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Home » Renegade Discussions » Mod Forum » Ruins0X chem tank altfire = server crash???
Ruins0X chem tank altfire = server crash??? [message #101324] Tue, 13 July 2004 21:50 Go to previous messageGo to previous message
Slash0x is currently offline  Slash0x
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Registered: January 2004
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htmlgod

Yeah, it is essential that you specify a Default Secondary Ammo for each weapon. Whenever you make a map or mod with altered Presets, before you export it all, you should load each one of your modified presets ('Make'), and watch the dialogue box. It will tell you everything you did wrong, if you know what to look for.

Everything loaded fine. Razz It even stated that the secondary fire was existing (eventhough, usually it self-deletes it when you delete it from the ammos). Confused So basically it was an ammo mixup. Surprised


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