to the mct and destroy it. Exit the refinery and head to the gate and open it, an MRLS will then come for you to use to destroy the obelisk (or you cna use the mammoth if it is alive). Once the obelisk is down move into the "Courtyard" and watch out for the many officers. Once through that look for a hole in the wall and go through it, you should find a UFO and havoc will say something like "this doesn't look like a nod vehicle to me". Look up on the tops of the walls and kill the rocket officers because they can get annoying. Head straight through and find the conyard, airstrip, 2 silos, an SSM, and a light tank along with some infantry. First off destroy the SSM launcher then conyard, then destroy the silos and airstrip. Inside the conyard there should be the level 2 keycard. Next head over and open the gate to the comm center and power plant. Kill off the ramjet sniper as he can kill you quickly, then head inside the comm center and kill it then head to the powerplant and kill it and scearch for a level 3 keycard. f you want to, now you can head to the ufo and go inside to find a volt auto rifle and fight some mutants. If not, open the gate and destroy the sams then kill the stealth tanks guarding the temple (if you didnt already) and grab the ion cannon to complete the mission. Happy hunting!
Hören Sie niemals auf füare die Dinge zu kämpfen, an die Sie glauben!
Try runescape at http://www.runescape.com ! Keep a look out for me under this name:
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Need hits for Tomorrow's Technology Today [message #110581] |
Thu, 26 August 2004 16:22 |
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terminator 101
Messages: 822 Registered: March 2003 Location: Toronto
Karma: 0
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Colonel |
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Thanks, but there is a problem: It is not possible to destroy Obelisk with the MRLS, because it is constantly being repaired, so the only way to get kill it is to sneak inside it.
2 Questions:
1. Would be possible to enter the yard with the Airstrip, then go to the yard with Powerplant, and then return to the yard with the obelisk, get mammoth, and THEN destroy everithing in the both yards?
2. At the start, what affects the delivery of the stealth tanks? Is it the Hand?
P.S: I am not stuck at any part, it is just that I get killed by the ceiling turrets and rocket soldiers a lot.
"It is time you saw the future, while you still have human eyes"
Cheaters only Cheat themselves!
so
Hasta la vista, baby!
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Need hits for Tomorrow's Technology Today [message #110697] |
Thu, 26 August 2004 17:44 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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well, I just played the mission again. it's easy enough on easy mode but the tough parts are fighting close-range rocket soldiers because they have perfect accuracy. the ceiling guns are a bitch as well as SBH, but you shouldn't have much trouble if you be careful and keep moving in rocket soldier fights. by the way, just attack the obelisk with your mammoth out of its range because you can kill it. the way you should do things after that is, deal with the airpad beside the airstrip then head right and take out the airpad beside the pp/comms facility (hit them with rockets otherwise they'll heal). take out the comms with a remote from inside so that you have your full radar for everything else. then take out the PP and head back to dish off the Cy and silos. after that it's a breeze. when you return to the airstrip area you might want to take out the airstrip first and go on a commando-style run around the area in your humm-vee to clear the area. personally, I just sneaked it along the left like a pussy.
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Need hits for Tomorrow's Technology Today [message #110955] |
Fri, 27 August 2004 11:40 |
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NukeIt15
Messages: 987 Registered: February 2003 Location: Out to lunch
Karma: 0
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Colonel |
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Quote: | Thanks, but there is a problem: It is not possible to destroy Obelisk with the MRLS, because it is constantly being repaired, so the only way to get kill it is to sneak inside it.
2 Questions:
1. Would be possible to enter the yard with the Airstrip, then go to the yard with Powerplant, and then return to the yard with the obelisk, get mammoth, and THEN destroy everithing in the both yards?
2. At the start, what affects the delivery of the stealth tanks? Is it the Hand?
P.S: I am not stuck at any part, it is just that I get killed by the ceiling turrets and rocket soldiers a lot.
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1. You can open all the gates before destroying anything, if you want. However, it is easier just to take out each structure as you come to it, in order: Hand, Refinery, Obelisk, Airstrip, Conyard, Powerplant, Comm center.
2. Yes, tanks of various types will continue to be dropped as long as the Hand is up. Get rid of the SAMs first, though- the Mammoth can be killed by those tanks while you are inside, and having a few extra troops out there can keep them off it.
Cieling guns are rocket launcher fodder. Peek in each room to see if there is a gun, duck back out before it locks, then enter the room facing in the direction of the turret and put a rocket or two in it.
Rocket troopers usually appear outside, so try to spot them at range and kill them with a long range weapon- sniper rifle, Chaingun, Laser rifle, etc. The farther you are from them, the harder of a time they will have hitting you. If they charge, backpedal.
"Arms discourage and keep the invader and plunderer in awe, and preserve order in the world as well as property. Horrid mischief would ensue were (the law-abiding) deprived of the use of them." - Thomas Paine
Remember, kids: illiteracy is cool. If you took the time to read this, you are clearly a loser who will never get laid. You've been warned.
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Need hits for Tomorrow's Technology Today [message #111348] |
Sat, 28 August 2004 09:20 |
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NukeIt15
Messages: 987 Registered: February 2003 Location: Out to lunch
Karma: 0
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Colonel |
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You could try rushing in with the flamethrower or chem sprayer- both weapons can temporarily paralyze enemies, and their continuous area effect makes them great for sweeping rooms before you go all the way in. The grenade launcher can also be useful, since you can bounce 'nades around corners and fire on enemies that can't see you yet.
"Arms discourage and keep the invader and plunderer in awe, and preserve order in the world as well as property. Horrid mischief would ensue were (the law-abiding) deprived of the use of them." - Thomas Paine
Remember, kids: illiteracy is cool. If you took the time to read this, you are clearly a loser who will never get laid. You've been warned.
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