How to enable tracked vehicle sounds [message #105216] |
Sat, 31 July 2004 12:49 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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Often overlooked (so I did also until now), the tracked vehicle sound effects are functional.
Basically what it does is make your tracked vehicle make track noises as it rolls over terrain.
The symptom: Sound0= is not defined for tracked vehicles in surfaceeffects.ini
Standard renegade tracked vehicles do not have E (engine force) applied to their wheel/track bones
1. Do your tracked vehicle model as usual.
2. Add E to end of each WheelP bone (Eg. WheelP1LE and WheelP4RE). The sound effect will play when those wheel bones with E cross over specific terrain.
4. Add Sound0=ConcreteTrackRoll (or any other sound you prefer) to surfaceeffects.ini under the [(terrain name)_Track Rolling] and [(terrain name)_Track Sliding] section.
3. For a final touchup, edit the preset settings for the tracked vehicle sounds in Level Editor.
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How to enable tracked vehicle sounds [message #105249] |
Sat, 31 July 2004 14:49 |
Everyone
Messages: 45 Registered: July 2004
Karma: 0
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Recruit |
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Doesn't seem to be stealing, since it was built into to the renegade engine and not scripted by customs means. By the way you're putting it, you're the one stealing from the renegade engine. Anyway, he didn't even claim it as his own, I don't see any "my"s or "mine" in that paragraph so technically, he's not stealing.
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How to enable tracked vehicle sounds [message #105260] |
Sat, 31 July 2004 15:12 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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This was first implemented in RenAlert, discovered by NeoSaber.
Since there was no public info on this, I had to rely on my own and narrow down possibilities until the correct one was found.
I've tried to implement them ages ago, but with no much of success. The sounds worked but they would cause the game eventually to crash.
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How to enable tracked vehicle sounds [message #105261] |
Sat, 31 July 2004 15:14 |
Darkblade
Messages: 13 Registered: March 2003 Location: En-Ger-Land
Karma: 0
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Well, of course, its not exactly theft, but its not exactly origional either.
I see it as taking other peoples origional ideas and milking them to death in his gimmick mod.
This is one of the reasons why i respect reborn. They stick to their own ideas, instead of throwing all the best ideas from other mods into a big pile of gimmicks, just to make people play.
So as well as making a mod based on gimmicks that people will soon tire of, you are also taking away the credit of the real genious' who come up with these ideas.
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How to enable tracked vehicle sounds [message #105262] |
Sat, 31 July 2004 15:14 |
CnCsoldier08
Messages: 136 Registered: November 2003
Karma: 0
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This isn't even right, man..
Neosaber spent a lot of time on this...trying to figure out something nobody else has, and you go tell the entire community how to do it in one fucking paragraph.
WOL:tweekbee
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