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Robocop's Pistol [message #101639] Thu, 15 July 2004 08:37 Go to next message
PermaGrin
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I thought it would be neat to model Robocop's pistol. So I did. About four hours and 1184 polys later I got this....
http://www.ta-mod.com/forums/uploads/post-8-1089906151.jpg
I know it does not have a texture. I suck at texturing but on this model I really want to try and make it look the best I can. Before I unwrap and texture, I just thought I would show you guys and maybe get some feedback on the model itself. If you have any advice/tips for when I unwrap and texture, please share.

I dont really have plans for it. I would like to replace the pistol on Ren for personal enjoyment. Yet, I not sure how long it would take to get it approved for RenGuard.

[Updated on: Thu, 15 July 2004 09:02]

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Robocop's Pistol [message #101642] Thu, 15 July 2004 08:53 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
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Wow, that model looks really really awesome. I suggest making it a pistol mod for Renegade and getting it RenGuard approved to replace the WS pistol.

Nice work.


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Robocop's Pistol [message #101649] Thu, 15 July 2004 09:12 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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By current rate, getting a model approved takes 3 months or more.
Robocop's Pistol [message #101652] Thu, 15 July 2004 09:21 Go to previous messageGo to next message
Everyone
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That's a really nice model, looks exactly like it. Will it have mz and eject?
Robocop's Pistol [message #101656] Thu, 15 July 2004 09:38 Go to previous messageGo to next message
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^^ sure will. Texturing first though.
Re: Robocop's Pistol [message #101661] Thu, 15 July 2004 09:45 Go to previous messageGo to next message
Mad Ivan is currently offline  Mad Ivan
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Nice one.
Thought replacing the WS Model aint such a good idea, after all Robocop`s was sort of an advanced riffle/pistol.


Robocop's Pistol [message #101671] Thu, 15 July 2004 10:34 Go to previous messageGo to next message
PsycoArmy is currently offline  PsycoArmy
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can i see a wire? then i can tell u if u have any unlean or useless poly.

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Robocop's Pistol [message #101682] Thu, 15 July 2004 11:10 Go to previous messageGo to next message
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http://www.n00bstories.com/image.fetch.php?id=1208287562
Only polygons that can not be seen are on the underside of the top part. I have left those there because I plan to animate it for firing and reloading animations.

EDIT: After a little help/input from Havoc89, I came to this...
http://www.ta-mod.com/forums/uploads/post-8-1089920367.jpg
Robocop's Pistol [message #101715] Thu, 15 July 2004 13:43 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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That looks really good. How many polys does the original Renegade pistol have though?

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Robocop's Pistol [message #101717] Thu, 15 July 2004 13:57 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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http://www.movieprop.com/tvandmovie/robocop/robocopgun.htm

The hammer isn't part of the slide, it's supposed to stay with the gun when the slide goes back.

The bottom of the magazine is straight, not bent.

It's missing several screws, and the mag release button on the left side of the grip just behind the trigger.

The magazine also shouldn't have that dent/deformation in it, this is what the magazine looks like...
http://www.modelguns.co.uk/images/M93Rd.jpg
http://www.modelguns.co.uk/images/M93Rg.jpg

(The trigger/trigger guard are also not wide enough...)

Other then that, it looks pretty good.


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Robocop's Pistol [message #101726] Thu, 15 July 2004 14:25 Go to previous message
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All I had was a side view of the modified gun. Also I could not find a picture of the magazine, so I just used my imagination. Screws will be texture work and in the picture I have, the magazine is bent. I shall update the model later on with use of these images.
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