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Andy's Alpha Blending problem [message #105865] Tue, 03 August 2004 06:19 Go to next message
Deactivated is currently offline  Deactivated
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TFWxANDY

Okay, i have been having alot of trouble with one of the maps I have been making.
I have been trying to alpha blend one texture with another.
I followed this tutorial and for some reason, it only works to a certain extent.
I have gone step by step many times with this tutorial, and still, the same problem.

http://www.cannis.net/forum/uploads/post-32-1091477359.jpg

The alpha blend doesn't show in RenX, but after I have exported, it appears in the w3d viewer.
But, just when you think it will appear in the CLE, it doesn't. Mad

Can anybody help?
Andy's Alpha Blending problem [message #105869] Tue, 03 August 2004 07:36 Go to previous messageGo to next message
PermaGrin
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Recruit

Delete the object in Le then re"make" it.

This happened to me very time I opened on of my maps. Alot of the terrain was alpha blended and the "blended" part always appeared black. So I deleted the terrain and just hit "make" again and It workd fine. Plus make sure the texture that is appearing as black is in the mod folder.
Andy's Alpha Blending problem [message #105878] Tue, 03 August 2004 08:44 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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LOL, thanks Seaman for posting Laughing

Thanks PermaGrin, I will try this out later.

Andy.
Andy's Alpha Blending problem [message #105882] Tue, 03 August 2004 09:00 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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agh your a star,
thanks alot Wink
Andy's Alpha Blending problem [message #105884] Tue, 03 August 2004 10:01 Go to previous messageGo to next message
Spice
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Go to the Matieral Editor on the peice of mesh your blending and change the specular and diffuse to white or lighter grey. That should fix your problem.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Andy's Alpha Blending problem [message #106125] Wed, 04 August 2004 15:29 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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Moderator - Mod Forum
............OR, just compute the vertex solve. Razz

-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
Andy's Alpha Blending problem [message #106251] Thu, 05 August 2004 11:07 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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is it possible to blend more than 1 texture to another?

Cheers,

Andy. Smile
Andy's Alpha Blending problem [message #106260] Thu, 05 August 2004 11:44 Go to previous messageGo to next message
PermaGrin
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^^ No. Atleast that was the answer I was given long ago.
Andy's Alpha Blending problem [message #106283] Thu, 05 August 2004 14:03 Go to previous message
icedog90 is currently offline  icedog90
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It isn't possible to use more than one alpha blend on one mesh. You detatch vertices to use multiple alpha blends.

YSLMuffins

............OR, just compute the vertex solve. Razz


Everyone who makes a level should Compute Vertex Solve. It makes the lighting SO much better, and develops shadows. Smile
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