Elevator problem... [message #101906] |
Fri, 16 July 2004 06:33 |
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htmlgod
Messages: 360 Registered: July 2003
Karma: 0
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Commander |
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Yeah. So I'm working on making an elevator. I put together the mesh, textured it, animated it, and set it up in LE. I did the callzones and the elevator runs fine. But for some reason, I seem to have this visibility problem. It becomes invisible as I ascend through the elevator shaft. Actually, it goes back and forth between visible and invisible. This seems like a VIS problem, but the map I used it on is not VISed, and the elevator does not have VIS collision either.
Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.
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Elevator problem... [message #101947] |
Fri, 16 July 2004 09:40 |
Alkaline
Messages: 1132 Registered: November 2003
Karma: 0
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General (1 Star) Deleted |
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even though J_ball is on my ignore list I'm sure the lameness within him responded with something along the lines of using the :rolleyes: smiliey.... puft, :rolleyes: everyone knows I use this :rolleyes:
ironic thing is his signiture (if I remember correctly...), the retarded hypocrit can't take his own advice.
http://www.UNRules.com
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Elevator problem... [message #101951] |
Fri, 16 July 2004 09:58 |
Alkaline
Messages: 1132 Registered: November 2003
Karma: 0
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General (1 Star) Deleted |
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Silent Kane |
Alkaline |
Silent Kane | Haha, that's great.
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but your udp fix was better. :rolleyes:
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You can go and fuck your UDP fix (which you didn't even make yourself) in the ass. It might like that.
I would have fixed it if I had the time.
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software doesnt' have an ass so obviously no fucking it.... I had your mom made the patch for me in excahnge for sexual favors, how did you find out?
Regardless if BHS had the least bit of common sense they would take down the pinned post with half-assed patch and put a link to mine, but whatever...Time or no time.
http://www.UNRules.com
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Elevator problem... [message #101978] |
Fri, 16 July 2004 12:02 |
Alkaline
Messages: 1132 Registered: November 2003
Karma: 0
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General (1 Star) Deleted |
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the only patch that is sucky is the one you put out :rolleyes: it crashed people's servers where as the one I put out, 90% of the servers are running & is stable. Imature? your the one that is advocating fornication with an intangable item
ALso regardless of what you do or not do, you better have proper credits in the fix :rolleyes:
just finished the long name patch & anit-special name char patch, why don't you go ask your MOM for it
http://www.UNRules.com
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Elevator problem... [message #101979] |
Fri, 16 July 2004 12:05 |
Alkaline
Messages: 1132 Registered: November 2003
Karma: 0
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General (1 Star) Deleted |
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Aircraftkiller | Only elevators made improperly, like the ones in that "tutorial."
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well... it happens on fieldTS, very easy to get jammed in the elevators, and players complaining about lag. Same is true for GolfCourse & MinesTS. Also for some reason once you deploy a nuke inside the elevator your can't open it...You can join the new maps server if you want to investigate for youself, that is you have any intreset left in renegade because I know you stated you only work on renalert now....
http://www.UNRules.com
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Elevator problem... [message #101980] |
Fri, 16 July 2004 12:09 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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htmlgod | I put together the mesh, textured it, animated it, and set it up in LE. I did the callzones and the elevator runs fine. But for some reason, I seem to have this visibility problem. It becomes invisible as I ascend through the elevator shaft. Actually, it goes back and forth between visible and invisible. This seems like a VIS problem, but the map I used it on is not VISed, and the elevator does not have VIS collision either.
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Could it be possible you skipped a frame or something like than in LE settings?
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Elevator problem... [message #101983] |
Fri, 16 July 2004 12:33 |
Alkaline
Messages: 1132 Registered: November 2003
Karma: 0
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General (1 Star) Deleted |
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Aircraftkiller | That's because the default elevators are poorly designed. The ones used in Renegade Alert, which I made and animated myself, work fine online. There have been about six reports of problems with them, out of thousands of players.
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ohh
damn wish you could update some of the old maps
anyway the fieldTS in the core patch has the udpated elevators in them?
http://www.UNRules.com
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