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Triple sbh - almost guaranteed sucess [message #101416] Wed, 14 July 2004 11:26 Go to previous messageGo to previous message
ViperFUD is currently offline  ViperFUD
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Registered: April 2003
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jsut realized something:

DanSolo

ok, so a sbh is 400 creds, a mrls is 450, and an apc is 500. There is not much difference in cost between those. So while you are still trying to get everyone out of your base/into the gdi base, gdi are on their way to your base with enough engineers in an apc to kill your entire base, or they just buy 4 mrls and kill your entire base. This tactic will only work in a n00b public server, and even if you kill one building, you will still loose 1 or more of your own. Besides 3 artilleries are more effective at defence and attack, and do a sick amount of damage to buildings.


i think he's thinking about a game with 4v4. games with, oh, say 16+ players (what we're used to) must be "n00b public" games. after all, if it's a 4v4 and 3 people leave as SBH's, yeah, i can see that that could be a problem. but if it's say 6v6, and your team is halfway competant, the other 3 (or 4) should beable to handle any rushes no problem.

remeber, to overwhelm a base, you need to have 3x as many attackers as defenders. or 1 FUD member.
 
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