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CNC Reborn : Medic Kit [message #106460] Sat, 07 August 2004 04:51 Go to previous messageGo to next message
Renx is currently offline  Renx
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It won't work.

~Canucck

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CNC Reborn : Medic Kit [message #106468] Sat, 07 August 2004 07:05 Go to previous messageGo to next message
PermaGrin
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Renx

I think he was just trying to show off with the interior. It most lilekly won't be used ingame, since they won't be able to make any animation of it opening..


You are kidding right? What makes you think we cant make it open?
CNC Reborn : Medic Kit [message #106470] Sat, 07 August 2004 07:19 Go to previous messageGo to next message
Javaxcx
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Meh, knowing Jonwil, he'll probably be nice enough to code it to work with a scripts.dll.


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CNC Reborn : Medic Kit [message #106475] Sat, 07 August 2004 08:33 Go to previous messageGo to next message
Vitaminous is currently offline  Vitaminous
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icedog90

He edited his post. Smile


Lies.


I suck cock and love it... absolutely love it. And I just got banned for being too immature to be allowed to post here.
CNC Reborn : Medic Kit [message #106482] Sat, 07 August 2004 09:43 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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Renx

I think he was just trying to show off with the interior. It most lilekly won't be used ingame, since they won't be able to make any animation of it opening..


Razz are you sure ?

Very Happy he he he...
CNC Reborn : Medic Kit [message #106486] Sat, 07 August 2004 09:51 Go to previous messageGo to next message
Hav0c is currently offline  Hav0c
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Lets face it the medic would look a bit of a retard if he couldn't open his own first aid box :/
CNC Reborn : Medic Kit [message #106489] Sat, 07 August 2004 10:03 Go to previous messageGo to next message
MilkyLep is currently offline  MilkyLep
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true...put RenAlert's Medic can't/doesn't

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CNC Reborn : Medic Kit [message #106490] Sat, 07 August 2004 10:04 Go to previous messageGo to next message
Hav0c is currently offline  Hav0c
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Well maybe they plan to make one, haven't seen any plans for it though...
CNC Reborn : Medic Kit [message #106491] Sat, 07 August 2004 10:06 Go to previous messageGo to next message
Sir Kane
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Having it open is pointless.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
CNC Reborn : Medic Kit [message #106492] Sat, 07 August 2004 10:09 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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If you are going to produce movies in the mod, then have a model for in game and that one for movies/videos. No wasting time in having an open medic kit in game. Would look kind of funny while playing..... Razz

L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
CNC Reborn : Medic Kit [message #106493] Sat, 07 August 2004 10:43 Go to previous messageGo to next message
Renx is currently offline  Renx
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An animation is pointless, if you wanted to make a half decent animation, then it would be too lengthy for the rate of fire. And what's he going to do? Just open it, then close it? that's it? Since there's no melee attacks it would make most animations look stupid.

It won't work in 3rd person at all.


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CNC Reborn : Medic Kit [message #106498] Sat, 07 August 2004 11:31 Go to previous messageGo to next message
PermaGrin
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We could make an animation of it opening when you first select the kit (for 1st person). Having it open everytime time you "fired" it would be retarded. Good thing that is not planned, eh?
CNC Reborn : Medic Kit [message #106501] Sat, 07 August 2004 11:44 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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That's what we were all talking about, the firing animation... How hard is that to figure out?
CNC Reborn : Medic Kit [message #106504] Sat, 07 August 2004 11:57 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
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PermaGrin

We could make an animation of it opening when you first select the kit (for 1st person).


As far as I'm aware, 1st person weapons can't have an 'enter' animation. They can have idle, fire and reload. Instead of using an enter animation, a weapon defaults to idle when selected.

That's just what my own experiments show though, so I could be wrong.


NeoSaber

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CNC Reborn : Medic Kit [message #106507] Sat, 07 August 2004 12:41 Go to previous messageGo to next message
Demolition man
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make it every time you switch "weapon" it takes it from the medic box Wink
CNC Reborn : Medic Kit [message #106508] Sat, 07 August 2004 12:50 Go to previous messageGo to next message
Javaxcx
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Demolition man

make it every time you switch "weapon" it takes it from the medic box Wink


Do all Dutch medkits potentially have a semi-automatic rifle in them? O.o



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CNC Reborn : Medic Kit [message #106509] Sat, 07 August 2004 12:58 Go to previous messageGo to next message
Pendullum is currently offline  Pendullum
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NeoSaber

PermaGrin

We could make an animation of it opening when you first select the kit (for 1st person).


As far as I'm aware, 1st person weapons can't have an 'enter' animation. They can have idle, fire and reload. Instead of using an enter animation, a weapon defaults to idle when selected.

That's just what my own experiments show though, so I could be wrong.


look at volkovs arm cannon when in 1st person on renalert


Aircraftkiller

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CNC Reborn : Medic Kit [message #106512] Sat, 07 August 2004 13:08 Go to previous messageGo to next message
Demolition man
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Javaxcx

Demolition man

make it every time you switch "weapon" it takes it from the medic box Wink


Do all Dutch medkits potentially have a semi-automatic rifle in them? O.o
Thats for the suprice attack =P

But you know what i mean hoe Wink
CNC Reborn : Medic Kit [message #106513] Sat, 07 August 2004 13:13 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
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Yes, I was about to suggest that. The animation could simply be made longer too, but what can you actually do? (rhyme) Open it up and put some tools inside?

Oh and the thought of opening the box for attack was quite funny. The character would fling the thing in front of him whilst still holding it, and it would open up and attack with the top end, some tools would fly out and cut some shit to pieces, then the box would automatically close and retract. Like a sort of "go go gadget medic box"
CNC Reborn : Medic Kit [message #106515] Sat, 07 August 2004 13:21 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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MilkyLep

true...put RenAlert's Medic can't/doesn't


Hopefully, we aren't RenAlert. We are the 'poorly crafted shit' mod !!! Very Happy

( I like to be ironic Very Happy )

Come on ack and silent kane, drop it and let's all be in peace .... It would be cool and will make more people play this game and its mods...

Think about it dudes !

I don't hate you, I am just sad about your bash ! ( I love Renalert on most of its features, I don't like the reload for longbow and hind... But anyway I like Renalert ! )


Let's be a community !
CNC Reborn : Medic Kit [message #106516] Sat, 07 August 2004 13:24 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
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Pendullum

look at volkovs arm cannon when in 1st person on renalert


What about it? It doesn't have an enter animation on the cannon itself. I tried getting one to work when I made those animations but it always defaulted to idle. Only animation on Volkov's gun is the 'recoiling' when it fires.


NeoSaber

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CNC Reborn : Medic Kit [message #106527] Sat, 07 August 2004 15:36 Go to previous messageGo to next message
Pendullum is currently offline  Pendullum
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I meant the hand retraction thing Smile

Aircraftkiller

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CNC Reborn : Medic Kit [message #106528] Sat, 07 August 2004 15:41 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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That's because the weapon itself doesn't animate, it's the hands that move. :rolleyes:
CNC Reborn : Medic Kit [message #106542] Sat, 07 August 2004 18:16 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Hmm about the openning of the medic kit.

If Reborn wants to make it like Tiberian Sun, then it would open. The animation in Tib sun opens up and heals the guy.

As for reborn I think you should make the "fire" button an animation of the medkit openning up, then the person simply flashes (like the repair gun fired at someone). That would be good.


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CNC Reborn : Medic Kit [message #106549] Sat, 07 August 2004 21:24 Go to previous messageGo to previous message
pvtschlag is currently offline  pvtschlag
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Maby just have the medic kit stay on the medics back and when he first switches to the weapon or reloads he grabs it and get supplies from it.
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