Hourglass [message #2724] |
Tue, 04 March 2003 16:22 |
Adnecles1
Messages: 23 Registered: February 2003 Location: Illinois
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Here is a nice GDI tactic for hourglass. Beginning there is what we all know as point whores who sit on top of hill and pound the refs of either team well with GDI buy a mrl and sit facing oppisite hill near ref and hold v and target those pesky arties,stanks,and light tanks on hill if see a flame rush coming all you have to do is turn around. As for Nod only thing I found is a Sakura in back of field for those pesky mrl's.
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Hourglass [message #2740] |
Tue, 04 March 2003 16:59 |
Ren Sizzlefab
Messages: 77 Registered: March 2003 Location: Australia
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GDI - Sydney with PIC
Nod - Raveshaw
You can easily take out the point whores on the hill, and constantly be on the lookout for rushes and help take them out too.
You can also take out the Gunners etc. that try and attack from the infantry tunnels. They're just asking for headshots.
:twisted:
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Hourglass [message #2752] |
Tue, 04 March 2003 17:32 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
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General (1 Star) |
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One thing I have done as Nod is to pound the Barracks with an arty, then switch too the WF, and kill the engines as they run from one to the other. Also if a flame rush is going one way, I go the other way as backup and pound the GDI as they scramble to get rid of the flamers. Or just sit there and slow down APC's.
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Hourglass [message #2811] |
Tue, 04 March 2003 20:57 |
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Griever92
Messages: 593 Registered: February 2003 Location: Calgary, Alberta, Canada
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Colonel |
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Ren Sizzlefab |
You can also take out the Gunners etc. that try and attack from the infantry tunnels. They're just asking for headshots.
:twisted:
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Yep, then theres the occasional sniper who you can take out in the tunnels as well
Alex "Griever92" Bracken
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Hourglass [message #2937] |
Wed, 05 March 2003 10:32 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
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General (1 Star) |
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Sk8rRIMuk | Don't hold V go to options then select turret lock and it acts in reverse so you always have that way of looking around and if you press V you use the old way but using turrets lock is the best.
-Sk8rRIMuk
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I also found that if you push the scroll roller thingie in the mouse it switches between turret and vehicle lock, but that might be how I set up Renegade on my computer, I don't remember.
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Hourglass [message #3526] |
Fri, 07 March 2003 01:14 |
cheeta30
Messages: 52 Registered: March 2003 Location: Holland
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thanks for the strategy, it works great
(my real user name is cheeta31, on renegade internet)
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Hourglass [message #3737] |
Fri, 07 March 2003 17:02 |
snipefrag
Messages: 291 Registered: February 2003 Location: UK, hampshire
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[sg | the0ne]Hourglass is da bomb ! Hourglass/Under & City Flying are my favs !
Best tactics :
1) Rush when they are rushing (but do a better job defensively/offensively)
2) Rush RIGHT AFTER they rush cause they will have far less tanks
3) Rush with an obscene amount of vehics (2mamies 3meds 2apcs w/beacons!!)
The BEST method IMO is to rush WHEN they are rushing ! The less ppl @ their base when u show up for the party the better !!
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Make sure the mammies are at the back of the field so the dont slow everyone dow otherwize you will get zapped to pieces.
Snipefrag - Br20 Cr5 - TR Emerald
Planetside Chapter Commander - Archangels
http://www.archangelsclan.net
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Hourglass [message #5297] |
Tue, 11 March 2003 06:43 |
Anlesauk
Messages: 53 Registered: February 2003 Location: New York City
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If the other team is pounding your Ref. from the hill, like they allways do, let the ref go! Don't keep repairing it! You really don't need it becasue you can get plenty of credits due to the massive amount of tanks that are easy to do damage to in this game. This takes away another engie from your team that can be used to help take out their tanks at the hill top, or defend your tanks as they blast away at the other team's Ref. I have had many a game where our side was losing in points, we had a good base defense, but the other team kep taking the hill and blasting the Ref. We would let the ref go, they would have no way to gain camping points, and by th end of the game we won by point lead. If your ref is gone, they will try and come in from the side and camp or closer over the hill to get other buildings, and you can use infantry or your tanks to chew them up! Try it, you'll like it.
"We fight for the One, we die for the One!"
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Hourglass [message #5574] |
Tue, 11 March 2003 15:53 |
Ren Sizzlefab
Messages: 77 Registered: March 2003 Location: Australia
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Anlesauk | If the other team is pounding your Ref. from the hill, like they allways do, let the ref go! Don't keep repairing it! You really don't need it becasue you can get plenty of credits due to the massive amount of tanks that are easy to do damage to in this game. This takes away another engie from your team that can be used to help take out their tanks at the hill top, or defend your tanks as they blast away at the other team's Ref. I have had many a game where our side was losing in points, we had a good base defense, but the other team kep taking the hill and blasting the Ref. We would let the ref go, they would have no way to gain camping points, and by th end of the game we won by point lead. If your ref is gone, they will try and come in from the side and camp or closer over the hill to get other buildings, and you can use infantry or your tanks to chew them up! Try it, you'll like it.
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That's a wimpy way out. You can get more points taking out the campers on the hill, plus it means they have less vehicles to rush with as the point wh0res are using up vehicles trying to camp. It only takes two high end characters to keep the hill clear of everything. Try it, your team mates will like it
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Hourglass [message #8595] |
Fri, 21 March 2003 15:44 |
cheeta30
Messages: 52 Registered: March 2003 Location: Holland
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what you also can do, if you're GDI is buy a MRLS, and have 2 of your teammembers cover you then drive to the left side of the hill, and then you can shoot the airstrip and the obelisk by pressing the letter v ,aim and fire, from the other side of the hill you can shoot the Hand of Nod, ref, and obelisk, but it is not good to start with this side of the hill, because the Nod players usually come from this side to attack. (if you use this strategy have at least one player defend the base)
(my real user name is cheeta31, on renegade internet)
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Hourglass [message #9273] |
Mon, 24 March 2003 09:52 |
NHJ BV
Messages: 712 Registered: February 2003
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Colonel |
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Also fun on Hourglass is to destroy nearly-dead enemy vehicles from their side of the tunnels.
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Hourglass [message #9421] |
Tue, 25 March 2003 02:04 |
cheeta30
Messages: 52 Registered: March 2003 Location: Holland
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well the strategie for Nod is buy an apc fill it up with soldiers and yourself as technician then go into the advanced guard tower and place two timed and one remote c4, then cover the c4's and it is destroyed
(my real user name is cheeta31, on renegade internet)
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Hourglass [message #9551] |
Tue, 25 March 2003 14:22 |
NHJ BV
Messages: 712 Registered: February 2003
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Colonel |
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cheeta30 | well the strategie for Nod is buy an apc fill it up with soldiers and yourself as technician then go into the advanced guard tower and place two timed and one remote c4, then cover the c4's and it is destroyed
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...wow, I never thought of that!
[/sarcasm]
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Point whoring on Hourglass [message #10048] |
Thu, 27 March 2003 16:49 |
spock333
Messages: 3 Registered: March 2003
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I've only been playing a couple of months on - line and just recently discovered what "point whoring" was. Is the issue here that you don't actually gain any points for your team as the person repairing for the other team gains just as many points repairing?
If so I can see how it is rather a waste of time to attack the refinery from the top of the hill from a team perspective. The only advantage would be, I think, if your team was planning a rush. If you were attacking the refinery it would keep those repairing at the back of the base and give your team a better chance to take out base defenses.
One final question: so for those who like to battle at the top of the hill alternatively attacking the refinery or engaging other enemy artillery or the ever present soldier behind the rocks, what do you do when there is no one to fight and the refinery is being repaired faster than you can take it down?
Drive down the hill and around the side or just sit there without firing?
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Point Whoring [message #10390] |
Sat, 29 March 2003 10:39 |
spock333
Messages: 3 Registered: March 2003
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Then I guess I don't get it. Why not continue the attack in order to benefit your team and dare the enemy to do something about it if they can???
Also, when using GDI artillery since you can't really tell if the refinery is being repaired how do you determine if you are "point whoring"?
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Hourglass [message #10787] |
Mon, 31 March 2003 07:32 |
spock333
Messages: 3 Registered: March 2003
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I agree, 10 minutes is a little long to be sitting in one place pounding a building. Also, thanks for the tip on using "K" to check health on buildings that's a new one to me.
I do agree that any kind of base to base is cheating like you mentioned with islands. However, it seems to me that in hourglass the top of the hill is a great place for battles with the winner being able to pound the oponents refinery for as many points as possible.
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