Home » Renegade Discussions » Tactics and Strategies » Triple sbh - almost guaranteed sucess
Triple sbh - almost guaranteed sucess [message #101363] |
Wed, 14 July 2004 06:45  |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
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General (1 Star) |
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I'm personally seeing a big lack of understanding for this tactic. I often call it out to be used on walls, and sometimes islands. Most people, if not all, ignore you.
Now, let me cycle you back through exactly what this tactic is. 3 people buy stealth elites, and make their way stealthily to the GDI's base. There, they go into an uninhabited structure (often this is done when the enemy has all structures intact) and plant their timed C4s. Remember, a structure has 1000 health, and 1 timed c4 does 400 damage. So, 30 seconds later, KABOOM, and the GDI doesn't know what hit them.
Coming from an experience using this tactic and often organising it, the sucess rate is some 80%, or even more when the enemy has all structures intact. It works best on C&C Walls. You can't protect every structure with C4, and even if people suspect you'll be doing it, they won't really bother looking for you. If I'm on GDI, I often grab a patch and wait at the main entrance, at one of the corners, usually telling someone else to wait on the other corner. This way, you catch them off guard as they come round the corner. You can also lay some c4 on the entrance, but we all know how much people appreciate that.
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Triple sbh - almost guaranteed sucess [message #101374] |
Wed, 14 July 2004 07:43   |
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Deathgod
Messages: 504 Registered: February 2003 Location: The House of B
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We've used a different version of this with much success for some time now. Get 3 SBHs, have two go to one building and throw their C4 while the 3rd stands outside and shoots a completely different building (building 2 for the sake of argument), causing EVA to voice a warning. The 2 SBHs inside the building are firing in the meantime, and the building will be dead in about 15-20 seconds. The 3rd SBH has meanwhile placed his C4 on a 3rd building, where the other two SBHs join him to remove it. One SBH can do 15% to a building at the MCT in 20 seconds with his rifle, so 3 of them plus C4 can kill a building in about 30 seconds or so. This is a little riskier than the plan you posted but you're still guaranteed to get at least one building, and possibly two. You'd be surprised how effective the EVA distraction is on many maps.
WOL: priestofb
FUD Online for Renegade character details
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Triple sbh - almost guaranteed sucess [message #101375] |
Wed, 14 July 2004 07:44   |
DanSolo
Messages: 107 Registered: December 2003 Location: London, England
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yeah it is an ok tactic, but its a bit of a waste of time, it takes a while to actually organise the people to do it, it takes time to all sneak in. Meanwhile gdi have an apc camping your strip and mammys and meds pounding your buildings=gg
GSA : [D|F|C]-Dan_Solo-L
WOL: D4N50L0
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Triple sbh - almost guaranteed sucess [message #101379] |
Wed, 14 July 2004 08:03   |
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Deathgod
Messages: 504 Registered: February 2003 Location: The House of B
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Colonel |

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You can buy an SBH far before GDI can buy tanks. This is an early game tactic.
WOL: priestofb
FUD Online for Renegade character details
The preceding post was sponsored by FUD.
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Triple sbh - almost guaranteed sucess [message #101380] |
Wed, 14 July 2004 08:18   |
DanSolo
Messages: 107 Registered: December 2003 Location: London, England
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ok, so a sbh is 400 creds, a mrls is 450, and an apc is 500. There is not much difference in cost between those. So while you are still trying to get everyone out of your base/into the gdi base, gdi are on their way to your base with enough engineers in an apc to kill your entire base, or they just buy 4 mrls and kill your entire base. This tactic will only work in a n00b public server, and even if you kill one building, you will still loose 1 or more of your own. Besides 3 artilleries are more effective at defence and attack, and do a sick amount of damage to buildings.
If you hadn't guessed, i more than certain this tactic is useless in a server with half competent players. Although it is a tactic none the less, so fair enough.
GSA : [D|F|C]-Dan_Solo-L
WOL: D4N50L0
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Triple sbh - almost guaranteed sucess [message #101385] |
Wed, 14 July 2004 09:10   |
mahkra
Messages: 219 Registered: April 2004
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You're forgetting one thing - SBHs can rape MRLSs. Also, you only need 2 SBH to have a high probability of getting a building. (Same strategy that deathgod mentioned, except one of the SBH in building 1 shoots out the door at building 2. Then after EVA announces the attack, drawing attention away from building 1, both SBH fire away at the MCT.)
So you get your 2 SBHs, run to the enemy base, kill any MRLSs you pass on the way, and take out the WF. Then there are no more pesky MRLSs or APCs to worry about.
Granted this will not work 100% of the time, but it is a VERY effective strategy if used properly. That's really the key to Renegade, though. There's no single UBER strategy. You really just have to know when to use strategy A vs. strategy B.
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Triple sbh - almost guaranteed sucess [message #101412] |
Wed, 14 July 2004 11:08   |
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Deathgod
Messages: 504 Registered: February 2003 Location: The House of B
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DanSolo | ok, so a sbh is 400 creds, a mrls is 450, and an apc is 500. There is not much difference in cost between those. So while you are still trying to get everyone out of your base/into the gdi base, gdi are on their way to your base with enough engineers in an apc to kill your entire base, or they just buy 4 mrls and kill your entire base. This tactic will only work in a n00b public server, and even if you kill one building, you will still loose 1 or more of your own. Besides 3 artilleries are more effective at defence and attack, and do a sick amount of damage to buildings.
If you hadn't guessed, i more than certain this tactic is useless in a server with half competent players. Although it is a tactic none the less, so fair enough.
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I don't have to waste time "trying to get everyone out of my base" because I say SBH? and everyone says Affirmative, and we go. That takes like 3 or 4 seconds. By the time we get over to the base they might just be rolling the first tank out of the WF, but it's irrelevant because it'll be the last tank they build when we kill the WF and probably the Barracks too.
You're missing the entire point of the rush, though: SBHs can walk into a base and blow up buildings practically undetected, while your arties you speak of will be seen and destroyed before they're able to do much damage if you're playing 'competent' players.
WOL: priestofb
FUD Online for Renegade character details
The preceding post was sponsored by FUD.
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in fact ... [message #101415] |
Wed, 14 July 2004 11:19   |
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ViperFUD
Messages: 69 Registered: April 2003
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let me post an advanced strategy.
mahkra and i used to do a 2x SBH rush all the time. we'd lay our c4; i'd step out of the building and shoot another building that was far away, EVA would speak, and mahkra and i would melt the building. on the way back, someone would usually have a MRLS (especially on walls) and we would both line up shots, coordinate, and destroy it in less than 1 clip each.
thus:
mahkra | So you get your 2 SBHs, run to the enemy base, kill any MRLSs you pass on the way, and take out the WF. Then there are no more pesky MRLSs or APCs to worry about.
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then one day, something magical happened. priest got a chem warrior when mahk and i had SBH's.
let me describe for you the beauty of this. Canyon. priest went into the BAR, threw his c4 on the MCT, and began spraying it. this alerted EVA and all of GDI. mahkra and i went into the WF, and did the SBH thing. when we finished, we went into the bar to help priest finish it off. conclusion: GDI lost 2 buildings in the first 2 minutes of the game. and even if priest had gotten killed (unlikely, due to high levels of n00bery in ren) he would have lost a 150 cr character, gotten the bar low in health, and GDI woulda lost their WF.
in conclusion, 3 SBH is good. 2 SBH and 1 Chem Warrior == cheaper AND better.
[Updated on: Wed, 14 July 2004 11:33] Report message to a moderator
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Triple sbh - almost guaranteed sucess [message #101416] |
Wed, 14 July 2004 11:26   |
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ViperFUD
Messages: 69 Registered: April 2003
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jsut realized something:
DanSolo | ok, so a sbh is 400 creds, a mrls is 450, and an apc is 500. There is not much difference in cost between those. So while you are still trying to get everyone out of your base/into the gdi base, gdi are on their way to your base with enough engineers in an apc to kill your entire base, or they just buy 4 mrls and kill your entire base. This tactic will only work in a n00b public server, and even if you kill one building, you will still loose 1 or more of your own. Besides 3 artilleries are more effective at defence and attack, and do a sick amount of damage to buildings.
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i think he's thinking about a game with 4v4. games with, oh, say 16+ players (what we're used to) must be "n00b public" games. after all, if it's a 4v4 and 3 people leave as SBH's, yeah, i can see that that could be a problem. but if it's say 6v6, and your team is halfway competant, the other 3 (or 4) should beable to handle any rushes no problem.
remeber, to overwhelm a base, you need to have 3x as many attackers as defenders. or 1 FUD member.
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Triple sbh - almost guaranteed sucess [message #101427] |
Wed, 14 July 2004 12:07   |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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The 2x SBH works in moderately big games, such as your server. The beauty of 3, though, is that they work in large games, even 20 v 20. In a larger game, someone is more likely to hear the sound of you and your buddy's lasers even though you told EVA to alert another building. Then again, this might lead people to think the lasers are coming from the EVA alerted building.
As an added precaution, don't bring more than 4 or maybe 5 SBH. It's easier to be detected that way, and smart GDI players will scan for more. And remember NOT to use your laser rifle if you are seen near the GDI's base. Use your pistol, keep things silent; and if you're good, you can get consistent headshots.
A priceless item to have in these situations is the timed C4 countdown timer. This will greatly help you to know when your C4 is going to go off. Get one here, http://www.renegadezone.com/ModsIndex/ListMods.asp?StartTitle=C and enjoy.
Also, dansolo was talking about the GDI getting vehicles at around the same time. Well, SBH are good recon units too. You can easily have a look at whats going on with the GDI without being seen yourself. Then, you tell your team what they're bringing in so your team can be ready for them.
[Updated on: Wed, 14 July 2004 12:17] Report message to a moderator
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Triple sbh - almost guaranteed sucess [message #101428] |
Wed, 14 July 2004 12:11   |
KIRBY098
Messages: 1546 Registered: February 2003
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General (1 Star) |
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I personally love when a n00b buys a Mammoth on canyon, and is in the pp. Then he comes running from across the map with his free engy, and I kill him and take his mammoth.
Fun had by all.
Deleted
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Triple sbh - almost guaranteed sucess [message #102221] |
Sat, 17 July 2004 09:04   |
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Deathgod
Messages: 504 Registered: February 2003 Location: The House of B
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Colonel |

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I've done it alone and taken out whole buildings before, it just takes a long time and you have to keep shooting other buildings every 25 or 30 seconds to make EVA fool people.
WOL: priestofb
FUD Online for Renegade character details
The preceding post was sponsored by FUD.
We are the way, you are in the way.â„¢
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Triple sbh - almost guaranteed sucess [message #102585] |
Mon, 19 July 2004 07:55   |
DanSolo
Messages: 107 Registered: December 2003 Location: London, England
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ViperFUD | jsut realized something:
DanSolo | ok, so a sbh is 400 creds, a mrls is 450, and an apc is 500. There is not much difference in cost between those. So while you are still trying to get everyone out of your base/into the gdi base, gdi are on their way to your base with enough engineers in an apc to kill your entire base, or they just buy 4 mrls and kill your entire base. This tactic will only work in a n00b public server, and even if you kill one building, you will still loose 1 or more of your own. Besides 3 artilleries are more effective at defence and attack, and do a sick amount of damage to buildings.
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i think he's thinking about a game with 4v4. games with, oh, say 16+ players (what we're used to) must be "n00b public" games. after all, if it's a 4v4 and 3 people leave as SBH's, yeah, i can see that that could be a problem. but if it's say 6v6, and your team is halfway competant, the other 3 (or 4) should beable to handle any rushes no problem.
remeber, to overwhelm a base, you need to have 3x as many attackers as defenders. or 1 FUD member.
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No offense intended, but are you seriously telling me that you would try this in a 6v6 clanwar? If so we need a clanwar
GSA : [D|F|C]-Dan_Solo-L
WOL: D4N50L0
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Triple sbh - almost guaranteed sucess [message #102918] |
Tue, 20 July 2004 10:11   |
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ViperFUD
Messages: 69 Registered: April 2003
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DanSolo | ok ok, well we wouldnt be waiting for you, we would be destroying your base already 
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wait.
when mahkra and i are in your base with SBH's, you think any number of you could get past taskbot, priest, zoogler, rujiel, aplacebo, disposblh, and java (pick 4)?
not likely, friend.
ps. Mahk - register on the FUD forums, dood.
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