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Re texture in W3D? [message #102998] Tue, 20 July 2004 16:34 Go to next message
Naamloos is currently offline  Naamloos
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Colonel
How can i change the textures of a W3D model? I can rename the textures... that works but it won't keep them ingame (even if both placed in 1 folder)

:oops:


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Re texture in W3D? [message #103015] Tue, 20 July 2004 19:03 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
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General (1 Star)

delete the .dds file in always.dat if needed.

The renegade engine use first the dds file.

If dds file is not in always.dat or in data folder, the engine will use the .tga file in your Renegade data folder.
Re texture in W3D? [message #103022] Tue, 20 July 2004 20:48 Go to previous messageGo to next message
Vitaminous is currently offline  Vitaminous
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General (1 Star)

A list was made by one of my local friends more than a year ago, his nickname is Bigzey, he submitted a list of all the "preferable" texture file names, such as vehicles and infantry, it was submitted at a close site which remained archived, Renegade Skinners, to be exact.

http://skinners.cncseries.com/ - That's the adress, but the website does not seem to work anymore, I wonder why?

Maybe you can find it somewhere else...

Hum, yeah.

Well, first you'd need to find Nvidia's Photoshop DDS plug-in.
There, got it for you: http://developer.nvidia.com/object/nv_texture_tools.html

For this, you obviously need Photoshop, which I believe you already have, right? Yeah, so you'll need to master the alpha channels, there's a tutorial about this here: http://www.cncden.com/renegade_skin_tut.shtml Keep in mind, not every texture require the same alpha channel, but most of the time it's either channel 5/3 (don't really remember about this one) or the "no alpha option" (TGA files aren't really used as far as I know).

Oh, and as I said earlier you need the texture's right filename, YOU DO NOT NEED TO REMOVE THE DDS IN THE ALWAYS.DAT FILE, THAT WOULD BE SOMETHING EXTREMELY STUPID TO DO IF YOU WANT TO KEEP YOUR ORIGINAL DATA!

That's it, it should be working right if you followed my instructions.


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Re texture in W3D? [message #103031] Tue, 20 July 2004 22:58 Go to previous messageGo to next message
Spice
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General (1 Star)
If you want it totally replaced with the texture you made and have no intention of chaning it back to the original , it would be a good idea to remoe the original .DDS file in the always.dat. A reinstall will always revert it back to the original state.

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Re texture in W3D? [message #103041] Tue, 20 July 2004 23:57 Go to previous messageGo to next message
Madtone is currently offline  Madtone
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EXdeath7

If you want it totally replaced with the texture you made and have no intention of chaning it back to the original , it would be a good idea to remoe the original .DDS file in the always.dat. A reinstall will always revert it back to the original state.


Once deleted you can't play online because your always.dat will be different to everyone else's.


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Re texture in W3D? [message #103043] Wed, 21 July 2004 00:18 Go to previous messageGo to next message
NeoX is currently offline  NeoX
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Commander
You could just edit the file and save it ass .dds theres a thought... :rolleyes:
Re texture in W3D? [message #103091] Wed, 21 July 2004 11:11 Go to previous message
Vitaminous is currently offline  Vitaminous
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Madtone

EXdeath7

If you want it totally replaced with the texture you made and have no intention of chaning it back to the original , it would be a good idea to remoe the original .DDS file in the always.dat. A reinstall will always revert it back to the original state.


Once deleted you can't play online because your always.dat will be different to everyone else's.


Exactly, so doing this is only good for modifications and such.


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