Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Robocop's Pistol
Robocop's Pistol [message #101639] Thu, 15 July 2004 08:37 Go to next message
PermaGrin
Messages: 285
Registered: June 2004
Location: Winter Park, Fl
Karma: 0
Recruit

I thought it would be neat to model Robocop's pistol. So I did. About four hours and 1184 polys later I got this....
http://www.ta-mod.com/forums/uploads/post-8-1089906151.jpg
I know it does not have a texture. I suck at texturing but on this model I really want to try and make it look the best I can. Before I unwrap and texture, I just thought I would show you guys and maybe get some feedback on the model itself. If you have any advice/tips for when I unwrap and texture, please share.

I dont really have plans for it. I would like to replace the pistol on Ren for personal enjoyment. Yet, I not sure how long it would take to get it approved for RenGuard.

[Updated on: Thu, 15 July 2004 09:02]

Report message to a moderator

Robocop's Pistol [message #101642] Thu, 15 July 2004 08:53 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
Messages: 1756
Registered: November 2003
Karma: 0
General (1 Star)
Wow, that model looks really really awesome. I suggest making it a pistol mod for Renegade and getting it RenGuard approved to replace the WS pistol.

Nice work.


"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)

"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)

The Liberal Media At Work
An objective look at media partisanship
Robocop's Pistol [message #101649] Thu, 15 July 2004 09:12 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
By current rate, getting a model approved takes 3 months or more.
Robocop's Pistol [message #101652] Thu, 15 July 2004 09:21 Go to previous messageGo to next message
Everyone
Messages: 45
Registered: July 2004
Karma: 0
Recruit
That's a really nice model, looks exactly like it. Will it have mz and eject?
Robocop's Pistol [message #101656] Thu, 15 July 2004 09:38 Go to previous messageGo to next message
PermaGrin
Messages: 285
Registered: June 2004
Location: Winter Park, Fl
Karma: 0
Recruit

^^ sure will. Texturing first though.
Re: Robocop's Pistol [message #101661] Thu, 15 July 2004 09:45 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
Messages: 513
Registered: February 2003
Location: United Kingdom
Karma: 0
Colonel
Nice one.
Thought replacing the WS Model aint such a good idea, after all Robocop`s was sort of an advanced riffle/pistol.


Robocop's Pistol [message #101671] Thu, 15 July 2004 10:34 Go to previous messageGo to next message
PsycoArmy is currently offline  PsycoArmy
Messages: 235
Registered: April 2003
Karma: 0
Recruit
can i see a wire? then i can tell u if u have any unlean or useless poly.

http://www.boomspeed.com/psycoarmy2/boxhead.gif
Robocop's Pistol [message #101682] Thu, 15 July 2004 11:10 Go to previous messageGo to next message
PermaGrin
Messages: 285
Registered: June 2004
Location: Winter Park, Fl
Karma: 0
Recruit

http://www.n00bstories.com/image.fetch.php?id=1208287562
Only polygons that can not be seen are on the underside of the top part. I have left those there because I plan to animate it for firing and reloading animations.

EDIT: After a little help/input from Havoc89, I came to this...
http://www.ta-mod.com/forums/uploads/post-8-1089920367.jpg
Robocop's Pistol [message #101715] Thu, 15 July 2004 13:43 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
Messages: 1144
Registered: February 2003
Location: Moved a long time ago (it...
Karma: 0
General (1 Star)
Moderator - Mod Forum
That looks really good. How many polys does the original Renegade pistol have though?

-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
Robocop's Pistol [message #101717] Thu, 15 July 2004 13:57 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

http://www.movieprop.com/tvandmovie/robocop/robocopgun.htm

The hammer isn't part of the slide, it's supposed to stay with the gun when the slide goes back.

The bottom of the magazine is straight, not bent.

It's missing several screws, and the mag release button on the left side of the grip just behind the trigger.

The magazine also shouldn't have that dent/deformation in it, this is what the magazine looks like...
http://www.modelguns.co.uk/images/M93Rd.jpg
http://www.modelguns.co.uk/images/M93Rg.jpg

(The trigger/trigger guard are also not wide enough...)

Other then that, it looks pretty good.


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Robocop's Pistol [message #101726] Thu, 15 July 2004 14:25 Go to previous message
PermaGrin
Messages: 285
Registered: June 2004
Location: Winter Park, Fl
Karma: 0
Recruit

All I had was a side view of the modified gun. Also I could not find a picture of the magazine, so I just used my imagination. Screws will be texture work and in the picture I have, the magazine is bent. I shall update the model later on with use of these images.
Previous Topic: Final Chicken
Next Topic: W3d importer trouble
Goto Forum:
  


Current Time: Sat Dec 28 04:37:21 MST 2024

Total time taken to generate the page: 0.00980 seconds