I need scripts.dll 1.9 ideas [message #106126] |
Wed, 04 August 2004 15:33 |
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Unfortunatly, some people decided to turn my last scripts.dll thread into a "lets bash JW" thread.
See here:
http://www.renegadeforums.com/viewtopic.php?t=11649
for what I already have in mind for the scripts.dll
Post in that thread (or this one) if you have any ideas for the scripts.dll (for example, if you want specific items from my to-do list, post and I will put them higher on my priority list). Also, if anyone has any ideas for how I should do the new CTF script (what it should do etc), post and let me know.
Dont post here if you want to do is bash or flame people (if you really feel the need to do that, I guessyou could post in the linked thread, since its already degenerated into a flamewar)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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I need scripts.dll 1.9 ideas [message #106154] |
Wed, 04 August 2004 18:05 |
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also JFW_Flying_Infantry_Sound.
Dont know exactly if it will work/how it will work but it will play a sound in conjunction with the flying.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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I need scripts.dll 1.9 ideas [message #106162] |
Wed, 04 August 2004 19:21 |
Everyone
Messages: 45 Registered: July 2004
Karma: 0
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I know its been asked many times by me but are we going to have airborne ai units without any pathfinding attached like M01_Hunt_The_Player?
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I need scripts.dll 1.9 ideas [message #106164] |
Wed, 04 August 2004 19:23 |
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And I already answered it, its not possible.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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I need scripts.dll 1.9 ideas [message #106207] |
Thu, 05 August 2004 02:22 |
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ok, JFW_Death_Send_Custom_ID is finished.
JFW_Death_Send_Custom_Driver_ID is also finished.
JFW_Blow_Up_On_Death_Driver is finished
JFW_Random_DriverDeath is also finished
and JFW_Cinematic_Attack_Position is finished
Testing still to do on these things but this time testing should be easier (now that I have a nice easy to use test setup I can play with)
Also, I looked into JFW_Flying_Infantry_Sound and I cant make it work right.
But, what you can do is use a Sound Render Object and link that to the model of whatever flying infantry you have, then it will play that sound when the infantry exists.
Thats the best that I can do.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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I need scripts.dll 1.9 ideas [message #106217] |
Thu, 05 August 2004 05:18 |
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ok, JFW_Repair_On_Custom and JFW_Conyard_Vehicle_Buildings are finished (new scripts to make the construction yard repair things like gun turrets)
engine command Repair_All_Static_Vehicles_By_Team (sends a custom to all vechicles that have DecorationPhys physics type, used for the script above)
some new engine calls to identify if an object has a particular physics type
Is_Door
Is_Elevator
Is_DamageableStaticPhys
Is_AccessablePhys
Is_DecorationPhys
Is_HumanPhys
Is_MotorVehicle
Is_Phys3
Is_RigidBody
Is_ShakeableStatricPhys
Is_StaticAnimPhys
Is_StaticPhys
Is_TimedDecorationPhys
Is_VehiclePhys
Is_DynamicAnimPhys
Is_BuildingAggregate
Is_Projectile
an engine call Get_Player_Name_By_ID which converts a player name to a player ID
an engine call Get_Player_Count which gets the count of how many players there are
an engine call Change_Team which changes the team of a player given a GameObject
and an engine call Change_Team_By_ID which changes the team of a player given an ID
I should have 1.9 out in time for RA 0.9932
What else will be in 1.9, I havent yet decided.
But the following is definatly not going to make 1.9 (it may make 2.0 or later or it may not happen at all)
find a player by name and do stuff with the result
JFW_Group_Purchase_Zone_Timer (like a cross between JFW_Group_Purchase_Zone and JFW_Zone_Timer)
JFW_Vehicle_Damage_Zone_Heavy (only damages big vehicles)
reborn helipad logic
reborn missile silo logic
fancy new CTF script
hijacker logic
hunter-seeker logic
caryall logic
poke versions of the JFW_xxx_Buy scripts
JFW_Group_Purchase_Poke
As for jfw.clll, jfw.dll of 1.9 will contain the Set_Animation and Set_Animation_Frame fix.
It may contain:
Static_Anim_Phys_Goto_Frame/Static_Anim_Phys_Goto_Last_Frame fixes (if needed, I must run a test on those)
Enable_Stealth fix
Create_Explosion and Create_Explosion_At_Bone fixes
it wont contain
logic to detect when a vehicle/soldier fires its weapon
any new dialogs stuff I may do
poke
unable to build xxx unit/soldier/whatever when xxx building is gone
logic to detect what weapon/warhead/etc was used to shoot at something
per-player versions of various commands (e.g. Enable_Radar, Set_Background_Music, Display_Player_Terminal, Set_Screen_Fade and so on)
any other client side command fixes (mainly because I dont knowe of any other commands that need network transfer to make them work)
Although all this depends on what SK does. Ff SK puts poke into bhs.dll (like that will ever happen and it can be made available in time for 1.9, I may end up writing the script ideas I have that need poke.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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I need scripts.dll 1.9 ideas [message #106295] |
Thu, 05 August 2004 15:20 |
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ok, an Enable_Stealh fix wont be in 1.9 because I wont have my new "send data over the network" code ready for 1.9.
I thought there was another way to do it but I was wrong.
Probobly be in 2.0 or something though.
I still plan to check if Static_Anim_Phys_Goto_Frame/Static_Anim_Phys_Goto_Last_Frame work and try to fix if needed.
And also fix Set_Fog_Range, Set_Fog_Enable and Set_War_Blitz
Plus (hopefully) Create_Explosion and Create_Explosion_At_Bone.
EDIT: Static_Anim_Phys_Goto_Frame and Static_Anim_Phys_Goto_Last_Frame seem to have problems.
Will add JFW_Gate_Zone_2 script to 1.9
And also, since it seems that SK wont be adding poke or any of the other stuff I am after to bhs.dll, I wont be putting the stuff that uses that stuff into 1.9.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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I need scripts.dll 1.9 ideas [message #106306] |
Thu, 05 August 2004 17:03 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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what about a script so a certain area will respond to the action button and play a set animation. This would be good for doors and elevators.
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I need scripts.dll 1.9 ideas [message #106330] |
Thu, 05 August 2004 21:59 |
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if I get poke working, I will make JFW_Poke_Play_Animation or something.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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I need scripts.dll 1.9 ideas [message #106339] |
Fri, 06 August 2004 00:38 |
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DaSoul
Messages: 43 Registered: July 2004 Location: UK
Karma: 0
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Madtone | Is it possible to write a script that loads an image or a W3D from a external source.
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That could be used to bypass RenGuard... Loading from an external source then RG wouldnt detect it ( i dont think it would anyway )... If it was made I'd hate to see that go public.
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I need scripts.dll 1.9 ideas [message #106341] |
Fri, 06 August 2004 01:22 |
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jop7821, that cant be done.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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I need scripts.dll 1.9 ideas [message #106346] |
Fri, 06 August 2004 04:57 |
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targeting icon, no.
loading external w3d, no.
But I do have what I hope is a working fix for Create_Explosion and Create_Explosion_At_Bone
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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I need scripts.dll 1.9 ideas [message #106422] |
Fri, 06 August 2004 15:59 |
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ok, I took the "get vechicle owner" thing off the list (because I cant find the needed variable)
and I moved the various engine calls that interrogate the vechicle contents to a later version.
I have also added these:
bool Is_Powerup(GameObject *obj); //is a PowerUpGameObj
bool Is_C4(GameObject *obj); //is a C4GameObj
bool Is_Beacon(GameObject *obj); //is a BeaconGameObj
bool Is_Armed(GameObject *obj); //is an ArmedGameObj
bool Is_Simple(GameObject *obj); //is a SimpleGameObj
bool Is_PowerPlant(GameObject *obj); //is a PowerPlantGameObj
bool Is_SoldierFactory(GameObject *obj); //is a SoldierFactoryGameObj
bool Is_VehicleFactory(GameObject *obj); //is a VehicleFactoryGameObj
bool Is_Airstrip(GameObject *obj); //is an AirstripGameObj
bool Is_WarFactory(GameObject *obj); //is a WarFactoryGameObj
bool Is_Refinery(GameObject *obj); //is a RefineryGameObj
bool Is_ComCenter(GameObject *obj); //is a ComCenterGameObj
bool Is_RepairBay(GameObject *obj); //is a RepairBayGameObj
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
[Updated on: Fri, 06 August 2004 17:06] Report message to a moderator
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idizzle [message #106425] |
Fri, 06 August 2004 16:21 |
FynexFox
Messages: 138 Registered: May 2003
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Hey how about this, for a realism mod of some sort, like say you get shot, and your at half health, you start walking slower, and things, and how about like when you crouch when you press your coruch button he stays down and when you press it he comes up again, and the same concept only in prone(laying down).
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I need scripts.dll 1.9 ideas [message #106427] |
Fri, 06 August 2004 17:07 |
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FynexFox, cant be done.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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