scripts.dll 1.8 progress report [message #103735] |
Sat, 24 July 2004 00:33 |
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ok, I have just added a fix to all the Aircraft_Only, No_Aircraft, VTOL_Only and No_VTOL scripts that ensures that if the object being attacked is an infantry and that infantry is driving a vehicle, the vechicle is used for the tests not the infantry.
This prevents the case where the script attacks the pilot of a flying vechicle even when the flying vechicle is on the "dont attack me" list.
It also ensures (for the relavent scripts) that the vechicle is the thing that is attacked and not the pilot inside.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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scripts.dll 1.8 progress report [message #103800] |
Sat, 24 July 2004 09:45 |
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TheKGBspy
Messages: 96 Registered: April 2003
Karma: 0
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Recruit |
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lol
what new this week in thekgbspy diary:
each day start working at 16 pm, finish at 00 am, Go sleep at 4 am, wake at 13 pm.
Theusday was pay day.... i went to a bar taking some beer with friend i work with,
Yesterday i got a new car 900$, volkwagen golf, perfect mechanic...
so my mind is a bit twisted this last days having alot of idea in the head(car, beer, girls, how tired i am.. and scripts )
But script are in test phase. so they will be sended tonight (when ill come back from work) (around 0-1 am , fully documented etc)
Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
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scripts.dll 1.8 progress report [message #105312] |
Sat, 31 July 2004 19:18 |
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the best way to do that is with a text cinematic and a script like JFW_Cinematic_Attack.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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scripts.dll 1.8 progress report [message #105553] |
Sun, 01 August 2004 13:15 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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I was wondering, too. Can you change the beacons to an airstrike? Instead of a Nuke/Ion cannon, A-10 bombers would bomb the area.
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scripts.dll 1.8 progress report [message #105759] |
Mon, 02 August 2004 14:05 |
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making an airstrike beacon is definatly possible.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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scripts.dll 1.8 progress report [message #105847] |
Tue, 03 August 2004 02:06 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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I've made an airstrike beacon but the problem is that it either starts storming or the sky turns red before the strike and it doesn't do any damage.
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scripts.dll 1.8 progress report [message #105906] |
Tue, 03 August 2004 14:19 |
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ok, I can do a JFW_Cinematic_Attack_Location script.
Then you create the a-10s with Create_Real_Object, make them fly in, attach the JFW_Cinematic_Attack_Location and they will attack the location.
If you want them to attack a specified preplaced object, you can just use the existing JFW_Cinematic_Attack.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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scripts.dll 1.8 progress report [message #105937] |
Tue, 03 August 2004 20:08 |
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you can trigger the "attack this area" cinematic (using JFW_Cinematic_Attack or whatever) either on timer or on zone entry.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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