changes in scripts.dll 1.9.2 [message #110304] |
Thu, 26 August 2004 04:52 |
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I will be releaseing version 1.9.2 of the scripts.dll/bhs.dll soon.
Here is what has changed since version 1.9.1:
Some files were #including things they didnt need to #include, this is now fixed.
Added #define WIN32_LEAN_AND_MEAN to dllmain.cpp to prevent it pulling in lots of windows API stuff that is not required.
Fixed typo regarding Is_C4 in engine.h
A few optomization flags changed to make the dlls better.
Fix typo in the PT bug-fix, it should work now.
1 or 2 small fixes to bhs.dll (for example, the Donate command now checks that both players exist before it does anything on them(
Some general console command cleanup (most notably all the Console command help messages are now more like the ones for the standard Renegade commands)
And a little bit of cleanup of the readme.txt file.
I am also working on a possible way to enable the scripts.dll to be compiled with the free Microsoft Visual C++ Toolkit 2003 (which is the same compiler and runtime library as included in the Microsoft Visual Studio .NET 2003 product, you just dont get all the extra stuff like the IDE, MFC and others).
I hope to have this working soon.
As for when 1.9.2 will be out, I am currently waiting for NeoSaber to test 1.9.x with RenAlert 0.9932 (so I can make any fixes required to make things compatible). I should have 1.9.2 out as soon as NeoSaber says that the scripting for 0.9932 is completed.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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