P90 [message #109746] |
Mon, 23 August 2004 23:13 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Dan
Messages: 395 Registered: August 2003 Location: UK
Karma: 0
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Commander |
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Does anyone know a way of getting rid of/avoiding shadows while keeping it smooth? The only way I know of that creates shadows is when an edge goes over a vertice.
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P90 [message #111247] |
Fri, 27 August 2004 23:34 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
PiMuRho
Messages: 494 Registered: February 2003
Karma: 0
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Commander |
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about 2000 polys for weapon models.
around 7500 polys for player models.
the buggy seen in the HL2 videos is 12000 polys
Dev Diary
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P90 [message #111364] |
Sat, 28 August 2004 11:04 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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Bump , So where is our Fixed up render of the Model .
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