Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Elevator problem...
Elevator problem... [message #101906] Fri, 16 July 2004 06:33 Go to next message
htmlgod is currently offline  htmlgod
Messages: 360
Registered: July 2003
Karma: 0
Commander
Yeah. So I'm working on making an elevator. I put together the mesh, textured it, animated it, and set it up in LE. I did the callzones and the elevator runs fine. But for some reason, I seem to have this visibility problem. It becomes invisible as I ascend through the elevator shaft. Actually, it goes back and forth between visible and invisible. This seems like a VIS problem, but the map I used it on is not VISed, and the elevator does not have VIS collision either.

Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Elevator problem... [message #101935] Fri, 16 July 2004 09:07 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
Messages: 1132
Registered: November 2003
Karma: 0
General (1 Star)
Deleted
man don't make elevators, just use ramps, they cause lags and once you put a nuke in an elevator its impossible to disarm.

Elevator problem... [message #101937] Fri, 16 July 2004 09:08 Go to previous messageGo to next message
bigejoe14 is currently offline  bigejoe14
Messages: 1302
Registered: February 2003
Karma: 0
General (1 Star)
Elevators don't lag. But your brain does.

WHATEVER, FAGGOT
Elevator problem... [message #101938] Fri, 16 July 2004 09:10 Go to previous messageGo to next message
cheesesoda is currently offline  cheesesoda
Messages: 6507
Registered: March 2003
Location: Jackson, Michigan
Karma: 0
General (5 Stars)

bigejoe14

Elevators don't lag. But your brain does.

I agree, and watch, he responds with a smart ass comment and the ":rolleyes:" smiley.


whoa.
Elevator problem... [message #101940] Fri, 16 July 2004 09:10 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
http://renhelp.laeubi-soft.de/?tut=41
Elevator problem... [message #101941] Fri, 16 July 2004 09:11 Go to previous messageGo to next message
Sir Kane
Messages: 1701
Registered: March 2003
Location: Angerville
Karma: 0
General (1 Star)
bigejoe14

Elevators don't lag. But your brain does.


Haha, that's great.


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Elevator problem... [message #101943] Fri, 16 July 2004 09:21 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
Messages: 513
Registered: February 2003
Location: United Kingdom
Karma: 0
Colonel
actually, it was lame.Thought its good that people do try to be funny...

Elevator problem... [message #101944] Fri, 16 July 2004 09:27 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
Messages: 1132
Registered: November 2003
Karma: 0
General (1 Star)
Deleted
bigejoe14

Elevators don't lag.

right, only your erection does. :rolleyes:


added to ignore list.


Elevator problem... [message #101945] Fri, 16 July 2004 09:28 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
Messages: 1132
Registered: November 2003
Karma: 0
General (1 Star)
Deleted
Silent Kane

Haha, that's great.

but your udp fix was better. :rolleyes:


[Updated on: Fri, 16 July 2004 09:40]

Report message to a moderator

Elevator problem... [message #101946] Fri, 16 July 2004 09:30 Go to previous messageGo to next message
cheesesoda is currently offline  cheesesoda
Messages: 6507
Registered: March 2003
Location: Jackson, Michigan
Karma: 0
General (5 Stars)

Alkaline

bigejoe14

Elevators don't lag.

right, only your erection does. :rolleyes:


added to ignore list.

See, I predicted it. A smart ass comment with a ":rolleyes:".

Man, he's too fucking predictable.

If Alkaline is getting to be too much, please take a look at my signature and make use of the links. Smile


whoa.
Elevator problem... [message #101947] Fri, 16 July 2004 09:40 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
Messages: 1132
Registered: November 2003
Karma: 0
General (1 Star)
Deleted
even though J_ball is on my ignore list I'm sure the lameness within him responded with something along the lines of using the :rolleyes: smiliey.... puft, :rolleyes: everyone knows I use this :rolleyes:

ironic thing is his signiture (if I remember correctly...), the retarded hypocrit can't take his own advice.


Elevator problem... [message #101948] Fri, 16 July 2004 09:45 Go to previous messageGo to next message
cheesesoda is currently offline  cheesesoda
Messages: 6507
Registered: March 2003
Location: Jackson, Michigan
Karma: 0
General (5 Stars)

Alkaline

even though J_ball is on my ignore list I'm sure the lameness within him responded with something along the lines of using the :rolleyes: smiliey.... puft, :rolleyes: everyone knows I use this :rolleyes:

OH N03Z...HE N03Z I N03Z T4HT H3 UZ3Z T3H R0LLEEY SMILI3!!!oneone!!one

It's just kinda funny that he's that predictable. He's so predictable that he can predict I'm gonna call him on it.


whoa.
Elevator problem... [message #101949] Fri, 16 July 2004 09:45 Go to previous messageGo to next message
Sir Kane
Messages: 1701
Registered: March 2003
Location: Angerville
Karma: 0
General (1 Star)
Alkaline

Silent Kane

Haha, that's great.

but your udp fix was better. :rolleyes:


You can go and fuck your UDP fix (which you didn't even make yourself) in the ass. It might like that.
I would have fixed it if I had the time.


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Elevator problem... [message #101951] Fri, 16 July 2004 09:58 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
Messages: 1132
Registered: November 2003
Karma: 0
General (1 Star)
Deleted
Silent Kane

Alkaline

Silent Kane

Haha, that's great.

but your udp fix was better. :rolleyes:


You can go and fuck your UDP fix (which you didn't even make yourself) in the ass. It might like that.
I would have fixed it if I had the time.


software doesnt' have an ass so obviously no fucking it.... I had your mom made the patch for me in excahnge for sexual favors, how did you find out?
Regardless if BHS had the least bit of common sense they would take down the pinned post with half-assed patch and put a link to mine, but whatever...Time or no time.


Elevator problem... [message #101956] Fri, 16 July 2004 10:15 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
Messages: 360
Registered: July 2003
Karma: 0
Commander
Quote:

http://renhelp.laeubi-soft.de/?tut=41


Thanks seaman. I'm glad some people still care to assist others, isntead of flaming everything that moves.


Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg

[Updated on: Fri, 16 July 2004 10:59]

Report message to a moderator

Elevator problem... [message #101959] Fri, 16 July 2004 10:28 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
Messages: 1132
Registered: November 2003
Karma: 0
General (1 Star)
Deleted
hey, I came in peace letting you know that elevators have symptoms.
I say this from experience after running a new map server.


Elevator problem... [message #101964] Fri, 16 July 2004 10:42 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 1
General (5 Stars)
Only elevators made improperly, like the ones in that "tutorial."
Elevator problem... [message #101973] Fri, 16 July 2004 11:06 Go to previous messageGo to next message
Sir Kane
Messages: 1701
Registered: March 2003
Location: Angerville
Karma: 0
General (1 Star)
Aww, now Alkaline has to come up with "your mom" jokes. That just shows what kind of retard he is.
And I doubt anyone will pin the topic with your sucky patch.
I will just update my own patch and put it into BHS.dll together with the other fixes.


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Elevator problem... [message #101978] Fri, 16 July 2004 12:02 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
Messages: 1132
Registered: November 2003
Karma: 0
General (1 Star)
Deleted
the only patch that is sucky is the one you put out :rolleyes: it crashed people's servers where as the one I put out, 90% of the servers are running & is stable. Imature? your the one that is advocating fornication with an intangable item

ALso regardless of what you do or not do, you better have proper credits in the fix :rolleyes:

just finished the long name patch & anit-special name char patch, why don't you go ask your MOM for it Razz


Elevator problem... [message #101979] Fri, 16 July 2004 12:05 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
Messages: 1132
Registered: November 2003
Karma: 0
General (1 Star)
Deleted
Aircraftkiller

Only elevators made improperly, like the ones in that "tutorial."


well... it happens on fieldTS, very easy to get jammed in the elevators, and players complaining about lag. Same is true for GolfCourse & MinesTS. Also for some reason once you deploy a nuke inside the elevator your can't open it...You can join the new maps server if you want to investigate for youself, that is you have any intreset left in renegade because I know you stated you only work on renalert now....


Elevator problem... [message #101980] Fri, 16 July 2004 12:09 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
htmlgod

I put together the mesh, textured it, animated it, and set it up in LE. I did the callzones and the elevator runs fine. But for some reason, I seem to have this visibility problem. It becomes invisible as I ascend through the elevator shaft. Actually, it goes back and forth between visible and invisible. This seems like a VIS problem, but the map I used it on is not VISed, and the elevator does not have VIS collision either.


Could it be possible you skipped a frame or something like than in LE settings?
Elevator problem... [message #101981] Fri, 16 July 2004 12:17 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 1
General (5 Stars)
That's because the default elevators are poorly designed. The ones used in Renegade Alert, which I made and animated myself, work fine online. There have been about six reports of problems with them, out of thousands of players.
Elevator problem... [message #101982] Fri, 16 July 2004 12:27 Go to previous messageGo to next message
PermaGrin
Messages: 285
Registered: June 2004
Location: Winter Park, Fl
Karma: 0
Recruit

^^ Since you say elevators work fine and that you have made great ones and that the tutorial he was directed to sucks. Why dont you help him out be explaining to him how you made yours? That way he can have elevators that work properly.
Elevator problem... [message #101983] Fri, 16 July 2004 12:33 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
Messages: 1132
Registered: November 2003
Karma: 0
General (1 Star)
Deleted
Aircraftkiller

That's because the default elevators are poorly designed. The ones used in Renegade Alert, which I made and animated myself, work fine online. There have been about six reports of problems with them, out of thousands of players.


ohh

damn wish you could update some of the old maps Wink

anyway the fieldTS in the core patch has the udpated elevators in them?


Elevator problem... [message #101984] Fri, 16 July 2004 12:41 Go to previous messageGo to previous message
Sir Kane
Messages: 1701
Registered: March 2003
Location: Angerville
Karma: 0
General (1 Star)
Alkaline

just finished the long name patch & anit-special name char patch


What makes me doubt that? Anyhow, I could make either one in no time.
Including automatic renaming. I don't think YOU have done any of the patches.
Come on and tell us who makes them for you.
And if you think you are so good, why don't you fix the UDP exploit for a game.exe without no-cd patch?


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Previous Topic: Repair Gun alt fire
Next Topic: Multiplayer Objective scripts
Goto Forum:
  


Current Time: Sun Dec 29 12:10:51 MST 2024

Total time taken to generate the page: 0.01021 seconds