I now have WORKING network Set_Animation/Set_Animation_Frame [message #105966] |
Wed, 04 August 2004 00:43 |
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Thanks to a lot of debugging and testing and reverse engineering, I have managed to get Set_Animation and Set_Animation_Frame to work 100% over the network.
Even JFW_Vechicle_Animation works (well the new version does)
This means that RA2Ven gets working Terror Drones, Reborn gets working legs for their Mammoth MK II, Titan, Wolverene, Juggernaut etc, SWMOD gets working animations for their ships and stuff and basicly, anyone in the renegade community who needs fully working Set_Animation or Set_Animation_Frame gets it, including RenAlert.
All of this stuff is done via the jfw.dll I created which is a new dll that will hold all my code that patches the game exe, needs to run on the client or needs to send data over the network (although so far, its only got the animation fix which needs client side code and patching but no network). Everything here is 100% my own work with no code from SK or anyone else.
It will be released as part of the scripts.dll 1.9 I am woking on.
Due to how dangerous it would be to give hackers a direct way to run code on the client, jfw.dll couild well be closed source.
AicraftKiller said on IRC and I quote
"<Aircraftkiller> Anyway, Reborn sucks and we won't fix set_animation publically until Reborn loses the competition contest and we shit in their mouth and make them swallow it"
Now that I have fixed Set_Animation, reborn gets working mecha and ACK and SK get nothing
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: I now have WORKING network Set_Animation/Set_Animation_F [message #105974] |
Wed, 04 August 2004 01:39 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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jonwil | All of this stuff is done via the jfw.dll I created which is a new dll that will hold all my code that patches the game exe, needs to run on the client or needs to send data over the network (although so far, its only got the animation fix which needs client side code and patching but no network).
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What about sounds?
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I now have WORKING network Set_Animation/Set_Animation_Frame [message #105976] |
Wed, 04 August 2004 02:34 |
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Sounds and the other things that are in bhs.dll will stay in bhs.dll and will be included in Core Patch 1 as planned.
scripts.dll 1.9 (with jfw.dll) may also end up in Core Patch 1 depending on how long CP1 takes to finish and how long 1.9 takes to code.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: I now have WORKING network Set_Animation/Set_Animation_F [message #105981] |
Wed, 04 August 2004 03:42 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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Renx | You've said yourself in IRC that you thought SK could fix it...So why think now that he can't?
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jonwil | AicraftKiller said on IRC and I quote
"<Aircraftkiller> Anyway, Reborn sucks and we won't fix set_animation publically until Reborn loses the competition contest and we shit in their mouth and make them swallow it"
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I now have WORKING network Set_Animation/Set_Animation_Frame [message #105985] |
Wed, 04 August 2004 04:31 |
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yep, thats the point.
SK could fix it.
But, he wont fix it (or if he does fix it, it would be only for RenAlert)
So I fixed it so that all mods can use it.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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I now have WORKING network Set_Animation/Set_Animation_Frame [message #106064] |
Wed, 04 August 2004 11:48 |
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Aircraftkiller | If Reborn can have "medic guns" and big dildo looking Obelisks of Light, I'm sure Red Alert can have walking tanks... :rolleyes:
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Heh, big dildo Obelisks have been there since Tiberian Dawn, I honestly don't understand what's so wrong with them.
The damn thing is based off the secret Firestorm Cinematics, but the texture isn't.
Anyway, both the RenAlert team and the Reborn team can do what the fuck ever they want, why? Because none of you are paid to do your work.
I suck cock and love it... absolutely love it. And I just got banned for being too immature to be allowed to post here.
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I now have WORKING network Set_Animation/Set_Animation_Frame [message #106081] |
Wed, 04 August 2004 12:43 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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Aprime |
Aircraftkiller | If Reborn can have "medic guns" and big dildo looking Obelisks of Light, I'm sure Red Alert can have walking tanks... :rolleyes:
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Heh, big dildo Obelisks have been there since Tiberian Dawn, I honestly don't understand what's so wrong with them.
The damn thing is based off the secret Firestorm Cinematics, but the texture isn't.
Anyway, both the RenAlert team and the Reborn team can do what the fuck ever they want, why? Because none of you are paid to do your work.
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Wise Words. Take heed.
Thanks Jonwill for fixing this for the community.
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I now have WORKING network Set_Animation/Set_Animation_Frame [message #106117] |
Wed, 04 August 2004 15:00 |
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Everything I had seen from SK lead me to believe that if he did fix Set_Animation, it would be for RenAlert only (and they do need it, its used for the ore truck arms animation). This includes the quote from ACK from before.
Should Silent_Kane provide me with a version of bhs.dll (to put into Core Patch 1) featuring working Set_Animation before I release 1.9, I will use that. (but only if said bhs.dll is something Reborn, RA2Ven and SWANH can use).
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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