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My first vehicle (MRLS) [message #109057] Fri, 20 August 2004 12:19 Go to next message
Demolition man
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http://www.aows.info/Members%20area/demo/mrls_render.jpg
I like the opinions here always so give them Shocked
My first vehicle (MRLS) [message #109060] Fri, 20 August 2004 12:40 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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You didn't make that. You don't know the first thing about 3D world space.
My first vehicle (MRLS) [message #109061] Fri, 20 August 2004 12:42 Go to previous messageGo to next message
Panther is currently offline  Panther
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hmm...

http://www.freeflow-solutions.com/sigs/ffsig.gif

[Updated on: Fri, 20 August 2004 16:57]

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My first vehicle (MRLS) [message #109063] Fri, 20 August 2004 12:49 Go to previous messageGo to next message
Demolition man
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Aircraftkiller

You didn't make that. You don't know the first thing about 3D world space.
contact me on m$n and i prove it. I got 15 saves from it when i was making it

btw i c this as a complement b/c u say indirect u like it =P

[Updated on: Fri, 20 August 2004 12:52]

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My first vehicle (MRLS) [message #109064] Fri, 20 August 2004 12:52 Go to previous messageGo to next message
CnCsoldier08 is currently offline  CnCsoldier08
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Polycount?

If you did make it..you are wasting polygons on the wheels..they don't need to be that round..make them like 12 sided.


WOL:tweekbee
My first vehicle (MRLS) [message #109066] Fri, 20 August 2004 12:55 Go to previous messageGo to next message
Demolition man
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CnCsoldier08

Polycount?

If you did make it..you are wasting polygons on the wheels..they don't need to be that round..make them like 12 sided.
its not for renegade so... i use it for soldner they use 60 polys a wheel so did i... total is 3708. It could be uptimized a bit more but we keep all models between 2000 and 5000 so.

O and i made 2 weapons before i did this one tho Wink
My first vehicle (MRLS) [message #109077] Fri, 20 August 2004 15:21 Go to previous messageGo to next message
Pendullum is currently offline  Pendullum
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I like it, its very nice, well done Smile

Aircraftkiller

(flaming is what homosexuals do)
My first vehicle (MRLS) [message #109087] Fri, 20 August 2004 18:37 Go to previous messageGo to next message
NeoX is currently offline  NeoX
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WOP = Waste of Polys

Good model but its not fit to be used in game.
My first vehicle (MRLS) [message #109090] Fri, 20 August 2004 18:54 Go to previous messageGo to next message
cowmisfit is currently offline  cowmisfit
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*drools* Thats what my newst hobbie is, hope i can make something half as good as that soon *cleans up drool* Razz Good job.

http://img299.echo.cx/img299/7085/philly1ge.jpg
My first vehicle (MRLS) [message #109103] Fri, 20 August 2004 21:34 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Fix the wheels and it can be imported into Renegade.
My first vehicle (MRLS) [message #109116] Sat, 21 August 2004 01:00 Go to previous messageGo to next message
Spice
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If Aircraftkiller is partially right... It is probably is modeled poorly.

If you made it good Job , It looks Excellent. If not ... Lame.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
My first vehicle (MRLS) [message #109122] Sat, 21 August 2004 01:55 Go to previous messageGo to next message
Demolition man
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NeoX

WOP = Waste of Polys

Good model but its not fit to be used in game.

Why? who said i would use it for renegade?

If I would do it for ren i wouldn't even bother to have an "ïnside"

EX: how u want me to prove it i made it?
My first vehicle (MRLS) [message #109124] Sat, 21 August 2004 03:10 Go to previous messageGo to next message
Javaxcx
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aww... Dorkman got into the modeling clay!


http://n00bstories.com/image.fetch.php?id=1144717496


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My first vehicle (MRLS) [message #109306] Sun, 22 August 2004 04:56 Go to previous messageGo to next message
Demolition man
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Javaxcx

aww... Dorkman got into the modeling clay!
why do u spam in every thread i post?
My first vehicle (MRLS) [message #109311] Sun, 22 August 2004 05:52 Go to previous messageGo to next message
Vomancha is currently offline  Vomancha
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Nice Model. My only quam with it is that there should be wheels where the tracks change from the horizontal to being slightly angled. The tension in the tracks between wheels causes them to be angled, they dont just magically angle like your model suggests. Also its not a MRLS, its a MLRS (Multiple Launch Rocket System).
My first vehicle (MRLS) [message #109331] Sun, 22 August 2004 07:33 Go to previous messageGo to next message
Demolition man
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Vomancha

Nice Model. My only quam with it is that there should be wheels where the tracks change from the horizontal to being slightly angled. The tension in the tracks between wheels causes them to be angled, they dont just magically angle like your model suggests. Also its not a MRLS, its a MLRS (Multiple Launch Rocket System).
I changed the wheels.

I know M270 MLRS is the correct name but i always like MRLS (Mobile Rocket Launcher System) more. Razz

Ingame it will be MLRS tho Wink
My first vehicle (MRLS) [message #109341] Sun, 22 August 2004 08:07 Go to previous messageGo to next message
Javaxcx
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Someone has to fill Kirby's void.


http://n00bstories.com/image.fetch.php?id=1144717496


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My first vehicle (MRLS) [message #109359] Sun, 22 August 2004 08:47 Go to previous messageGo to next message
z310
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^^^ LoL
My first vehicle (MRLS) [message #109363] Sun, 22 August 2004 08:53 Go to previous messageGo to next message
Demolition man
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Javaxcx

Someone has to fill Kirby's void.
so u like pink?
My first vehicle (MRLS) [message #109368] Sun, 22 August 2004 09:00 Go to previous messageGo to next message
z310
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Nevermind...
My first vehicle (MRLS) [message #109702] Mon, 23 August 2004 15:23 Go to previous messageGo to next message
phlakaton is currently offline  phlakaton
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In general it's a good idea to spread the polys out evenly. In this case the headlights are drastically reduced and the wheels are not... I'd find a balance between things like that... small details are not realy needed either... anywhere the texture can do the work you will not need verts.. .excuse me... polys. You guys need to think in terms of how many verticies are being used anyway. Smoothing groups... etc... polys can be used in areas where you are not adding more verts... like the bottoms of objects... you don't really need to delete those. It doesn't matter.

At least that is what all these engineers tell me anymore. HEHE.

Model looks like it's in good proportion. Well done other than balanced vert counts.
My first vehicle (MRLS) [message #109708] Mon, 23 August 2004 16:12 Go to previous messageGo to next message
Demolition man
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ok i added more detail on the lights Smile

The ammount off verticies matters? Thats 2213...
My first vehicle (MRLS) [message #109770] Tue, 24 August 2004 03:58 Go to previous message
Javaxcx
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Demolition man

Javaxcx

Someone has to fill Kirby's void.
so u like pink?


Not nearly as much as you. Smile



http://n00bstories.com/image.fetch.php?id=1144717496


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