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scripts.dll 1.8 progress report [message #103735] Sat, 24 July 2004 00:33 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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ok, I have just added a fix to all the Aircraft_Only, No_Aircraft, VTOL_Only and No_VTOL scripts that ensures that if the object being attacked is an infantry and that infantry is driving a vehicle, the vechicle is used for the tests not the infantry.
This prevents the case where the script attacks the pilot of a flying vechicle even when the flying vechicle is on the "dont attack me" list.

It also ensures (for the relavent scripts) that the vechicle is the thing that is attacked and not the pilot inside.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
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Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
scripts.dll 1.8 progress report [message #103740] Sat, 24 July 2004 00:59 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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oh and TheKGBSpu, I need your stuff and I need it NOW Smile

Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
scripts.dll 1.8 progress report [message #103765] Sat, 24 July 2004 05:58 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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other than the stuff from TheKGBSpy and I think one thing from NeoSaber, the only things left to do are:
1.Write the last 10 or so scripts of mine (or drop them from 1.8 if I cant write them in time)
2.Write the documentation for all this new stuff
3.QA all the new stuff to make sure it works (I need help here people)
then 4.release Smile

Depending on how much QA help I get and how long it takes TheKGBSDpy to finish his stuff, I hope to have 1.8 out next weekend or so (but dont hold me to that)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
scripts.dll 1.8 progress report [message #103789] Sat, 24 July 2004 08:26 Go to previous messageGo to next message
NeoX is currently offline  NeoX
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Lol cool good word again and where you drunk last night a bit? Its TheKGBspy:P
scripts.dll 1.8 progress report [message #103800] Sat, 24 July 2004 09:45 Go to previous messageGo to next message
TheKGBspy is currently offline  TheKGBspy
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lol Razz



what new this week in thekgbspy diary:
each day start working at 16 pm, finish at 00 am, Go sleep at 4 am, wake at 13 pm.

Theusday was pay day.... i went to a bar taking some beer with friend i work with,

Yesterday i got a new car Very Happy 900$, volkwagen golf, perfect mechanic...

so my mind is a bit twisted this last days having alot of idea in the head(car, beer, girls, how tired i am.. and scripts Razz)

But script are in test phase. so they will be sended tonight (when ill come back from work) (around 0-1 am , fully documented etc)


Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
scripts.dll 1.8 progress report [message #105303] Sat, 31 July 2004 18:24 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Hey JonWil, is there any type of script for an airstrike? It would be cool to have 1 with a few A-10 bombers who drop bombs..

Email me with the answer at el_pollo_diablo20@hotmail.com


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scripts.dll 1.8 progress report [message #105312] Sat, 31 July 2004 19:18 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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the best way to do that is with a text cinematic and a script like JFW_Cinematic_Attack.

Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
scripts.dll 1.8 progress report [message #105549] Sun, 01 August 2004 13:05 Go to previous messageGo to next message
[NE]Fobby[GEN]
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But would that actually damage a player if the bomb hit him? Because for Renegade Revived I was thinking of something like an airstrike beacon Surprised

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scripts.dll 1.8 progress report [message #105553] Sun, 01 August 2004 13:15 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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I was wondering, too. Can you change the beacons to an airstrike? Instead of a Nuke/Ion cannon, A-10 bombers would bomb the area.
scripts.dll 1.8 progress report [message #105706] Mon, 02 August 2004 07:22 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Exactly what i thought, we were planning to have that in the Renegade Revived mod
http://www.renegaderevived.tk


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scripts.dll 1.8 progress report [message #105759] Mon, 02 August 2004 14:05 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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making an airstrike beacon is definatly possible.

Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
scripts.dll 1.8 progress report [message #105792] Mon, 02 August 2004 17:06 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Yes it is definately possible but the cinematic wont damage real players, would it?

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scripts.dll 1.8 progress report [message #105847] Tue, 03 August 2004 02:06 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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I've made an airstrike beacon but the problem is that it either starts storming or the sky turns red before the strike and it doesn't do any damage.
scripts.dll 1.8 progress report [message #105889] Tue, 03 August 2004 10:57 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Right- because the airstrike script you're using is a cinematic

We need a script that actually damages realtime players.. is it possible?


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scripts.dll 1.8 progress report [message #105891] Tue, 03 August 2004 11:13 Go to previous messageGo to next message
PermaGrin
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Couldnt you just simply try to replace the animation of the nuke falling and the cloud rising or the ion beam building up and the aftermath with a squad of A-10s swooping down? That way the damage area is still in effect.
scripts.dll 1.8 progress report [message #105897] Tue, 03 August 2004 12:17 Go to previous messageGo to next message
vloktboky is currently offline  vloktboky
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In your cinematic, create an invisible object at the same time frame as the bomb hits the ground in the same position as where the bomb hits. Then, attach a custom script to that invisible object that on create, creates the explosion you define in your preset tree for the air strike. The end result: your bomb creating an explosion when it hits the target.
scripts.dll 1.8 progress report [message #105906] Tue, 03 August 2004 14:19 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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ok, I can do a JFW_Cinematic_Attack_Location script.
Then you create the a-10s with Create_Real_Object, make them fly in, attach the JFW_Cinematic_Attack_Location and they will attack the location.
If you want them to attack a specified preplaced object, you can just use the existing JFW_Cinematic_Attack.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
scripts.dll 1.8 progress report [message #105932] Tue, 03 August 2004 19:56 Go to previous messageGo to next message
[NE]Fobby[GEN]
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So is it possible to make a map, and every little while A-10's attack a certain area?

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scripts.dll 1.8 progress report [message #105934] Tue, 03 August 2004 20:00 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Meaning- Can we set a timer on when the A-10's hit, or set a location (ie. a bridge) and make it that every time you cross it, the A-10's bomb it?

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scripts.dll 1.8 progress report [message #105937] Tue, 03 August 2004 20:08 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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you can trigger the "attack this area" cinematic (using JFW_Cinematic_Attack or whatever) either on timer or on zone entry.

Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
scripts.dll 1.8 progress report [message #106068] Wed, 04 August 2004 11:51 Go to previous message
[NE]Fobby[GEN]
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OK thats cool

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