Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Maps that Have BIG BUGS...effect gameplay a lot.
Maps that Have BIG BUGS...effect gameplay a lot. [message #103149] Wed, 21 July 2004 17:26 Go to next message
Alkaline is currently offline  Alkaline
Messages: 1132
Registered: November 2003
Karma: 0
General (1 Star)
Deleted
1. Urban Rush = Non-working mct on strip, you cna't c4 it and the repair is hella slow because you can't repair the mct.

2. Land = The airstrip hut & mct are indestructable it also does not have working mcts

3. Oasis_Flying = Server lag....

4. Conquest_Islands = repair_pad points exploit, gives 100 pts/rocket shot.

5. Miracle 2 = same as conquest_islands, excpet celing guns give 100 pts/rifle shot

6. Ruins0x = server crashes when a player presses the alt fire while inside the nod chem tank

7. SunFusion = Huge server lag.

8. Country_meadows = causes conflicts with alot of maps made by AircraftKiller himself.

9. C&C_Basin.mix (original ) same as no. 8


If you are hosting a fan maps server, don't host these maps as they have bugs that severly effect gameplay.


Maps that Have BIG BUGS...effect gameplay a lot. [message #103153] Wed, 21 July 2004 18:00 Go to previous messageGo to next message
Ferhago is currently offline  Ferhago
Messages: 1013
Registered: March 2003
Karma: 0
General (1 Star)
Well if people would bother to read Aircraftkillers readme's on how to fix it. There wouldn't be as many problems
Maps that Have BIG BUGS...effect gameplay a lot. [message #103170] Wed, 21 July 2004 21:16 Go to previous messageGo to next message
Obelisk
Messages: 99
Registered: July 2004
Karma: 0
Recruit
Well if you would bother to read My readme's on how to fix it. There wouldn't be as many problems but there still would
_________________

Just can't wait...To take to the skies again
Maps that Have BIG BUGS...effect gameplay a lot. [message #103197] Thu, 22 July 2004 02:28 Go to previous messageGo to next message
DarkFish is currently offline  DarkFish
Messages: 49
Registered: January 2004
Location: London, Uk
Karma: 0
Recruit
Paradox Harbour - See through buildings....

Maps that Have BIG BUGS...effect gameplay a lot. [message #103199] Thu, 22 July 2004 02:41 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
DarkFish

Paradox Harbour - See through buildings....


.. get stuck under the bridge..
Maps that Have BIG BUGS...effect gameplay a lot. [message #103261] Thu, 22 July 2004 08:07 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
Messages: 1132
Registered: November 2003
Karma: 0
General (1 Star)
Deleted
Ferhago

Well if people would bother to read Aircraftkillers readme's on how to fix it. There wouldn't be as many problems

Actually thier still would be problems :rolleyes:

e.g you can't have C&C_Basin.mix & C&C_BasinTS.mix in your data folder because if you do C&C_BasinTS.mix will not work properly. This is because the original basin causes a conflict (conyard) ACK does not mention this in any of his readmes so how the hell is one supposed to know. The basin bug effects Mars and other maps using the conyard.

Country_Meadows causes the same problem.


Maps that Have BIG BUGS...effect gameplay a lot. [message #103293] Thu, 22 July 2004 12:36 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
No it doesn't. The Construction Yard interiors on Country Meadow have a different filename, since they were completely renovated to have an additional room with better lighting and geometry.
Maps that Have BIG BUGS...effect gameplay a lot. [message #103559] Fri, 23 July 2004 11:33 Go to previous message
Alkaline is currently offline  Alkaline
Messages: 1132
Registered: November 2003
Karma: 0
General (1 Star)
Deleted
oh ok, well then only basin.mix

Previous Topic: Re texture in W3D?
Next Topic: Using the W3D Converter for Renx
Goto Forum:
  


Current Time: Sat Nov 16 22:19:36 MST 2024

Total time taken to generate the page: 0.00678 seconds