Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » General Discussion » Arming a beacon with a Stealth Black Hand doesn't expose him
Arming a beacon with a Stealth Black Hand doesn't expose him [message #101776] Thu, 15 July 2004 18:35 Go to next message
flyingfox is currently offline  flyingfox
Messages: 1612
Registered: February 2003
Location: scotland, uk
Karma: 0
General (1 Star)
Sometimes when ^^ lays a beacon, he keeps his stealth throughout, when it should expose him and re-stealth him after 5 seconds when the beacon is finished arming. It's a relatively small error, and I'm unsure if it happens only when Nod players are looking at him (because y'know, when did you last come across a stealthed soldier laying a beacon?).

In case you say it, it never appears to you that you've kept your stealth. But I watch them lay beacons and their suits don't uncover. Maybe just a client side error that tells you wrongly that they didn't uncover.
Arming a beacon with a Stealth Black Hand doesn't expose him [message #101791] Thu, 15 July 2004 19:37 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
Messages: 1391
Registered: July 2004
Karma: 0
General (1 Star)
I actually discovered to my knowledge this error later on today after I was placing a nuke on top of the WF with a SBH. I didn't think much of it at the time, but when I noticed myself being uncloaked when I threw a timed c4 AFTER I placed the nuke seemed kinda odd. So its kinda funny you bring this up.
Plz Fix Razz
Arming a beacon with a Stealth Black Hand doesn't expose him [message #101812] Thu, 15 July 2004 21:09 Go to previous messageGo to next message
Homey is currently offline  Homey
Messages: 1084
Registered: February 2003
Location: Canada
Karma: 0
General (1 Star)
Thats why sometimes you just see a nuke appear Sad

Homey
Arming a beacon with a Stealth Black Hand doesn't expose him [message #101885] Fri, 16 July 2004 03:23 Go to previous messageGo to next message
Try_lee is currently offline  Try_lee
Messages: 542
Registered: February 2003
Location: Reading, England
Karma: 0
Colonel
At the same time, why does it sound like everyone hears the nuke beacon deploy sound but only a few hear the ion cannon beacon deploy sound?

OK, I confused myself when writing that but I remember something odd about the sounds. Confused


YARR! The pirate life is for me! http://www.n00bstories.com/image.fetch.php?id=1202408761
Arming a beacon with a Stealth Black Hand doesn't expose him [message #102024] Fri, 16 July 2004 15:49 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
Nuclear Strike Beacon sounds are 2D, not 3D. That's what causes it. 2D allows everyone to hear it.
Arming a beacon with a Stealth Black Hand doesn't expose him [message #102032] Fri, 16 July 2004 16:59 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
Messages: 771
Registered: April 2004
Location: The Netherlands
Karma: 0
Colonel
Aircraftkiller

Nuclear Strike Beacon sounds are 2D, not 3D. That's what causes it. 2D allows everyone to hear it.


I am happy to know that... I was looking for a way so not everyone in a game heard "level <number> security key recured"(can't spell that word)

Surprised


Beter known as "raapnaap".
www.apathbeyond.com
Arming a beacon with a Stealth Black Hand doesn't expose him [message #102037] Fri, 16 July 2004 17:21 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
Messages: 375
Registered: August 2003
Karma: 0
Commander
I wonder if that was deliberate? In Tiberian Dawn you got the audible warning "nuclear missile launched" for the nuke, but the Ion Cannon always came out of nowhere. It makes sense since it's not going to show up on radar, like a missile being launched from a silo somewhere.
Arming a beacon with a Stealth Black Hand doesn't expose him [message #102038] Fri, 16 July 2004 17:39 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3556
Registered: February 2003
Karma: 0
General (3 Stars)

I dont know but I seem to recall an "ion cannon sattelite approaching" sound in TD...

Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Arming a beacon with a Stealth Black Hand doesn't expose him [message #102166] Sat, 17 July 2004 01:47 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
jonwil

I dont know but I seem to recall an "ion cannon sattelite approaching" sound in TD...


There was no warning for the Ion Cannon.
Arming a beacon with a Stealth Black Hand doesn't expose him [message #102362] Sun, 18 July 2004 07:18 Go to previous messageGo to next message
Weirdo is currently offline  Weirdo
Messages: 369
Registered: March 2003
Karma: 0
Commander
I also found this out for myself yesterday. On field (AGT was down), a SBH tryed to place a beacon behind our bar. I saw him running there, but just let him deploy for the points. When I got behind the bar, I saw the beacon, being placed, but I didn't immediatly see the SBH.

Untill yesterday I always thought SBH's uncloack when placing a beacon (kind of sad playing this game from the beginning but just now discovering this).


Size doesn't matter.
http://www.n00bstories.com/stats/renegade_stats.php?player=weirdo64
Arming a beacon with a Stealth Black Hand doesn't expose him [message #102622] Mon, 19 July 2004 10:44 Go to previous message
kadoosh is currently offline  kadoosh
Messages: 90
Registered: April 2004
Karma: 0
Recruit
I thought the beacon was armed while stealth. Then you come uncloaked when it is deployed. Hell i'm probably wrong.
Previous Topic: Oh, I don't think I no longer got none video card blues...
Next Topic: BRILLIANT IDEA!
Goto Forum:
  


Current Time: Sun Jul 21 14:01:00 MST 2024

Total time taken to generate the page: 0.00769 seconds